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corporate:opensim_component_commissions [2024/03/16 23:30] – [Commissions Informations for Artists] kaahupahaucorporate:opensim_component_commissions [2024/04/11 20:49] (current) – [Avatar Commissions] kaahupahau
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 Hello Artist!\\ Hello Artist!\\
  
-We're happy that you came here! You're here because the Shork Group commissioned you. Most likely for an avatarbut maybe also some object.\\+We're happy that you came here! You're here because the Shork Group commissioned you. Most likely for an avatarbut maybe also some object.\\ 
 + 
 +===== Object Commissions ===== 
 Objects are relatively easy:\\ Objects are relatively easy:\\
 The object we can use either as one solid object - typical for a chair or bed - or as an object separated into its functional components.\\ The object we can use either as one solid object - typical for a chair or bed - or as an object separated into its functional components.\\
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 When you, dear artist, know how this can be done and can show us inside OpenSim, we'll actually happily pay you for creating an easy to follow step-by-step howto-guide.  When you, dear artist, know how this can be done and can show us inside OpenSim, we'll actually happily pay you for creating an easy to follow step-by-step howto-guide. 
  
-However: For the moment, let's assume you have no idea what a Second Life or OpenSim Avatar  is or how it is assembled.+===== Avatar Commissions ===== 
 + 
 +For the moment, let's assume you have no idea what a Second Life or OpenSim Avatar  is or how it is assembled. 
 + 
 +{{ :avatars:avatar-assembly-2024-04-11-21215.mp4 |}} 
 +Music  [[https://pixabay.com/music/ambient-calm-chill-beautiful-141317/|calm chill beautiful]] from [[https://pixabay.com/users/teodholina-32752748/|teodholina]]. 
 We use SL and OpenSim here at random, as the mechanisms are identical for both. We use SL and OpenSim here at random, as the mechanisms are identical for both.
  
-First of, here we have a [[:ressources:opensim_avatars|rough design guide]] for our avatars. \\ +First of, we have a [[:ressources:opensim_avatars|Design Guide]] for our avatars. \\ 
-Please look over it and read it. \\+Please look it over and read it. \\ 
 +In the design guide we have a  Collada .DAE file as a reference based on an initial draft of the lion avatar. \\ 
 +You can grab it ** {{ :ressources:default-avatar_lion-parts.zip |HERE}} **  in case you missed it in the design guide. The flat-colored parts are the lion parts, the gray body is the system default avatar that SecondLife / Opensim provides automatically. 
  
- Next, some technical information (also in the Design Guide):+ Next, some technical information (also present in the Design Guide):
 ^Year  ^Type ^# Triangles per object ^dpi Textures ^Resolution Textures ^ ^Year  ^Type ^# Triangles per object ^dpi Textures ^Resolution Textures ^
 |2004  |Prim  / Sculptie Avatars |~3000 | 72 | 512*512 | |2004  |Prim  / Sculptie Avatars |~3000 | 72 | 512*512 |
-|2014  | Mesh Component Avatars \\ Shork Avatar | ~30.000 | ? | 2048*2048 +|2014  | Mesh Component Avatars \\ Shork Avatar | ~30.000 | ? | 1024*1024 
-|2024 |Full Mesh Avatar | >100.000 \\ (= Entire Body) | 4000 |4096*4096 |+|2024 |Full Mesh Avatar | >150.000 \\ (= Entire Body) | High 2048*2048 |
  
 We're aiming for the technical middle ground which, by today's standards, is the low end actually. For us this ensures that everybody using our avatars will be able to enjoy them, irrelevant of internet connection and processing power. We're aiming for the technical middle ground which, by today's standards, is the low end actually. For us this ensures that everybody using our avatars will be able to enjoy them, irrelevant of internet connection and processing power.
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 The file format for textures is .PNG or .JPG with high quality settings (80%++). The file format for textures is .PNG or .JPG with high quality settings (80%++).
  
-When you as an artist think more information is needed here, tell your contact person. \\ +When you as an artist think more information is needed here, tell us please!. \\ 
-Alternatively, when you think there is too much, or too restrictive instructions, tell your contact person, too. \\+Alternatively, when you think there is too much, or too restrictive instructions, tell us, too. \\
  
 For a list of avatars we are interested in commissioning, look at our [[:avatars:avatars|Avatar List]]. For a list of avatars we are interested in commissioning, look at our [[:avatars:avatars|Avatar List]].
Last modified: le 2024/03/16 23:30