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ressources:opensim_avatars [2024/10/30 11:47] – [Details on Shork Avatar Design] kaahupahauressources:opensim_avatars [2024/10/31 02:15] (current) – [Details on Shork Avatar Design] kaahupahau
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 The body itself is a set of parameters forming a shape. It exists "not really" on its own. However, here you can grab the female avatar:\\ The body itself is a set of parameters forming a shape. It exists "not really" on its own. However, here you can grab the female avatar:\\
 [[https://blog.machinimatrix.org/avatar-workbench/|Avatar Workbench]]\\ [[https://blog.machinimatrix.org/avatar-workbench/|Avatar Workbench]]\\
-Best to grab the Blender and the DAE format file:\\ +Best to grab the Blender and the DAE format file from there. Or:\\ 
-[[https://www.avalab.org/wp-content/uploads/2011/08/female_2017-01-09.blend|Blender file - Human Female Body]]\\ +We had the Blender file from that ressource fixed to show the three distinct textures and at the correct positions:\\ 
-[[https://www.avalab.org/wp-content/uploads/2011/08/female_2017_09_01_blender.dae|Collada DAE file - Human Female Body]]\\+{{ :ressources:female_2017-01-09_-_dakota_edit.zip |Fixed female body by Dakota}} \\
 The female body uses the exact same textures as the male body,  as long as you don't go into adult details.\\  The female body uses the exact same textures as the male body,  as long as you don't go into adult details.\\ 
  
Last modified: le 2024/10/30 11:47