Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| corporate:opensim_component_commissions [2024/03/16 23:36] – kaahupahau | corporate:opensim_component_commissions [2024/04/11 20:49] (current) – [Avatar Commissions] kaahupahau | ||
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| For the moment, let's assume you have no idea what a Second Life or OpenSim Avatar | For the moment, let's assume you have no idea what a Second Life or OpenSim Avatar | ||
| + | |||
| + | {{ : | ||
| + | Music [[https:// | ||
| + | |||
| We use SL and OpenSim here at random, as the mechanisms are identical for both. | We use SL and OpenSim here at random, as the mechanisms are identical for both. | ||
| - | First of, here we have a [[: | + | First of, we have a [[: |
| Please look it over and read it. \\ | Please look it over and read it. \\ | ||
| + | In the design guide we have a Collada .DAE file as a reference based on an initial draft of the lion avatar. \\ | ||
| + | You can grab it ** {{ : | ||
| Next, some technical information (also present in the Design Guide): | Next, some technical information (also present in the Design Guide): | ||
| ^Year ^Type ^# Triangles per object ^dpi Textures ^Resolution Textures ^ | ^Year ^Type ^# Triangles per object ^dpi Textures ^Resolution Textures ^ | ||
| |2004 |Prim / Sculptie Avatars |~3000 | 72 | 512*512 | | |2004 |Prim / Sculptie Avatars |~3000 | 72 | 512*512 | | ||
| - | |2014 | Mesh Component Avatars \\ Shork Avatar | ~30.000 | ? | 2048*2048 | | + | |2014 | Mesh Component Avatars \\ Shork Avatar | ~30.000 | ? | 1024*1024 | |
| - | |2024 |Full Mesh Avatar | >100.000 \\ (= Entire Body) | 4000 |4096*4096 | | + | |2024 |Full Mesh Avatar | >150.000 \\ (= Entire Body) | High | 2048*2048 | |
| We're aiming for the technical middle ground which, by today' | We're aiming for the technical middle ground which, by today' | ||
Last modified: le 2024/03/16 23:36
