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OpenSim Shark Cafe Component Commissions

Due to many components not being available in OpenSim, the consensus is to commission the most vital components to complete the Shork Cafe setup.

Commissions Informations for Artists

Hello Artist!

We're happy that you came here! You're here because the Shork Group commissioned you. Most likely for an avatar, but maybe also some object.

Object Commissions

Objects are relatively easy:
The object we can use either as one solid object - typical for a chair or bed - or as an object separated into its functional components.
What does that mean? Take a fridge:
A fridge has, as the bare minimum, the following functional components:

  • fridge body
  • fridge door

When we receive these parts separately, we can assemble them in Second Life, do some little tricks, and the result is a fridge where you can open and close the door.

With the solid object, it is a bit more tricky:
The door part of the fridge needs to be internally marked, somehow, as a separate and movable component.
None of the Shork Groups core members knows exactly how that works and is done. And our affiliate specialists that do know, only have time for emergencies when no other solution can be found.

When you, dear artist, know how this can be done and can show us inside OpenSim, we'll actually happily pay you for creating an easy to follow step-by-step howto-guide.

Avatar Commissions

For the moment, let's assume you have no idea what a Second Life or OpenSim Avatar is or how it is assembled.

Music calm chill beautiful from teodholina.

We use SL and OpenSim here at random, as the mechanisms are identical for both.

First of, we have a Design Guide for our avatars.
Please look it over and read it.
In the design guide we have a Collada .DAE file as a reference based on an initial draft of the lion avatar.
You can grab it HERE in case you missed it in the design guide. The flat-colored parts are the lion parts, the gray body is the system default avatar that SecondLife / Opensim provides automatically.

Next, some technical information (also present in the Design Guide):

Year Type # Triangles per object dpi Textures Resolution Textures
2004 Prim / Sculptie Avatars ~3000 72 512*512
2014 Mesh Component Avatars
Shork Avatar
~30.000 ? 1024*1024
2024 Full Mesh Avatar >150.000
(= Entire Body)
High 2048*2048

We're aiming for the technical middle ground which, by today's standards, is the low end actually. For us this ensures that everybody using our avatars will be able to enjoy them, irrelevant of internet connection and processing power.

When you got to this point you have an idea of HOW a Second Life / OpenSim avatar can be built and which parts we're usually interested in.
When you're a 3D printable tabletop Minis artist, you can work with your normal scale: We have a solid scaling factor during import for that scale that we can apply.

The file format we need for 3D models is Colladas .DAE format.
The file format for textures is .PNG or .JPG with high quality settings (80%++).

When you as an artist think more information is needed here, tell us please!.
Alternatively, when you think there is too much, or too restrictive instructions, tell us, too.

For a list of avatars we are interested in commissioning, look at our Avatar List.

Last modified: le 2024/04/11 20:49