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corporate:opensim_component_commissions [2024/02/09 21:09] – kaahupahau | corporate:opensim_component_commissions [2024/04/11 20:49] (current) – [Avatar Commissions] kaahupahau | ||
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- Treat all pages outside the Shork Industries" | - Treat all pages outside the Shork Industries" | ||
- | ====== OpenSim Shark Cafe component commissions | + | ====== OpenSim Shark Cafe Component Commissions |
Due to many components not being available in OpenSim, the consensus is to commission the most vital components to complete the Shork Cafe setup.\\ | Due to many components not being available in OpenSim, the consensus is to commission the most vital components to complete the Shork Cafe setup.\\ | ||
- | ===== New Component | + | ===== Commissions |
- | ==== Dollification Machine ==== | + | Hello Artist!\\ |
- | Artist designing: Yenye Neema | + | We're happy that you came here! You're here because the Shork Group commissioned you. Most likely for an avatar, but maybe also some object.\\ |
- | |{{ : | + | |
- | Device | + | ===== Object Commissions ===== |
- | Credits:\\ | + | Objects are relatively easy:\\ |
+ | The object we can use either as one solid object - typical for a chair or bed - or as an object separated into its functional components.\\ | ||
+ | What does that mean? | ||
+ | Take a fridge:\\ | ||
+ | A fridge has, as the bare minimum, the following functional components: | ||
+ | * fridge body | ||
+ | * fridge door | ||
+ | When we receive these parts separately, we can assemble them in Second Life, do some little tricks, and the result is a fridge where you can open and close the door. \\ | ||
- | ⁑=🎨=⁑ | + | With the solid object, it is a bit more tricky:\\ |
+ | The door part of the fridge needs to be internally marked, somehow, as a separate and movable component.\\ | ||
+ | None of the Shork Groups core members knows exactly how that works and is done. And our affiliate specialists that do know, only have time for emergencies when no other solution can be found. | ||
- | ⁑=💾=⁑ | + | When you, dear artist, know how this can be done and can show us inside |
- | ⁑=📦=⁑ Original Model made by: Yenye Neema (SL)\\ | + | ===== Avatar Commissions ===== |
- | ⁑=📝️=⁑ | + | For the moment, let's assume you have no idea what a Second Life or OpenSim |
- | ==== Milkshake Vendor ==== | + | {{ : |
+ | Music [[https:// | ||
- | Open Commission | + | We use SL and OpenSim here at random, as the mechanisms are identical for both. |
- | ==== Softice Maker ==== | + | First of, we have a [[: |
+ | Please look it over and read it. \\ | ||
+ | In the design guide we have a Collada .DAE file as a reference based on an initial draft of the lion avatar. \\ | ||
+ | You can grab it ** {{ : | ||
- | Open Commission | + | Next, some technical information (also present in the Design Guide): |
+ | ^Year ^Type ^# Triangles per object ^dpi Textures ^Resolution Textures ^ | ||
+ | |2004 |Prim / Sculptie Avatars |~3000 | 72 | 512*512 | | ||
+ | |2014 | Mesh Component Avatars \\ Shork Avatar | ~30.000 | ? | 1024*1024 | | ||
+ | |2024 |Full Mesh Avatar | >150.000 \\ (= Entire Body) | High | 2048*2048 | | ||
- | ==== Coffee Machine ==== | + | We're aiming for the technical middle ground which, by today' |
- | (or addon to a coffee machine) | + | When you got to this point you have an idea of HOW a Second Life / OpenSim avatar can be built and which parts we're usually interested in. \\ |
- | Open Commission | + | When you're a 3D printable tabletop Minis artist, you can work with your normal scale: We have a solid scaling factor during import |
- | Description: | + | The file format we need for 3D models is Colladas .DAE format.\\ |
- | Coffeemachine | + | The file format for textures is .PNG or .JPG with high quality settings |
- | Features: | + | When you as an artist think more information is needed here, tell us please!. \\ |
- | The coffee machine should be able to give customers drinks (Latte Macchiato, Cafe au Lait, Cappuccino, Affogato al caffè, Chai Latte, Foamed Milk, Hot Cocoa) which carry their own animation. \\ | + | Alternatively, |
- | That is why an existing coffee machine might be preferential, and the commission potential focuses only on the frame.\\ | + | |
- | The frame shall take in Biodolls | + | |
- | Ideally in sync with the coffee machine, but it is fine when it can be utilized on its own. | + | |
- | If standalone, it should come with a trigger mechanism that will play the sequence of injecting hot coffee / steam into the rubberized udders until they inflate visibly and then the suction mechanism shall draw out the freshly made hot drink. | + | |
- | + | ||
- | ---- | + | |
- | Offer Description by SKS: | + | For a list of avatars we are interested |
- | Coffee machine flavors (Espresso, Latte Macchiato, Cafe au Lait, Cappuccino, Affogato al caffè, Chai Latte, Foamed Vanilla Milk, Hot Cocoa, Bana Milk, Strawb | + | |
- | 10 Flavor\\ | + | |
- | 3 Temps\\ | + | |
- | 10 Models, can reuse base cup.\\ | + | |
- | => Cup Models:\\ | + | |
- | Small cup (Espresso, Cappuchino)\\ | + | |
- | Larger cup with lid (Latte MAcchiato, Cafe Au Lait, Affogato al Caffee, Chai Latte)\\ | + | |
- | Large Milkshakes ( brown choco, red strawb, yellow banana, white vanillamilk)\\ | + | |
- | + | ||
- | + | ||
- | Customize Possibilities\\ | + | |
- | Custom Flavor Guide? | + | |
- | Custom RP Lines for Sequences - Yes!\\ | + | |
- | + | ||
- | Animation for each flavor?\\ | + | |
- | => No Animations variants | + | |
- | + | ||
- | Victim Model Frame\\ | + | |
- | 3D Model frame Textures Glass\\ | + | |
- | Knock Glass sfx when user clicks it and someone is inside\\ | + | |
- | Sound proof glass?\\ | + | |
- | Tainted Glass?\\ | + | |
- | + | ||
- | Coffee Machine\\ | + | |
- | If possible use an existing one, If not, make one: Unknown, Needs see OS - Fail, none available in OS, build please \\ | + | |
- | If not: Coffee Machine 3D Model Texture Aesthethic Theme. - Yes!\\ | + | |
- | => Branding - " | + | |
- | + | ||
- | Suction adds are possible, with a rope particles to link it to the frame\\ | + | |
- | Particles GFX\\ | + | |
- | Suction Cup Model x2 states\\ | + | |
- | Particles Script Chain\\ | + | |
- | Suction Script animation, toggle states\\ | + | |
- | Add give cups button | + | |
- | => Auto attach cups? - sounds complex? | + | |
- | + | ||
- | => | + | |
- | Syringes models with label\\ | + | |
- | Script animations\\ | + | |
- | => SFX - including muffled screams? Yes! Maybe rubbersqueaks as a selectable option?\\ | + | |
- | + | ||
- | Victim poses\\ | + | |
- | Two Body types (Biodoll, Hooman)\\ | + | |
- | + | ||
- | Heat drink control (Cold, room, hot) => Explain please?\\ | + | |
- | Smoke effect hot for drinks - Yes! maybe heat effect over the injected udder and steam raising from the cup?\\ | + | |
- | + | ||
- | Add sugars for drinks => I think thats superfluous , but please explain!\\ | + | |
- | Script only, no need for model\\ | + | |
- | + | ||
- | ---- | + | |
- | + | ||
- | ==== Milking Machine ==== | + | |
- | + | ||
- | Male and Female Version, thus 2 commissions actually | + | |
- | Open Commission | + | |
- | + | ||
- | ==== Tattoo Chair / Setup ==== | + | |
- | + | ||
- | Open Commission | + | |
- | + | ||
- | ==== Piercing Chair / Setup ==== | + | |
- | + | ||
- | Open Commission | + | |
- | + | ||
- | ==== Milk Vendor Machine ==== | + | |
- | + | ||
- | (with source inside and rear access) | + | |
- | Open Commission | + | |
- | + | ||
- | + | ||
- | ===== Component Listing ===== | + | |
- | ==== Normal Components ==== | + | |
- | This listing gives items on the SL Marketplace as references to what is needed to complete the non-biodoll specific aspects of the cafe in OpenSim. It's an overview of all components, not prioritized. The Priority items are in the "New Component Commissions" | + | |
- | + | ||
- | ^ ID ^ Link / Function | + | |
- | |2| [[https:// | + | |
- | |3| [[https:// | + | |
- | |11| [[https:// | + | |
- | |12| [[https:// | + | |
- | |13| [[https:// | + | |
- | |14| Tattoo chair for customer and artist, plus tool. Needs animations and sound effects |?|?|?|?| | | + | |
- | |14| Genital piercing/ | + | |
- | + | ||
- | + | ||
- | ==== Doll Specific Components ==== | + | |
- | + | ||
- | ^ ID ^ Link / Function ^ LI ^Features^ | + | |
- | |1| [[https:// | + | |
- | |2| [[https:// | + | |
- | |10| [[https:// | + | |
- | |4| [[https:// | + | |
- | |6| [[https:// | + | |
- | |7| [[https:// | + | |
- | |9| [[https:// | + | |
- | |11| [[https:// | + | |
- | |12| [[https:// | + | |
- | |13| [[https:// | + | |
- | |14| [[https:// | + | |
- | |15| [[https:// | + | |
- | |16| [[https:// | + | |
- | + | ||
- | ==== Yet Unidentified Items ==== | + | |
- | + | ||
- | All considered low priority. Leftovers from Second Life, | + | |
- | + | ||
- | 🔴🔴🔴🔴🔴----Square Tipjar => Paypal tipping option? | + | |
- | + | ||
- | 🔴🔴🔴🔴🔴----Wall leash ring | + | |
- | + | ||
- | 🔴🔴🔴🔴🔴----Couch | + | |
- | + | ||
- | 🔴🔴🔴🔴🔴----Fancy Couch | + | |
- | + | ||
- | 🔴🔴🔴🔴🔴----Sextoy shelf collection | + | |
- | + | ||
- | 🔴🔴🔴🔴🔴----Slut Maker rack | + | |
- | + | ||
- | 🔴🔴🔴🔴🔴----Belly bound rack | + | |
- | + | ||
- | + | ||
- | + | ||
- | ===== Shork Cafe - OpenSim ===== | + | |
- | During February and March of 2023, the Shork Cafe was resurrected in OpenSim by Yavannah Halostar and Nichelle Valois. | + | |
- | As of April 2023, several core components are still missing. | + | |
- | Due to the impossibility of transferring bought items from SL to OpenSim ( some networks inside OpenSim likewise isolate themselves, so that's not completely unknown inside OpenSim, just stupid ) we have to have the needed components rebuild, rescripted and reequipped with animations, | + | |
- | after we already bought them in SL years ago. | + | |
- | + | ||
- | + | ||
- | That is the main reason the Shork crew suggests going to OpenSim for | + | |
- | creating communities and homesteads. | + | |
- | People you might find more in Second Life. | + | |
- | But once you start investing money and time and love, you become a target for griefers and then every system issue, every exploit and oversight will be used to kill your project or even your account. | + | |
- | And LL's support is not there to help you, but to keep calm and carry on, ignoring proofs, make asking for help from those willing and able to a damnable offense and raising 10 years old issues that should have been out of date after 3 months to support cases that are nonexistent by their own definition of the case. | + | |
- | No, Shorks founding members aren't happy with LL and SL, but very much so with OpenSim and OSGrid in particular. | + | |
- | + | ||
- | ==== Introductionary Notes ==== | + | |
- | There are plans for the ground floor and the upper level. | + | |
- | Most elements in the plans are labelled. Doors connect rooms otherwise separated by walls. Direct touching areas means there is ( more or less ) direct access. | + | |
- | + | ||
- | ==== Outdoors | + | |
- | + | ||
- | Behind the Cafe is a large well kept area. It can be used for parties and festivals, but also for marriages, ownership-contract ceremonies, | + | |
- | + | ||
- | ==== Ground Floor ==== | + | |
- | The ground floor is accessible through three doors from the outside: | + | |
- | - Through the main door of the walk-in area, where pedestrian customers can come in and buy some snack. | + | |
- | - Through the door to the Quality Cafe Area, where guests that reserved seating or groups with larger orders can sit down. | + | |
- | - Through the door to the Non-Food-Sales Area, which connects in the end to the Tattoo & Piercing Studio. | + | |
- | + | ||
- | === Floorplan Groundfloor === | + | |
- | {{ : | + | |
- | + | ||
- | === Restroom === | + | |
- | The restroom is reachable from the Tattoo & Piercing Studio. | + | |
- | It is equally for customers and employees. The latter tend not to lock the door and entering in such a case is at ones own risk. Knocking is strongly advised! | + | |
- | The room is equipped, beside the toilet, | + | |
- | + | ||
- | === Counter & Sales === | + | |
- | The counter serves both the studio and the walk in customers directly, | + | |
- | The seating area is served by waiters and waitresses. | + | |
- | The counter area has a small kitchenette suitable for preparing meals, but is mostly focused on serving milkshakes, coffee, icecream and soda. | + | |
- | Milkshakes are made fresh from the source on-demand. | + | |
- | + | ||
- | === Walk-In Customers & GP Area === | + | |
- | The general purpose area is mostly the space where walk in customers can wait outside the hot sun and order their ice cream or coffee - or both. | + | |
- | On occasion it can also be used as tourist information, | + | |
- | + | ||
- | === Tattoo & Piercing === | + | |
- | The Tattoo- & Piercing studio is for those enjoying stylish body modifications. With predatory and sadistic staff, you don't have to worry that we might not honestly consider doing something you ask for. | + | |
- | Rather, we are more than eager go that extra mile. | + | |
- | + | ||
- | === Quality Cafe Area === | + | |
- | In the quality cafe area, guests can reserve a seating or an entire table. | + | |
- | Also guests wanting to delight in one of the cafes dishes can be seated here. | + | |
- | At times, the cafe might host music events at this point, too. | + | |
- | + | ||
- | === Non-Food-Sales-Area === | + | |
- | The Non-Food-Sales area is where Shork! Avatars and pixxxiefox' | + | |
- | + | ||
- | + | ||
- | ==== Upper Floor ==== | + | |
- | + | ||
- | === Floorplan Upper Level === | + | |
- | {{ : | + |
Last modified: le 2024/02/09 21:09