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corporate:opensim_component_commissions [2023/07/01 19:54] – [New Component Commissions] kaahupahau | corporate:opensim_component_commissions [2024/04/11 20:49] (current) – [Avatar Commissions] kaahupahau | ||
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- | ====== OpenSim Shark Cafe component commissions | + | Note:\\ |
+ | - This page is rated " | ||
+ | - Pages beginning with " | ||
+ | - All other pages located under the Shork Industries" | ||
+ | - Treat all pages outside the Shork Industries" | ||
+ | |||
+ | ====== OpenSim Shark Cafe Component Commissions | ||
Due to many components not being available in OpenSim, the consensus is to commission the most vital components to complete the Shork Cafe setup.\\ | Due to many components not being available in OpenSim, the consensus is to commission the most vital components to complete the Shork Cafe setup.\\ | ||
- | ===== New Component | + | ===== Commissions |
- | + | ||
- | ==== Dollification Machine ==== | + | |
- | + | ||
- | Artist designing: Yenye Neema | + | |
- | |{{ : | + | |
- | + | ||
- | Device | + | |
- | + | ||
- | ==== Milkshake Vendor ==== | + | |
- | + | ||
- | Open Commission | + | |
- | + | ||
- | ==== Softice Maker ==== | + | |
- | + | ||
- | Open Commission | + | |
- | + | ||
- | ==== Coffee Machine (or addon to a coffee machine) ==== | + | |
- | + | ||
- | Open Commission | + | |
- | + | ||
- | ==== Milking Machine ==== | + | |
- | + | ||
- | Male and Female Version, thus 2 commissions actually | + | |
- | Open Commission | + | |
- | + | ||
- | ===== Tattoo Chair / Setup ===== | + | |
- | + | ||
- | Open Commission | + | |
- | + | ||
- | ===== Piercing Chair / Setup ===== | + | |
- | + | ||
- | Open Commission | + | |
- | + | ||
- | ===== Milk Vendor Machine ===== | + | |
- | + | ||
- | (with source inside and rear access) | + | |
- | Open Commission | + | |
- | ===== Component Listing ===== | + | |
- | ==== Normal Components ==== | + | |
- | This listing gives items on the SL Marketplace as references to what is needed to complete the non-biodoll specific aspects of the cafe. | + | |
- | + | ||
- | ^ ID ^ Link / Function | + | |
- | |2| [[https:// | + | |
- | |3| [[https:// | + | |
- | |11| [[https:// | + | |
- | |12| [[https:// | + | |
- | |13| [[https:// | + | |
- | |14| Tattoo chair for customer and artist, plus tool. Needs animations and sound effects |?|?|?|?| | | + | |
- | |14| Genital piercing/ | + | |
- | + | ||
- | + | ||
- | ==== Doll Specific Components ==== | + | |
- | + | ||
- | ^ ID ^ Link / Function ^ LI ^Features^ | + | |
- | |1| [[https:// | + | |
- | |2| [[https:// | + | |
- | |10| [[https:// | + | |
- | |4| [[https:// | + | |
- | |6| [[https:// | + | |
- | |7| [[https:// | + | |
- | |9| [[https:// | + | |
- | |11| [[https:// | + | |
- | |12| [[https:// | + | |
- | |13| [[https:// | + | |
- | |14| [[https:// | + | |
- | |15| [[https:// | + | |
- | |16| [[https:// | + | |
- | + | ||
- | ==== Yet Unidentified Items ==== | + | |
- | + | ||
- | All considered low priority. Leftovers from Second Life, | + | |
- | + | ||
- | 🔴🔴🔴🔴🔴----Square Tipjar | + | |
- | + | ||
- | 🔴🔴🔴🔴🔴----Wall leash ring | + | |
- | + | ||
- | 🔴🔴🔴🔴🔴----Couch | + | |
- | + | ||
- | 🔴🔴🔴🔴🔴----Fancy Couch | + | |
- | + | ||
- | 🔴🔴🔴🔴🔴----Sextoy shelf collection | + | |
- | + | ||
- | 🔴🔴🔴🔴🔴----Slut Maker rack | + | |
- | + | ||
- | 🔴🔴🔴🔴🔴----Belly bound rack | + | |
- | + | ||
- | ===== Shork Cafe - OpenSim ===== | + | Hello Artist!\\ |
- | During February and March of 2023, the Shork Cafe was resurrected in OpenSim by Yavannah Halostar and Nichelle Valois. | + | |
- | As of April 2023, several core components are still missing. | + | |
- | Due to the impossibility of transferring bought items from SL to OpenSim ( some networks inside OpenSim likewise isolate themselves, so that's not completely unknown inside OpenSim, just stupid ) we have to have the needed components rebuild, rescripted and reequipped with animations, | + | |
- | after we already bought them in SL years ago. | + | |
+ | We're happy that you came here! You're here because the Shork Group commissioned you. Most likely for an avatar, but maybe also some object.\\ | ||
- | That is the main reason the Shork crew suggests going to OpenSim for | + | ===== Object Commissions ===== |
- | creating communities and homesteads. | + | |
- | People you might find more in Second Life. | + | |
- | But once you start investing money and time and love, you become a target for griefers and then every system issue, every exploit and oversight will be used to kill your project or even your account. | + | |
- | And LL's support is not there to help you, but to keep calm and carry on, ignoring proofs, make asking for help from those willing and able to a damnable offense and raising 10 years old issues that should have been out of date after 3 months to support cases that are nonexistent by their own definition of the case. | + | |
- | No, Shorks founding members aren't happy with LL and SL, but very much so with OpenSim and OSGrid in particular. | + | |
- | ==== Introductionary Notes ==== | + | Objects |
- | There are plans for the ground floor and the upper level. | + | The object we can use either as one solid object - typical |
- | Most elements | + | What does that mean? |
+ | Take a fridge:\\ | ||
+ | A fridge has, as the bare minimum, | ||
+ | * fridge body | ||
+ | * fridge door | ||
+ | When we receive these parts separately, we can assemble them in Second Life, do some little tricks, and the result | ||
- | ==== Outdoors | + | With the solid object, it is a bit more tricky:\\ |
+ | The door part of the fridge needs to be internally marked, somehow, as a separate and movable component.\\ | ||
+ | None of the Shork Groups core members knows exactly how that works and is done. And our affiliate specialists that do know, only have time for emergencies when no other solution can be found. | ||
- | Behind the Cafe is a large well kept area. It can be used for parties | + | When you, dear artist, know how this can be done and can show us inside OpenSim, we'll actually happily pay you for creating an easy to follow step-by-step howto-guide. |
- | ==== Ground Floor ==== | + | ===== Avatar Commissions ===== |
- | The ground floor is accessible through three doors from the outside: | + | |
- | - Through the main door of the walk-in area, where pedestrian customers can come in and buy some snack. | + | |
- | - Through the door to the Quality Cafe Area, where guests that reserved seating or groups with larger orders can sit down. | + | |
- | - Through the door to the Non-Food-Sales Area, which connects in the end to the Tattoo & Piercing Studio. | + | |
- | === Floorplan Groundfloor === | + | For the moment, let's assume you have no idea what a Second Life or OpenSim Avatar |
- | {{ : | + | |
- | === Restroom === | + | {{ : |
- | The restroom is reachable from the Tattoo & Piercing Studio. | + | Music [[https:// |
- | It is equally for customers and employees. The latter tend not to lock the door and entering in such a case is at ones own risk. Knocking is strongly advised! | + | |
- | The room is equipped, beside the toilet, | + | |
- | === Counter & Sales === | + | We use SL and OpenSim here at random, as the mechanisms are identical |
- | The counter serves both the studio | + | |
- | The seating area is served by waiters and waitresses. | + | |
- | The counter area has a small kitchenette suitable | + | |
- | Milkshakes are made fresh from the source on-demand. | + | |
- | === Walk-In Customers & GP Area === | + | First of, we have a [[: |
- | The general purpose area is mostly | + | Please look it over and read it. \\ |
- | On occasion it can also be used as tourist information, class room or flea market. | + | In the design guide we have a Collada .DAE file as a reference based on an initial draft of the lion avatar. \\ |
+ | You can grab it ** {{ : | ||
- | === Tattoo & Piercing === | + | Next, some technical information (also present in the Design Guide): |
- | The Tattoo- & Piercing studio is for those enjoying stylish body modifications. With predatory and sadistic staff, you don't have to worry that we might not honestly consider doing something you ask for. | + | ^Year ^Type ^# Triangles per object ^dpi Textures ^Resolution Textures ^ |
- | Rather, we are more than eager go that extra mile. | + | |2004 |Prim / Sculptie Avatars |~3000 | 72 | 512*512 | |
+ | |2014 | Mesh Component Avatars \\ Shork Avatar | ~30.000 | ? | 1024*1024 | | ||
+ | |2024 |Full Mesh Avatar | >150.000 \\ (= Entire Body) | High | 2048*2048 | | ||
- | === Quality Cafe Area === | + | We're aiming for the technical middle ground which, by today' |
- | In the quality cafe area, guests can reserve a seating or an entire table. | + | |
- | Also guests wanting to delight in one of the cafes dishes can be seated here. | + | |
- | At times, the cafe might host music events at this point, too. | + | |
- | === Non-Food-Sales-Area === | + | When you got to this point you have an idea of HOW a Second Life / OpenSim avatar |
- | The Non-Food-Sales area is where Shork! Avatars and pixxxiefox' | + | When you're a 3D printable tabletop Minis artist, you can work with your normal scale: We have a solid scaling factor during import |
+ | The file format we need for 3D models is Colladas .DAE format.\\ | ||
+ | The file format for textures is .PNG or .JPG with high quality settings (80%++). | ||
- | ==== Upper Floor ==== | + | When you as an artist think more information is needed here, tell us please!. \\ |
+ | Alternatively, | ||
- | === Floorplan Upper Level === | + | For a list of avatars we are interested in commissioning, |
- | {{ :corporate:opensim_shork_cafe_bodenplan_1.stock.jpg? | + |
Last modified: le 2023/07/01 19:54