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avatars:start [2025/02/05 17:23] – [Tools & Ressources] kaahupahau | avatars:start [2025/02/10 17:52] (current) – [Features] kaahupahau |
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===== Features ===== | ===== Features ===== |
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For maximum flexibility, "Shork!" avatars are using components to construct the avatar upon any existing body - system default, Matreiya, eBody or Persephone (OpenSim: [[hop://login.osgrid.org/Mistburry/177/50/24]] )... - capable of using a default avatar type skin (BOM enabled). | For maximum flexibility, "Shork!" avatars are using components to construct the avatar upon any existing body - system default, Matreiya Lara, eBody, Ruth/Roth 2, Persephone... - capable of using a default avatar type skin (BOM enabled). |
This feature is well known from Luskwood, AVentity and Kinzart type avatars. | This feature is well known from Luskwood, AVentity and Kinzart type avatars. |
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* [[https://www.outworldz.com/cgi/freescripts.plx|Outworldz OpenSource Scripts]] for learning basic scripting for future avatar functions. \\ => [[https://web.archive.org/web/20240509215224/https://www.outworldz.com/|Archive.org backup of the Outworldz main page]] | * [[https://www.outworldz.com/cgi/freescripts.plx|Outworldz OpenSource Scripts]] for learning basic scripting for future avatar functions. \\ => [[https://web.archive.org/web/20240509215224/https://www.outworldz.com/|Archive.org backup of the Outworldz main page]] |
* [[http://cpetry.github.io/NormalMap-Online/|Online BumpMap Generator]], a good ressource to generate 3D depth effects. | * [[http://cpetry.github.io/NormalMap-Online/|Online BumpMap Generator]], a good ressource to generate 3D depth effects. |
* [[https://www.avalab.org/avatar-workbench/|Avatar Workbench]] - SL/Opensimulator Reference Avatars+ Bento Skeleton and bodymodel for Blender \\ | * [[https://www.avalab.org/avatar-workbench/|Avatar Workbench]] - SL/Opensimulator Reference Avatars+ Bento Skeleton and bodymodel for Blender \\ => [[https://web.archive.org/web/20240811093337/https://www.avalab.org/avatar-workbench/|Archive.org Backup for the Avatar Workbench]] |
[[https://web.archive.org/web/20240811093337/https://www.avalab.org/avatar-workbench/|Archive.org Backup for the Avatar Workbench]] | |
* [[https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html|Robinwood's SL Tutorials]] which were used to learn about how to paint the SL/Opensim avatar body textures. His UV Maps were also used to create our Alpha layers. \\ => [[https://web.archive.org/web/20240507212839/https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html|Robinwood's SL Tutorials on archive.org]] - as an emergency backup. | * [[https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html|Robinwood's SL Tutorials]] which were used to learn about how to paint the SL/Opensim avatar body textures. His UV Maps were also used to create our Alpha layers. \\ => [[https://web.archive.org/web/20240507212839/https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html|Robinwood's SL Tutorials on archive.org]] - as an emergency backup. |
*[[https://github.com/RuthAndRoth/Max|MAX - OpenSource Mesh Avatar]] for SL & OpenSim | *[[https://github.com/RuthAndRoth/Max|MAX - OpenSource Mesh Avatar]] for SL & OpenSim |