Note:

  1. This page is rated “PG” / “PG13”.
  2. Pages beginning with “Avatars” located under the “Shork Industries” / “Avatars” section are rated “PG” / “PG13”.
  3. All other pages located under the Shork Industries“ / “Avatars” section are to be rated rated “Adult” unless stated differently in their header.
  4. Treat all pages outside the Shork Industries” / “Avatars” section as “Adult” unless stated differently in their header. Viewers discretion is advised.

Canine Avatars

Canines are the domesticated descentdants of wolves which did decide to stick with humans. There is a rich variety of races available, which will slowly be expanded over time After the success with the Shark avatars, the Shork Group decided to commission more avatars over time.

Currently planned are the following variants:

  • German Shepherd
  • Dalmatian
  • Golden Retriever
  • Husky / Malamute

Package forms

Keyword Contents
Boxed Contains male and female avatar plus additional material. Usually a box or chest in shape, which needs unpacking.
Female Contains a female avatar, directly wearable.
Male Contains a male avatar, directly wearable.
Components Contains additional components for a given avatar.

Versioning Information

Version Contents
V0.x Prerelease versions. Handed out to artists and and a few others to help design the initial skin and shape file sets. Contains all mesh files.
V1.0 Initial release. Hopefully will be the only needed release for the big cat avatars

Upgrade Packages

Currently we hope to get everything right with the v1.0 releases.

Mesh Import Information

We aim to have the canine mesh components scaled correctly and arranged in a single packet for easy import

Canine Avatar Components

Golden Retriever

The following people helped create the Golden Retriever avatars:

Creating Artist:

Commissioning Party:
The “Shork Icecream Cafe” Group:
Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL

Additional Features & Functions:
For further entries, check the Components segment further down, where the creators are listed with their creations.

German Sheperd

The following people helped create the German Sheperd avatars:

Creating Artist:

Commissioning Party:
The “Shork Icecream Cafe” Group:
Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL

Additional Features & Functions:
For further entries, check the Components segment further down, where the creators are listed with their creations.

Dalmatian

The following people helped create the Dalmatian avatars:

Creating Artist:

Commissioning Party:
The “Shork Icecream Cafe” Group:
Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL

Additional Features & Functions:
For further entries, check the Components segment further down, where the creators are listed with their creations.

Husky / Malamute

The following people helped create the Husky / Malamute avatars:

Creating Artist:

Commissioning Party:
The “Shork Icecream Cafe” Group:
Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL

Additional Features & Functions:
For further entries, check the Components segment further down, where the creators are listed with their creations.

Mesh Components and UV Maps

The Mesh components are the parts that are tacked on to a human base avatar.
The UV Maps can be used as a transparent overlay to create your own individualized Skins, alpha layers and BOM style clothes.
The human body UV Map you can download from Robinwood's SL Tutorials .

Type Creator ZIP-Archive
Golden Retriever
Mesh Files by <Artist><Contact> Zip-Archive
UV Map by <Artist><Contact> Zip Archive
Alpha Layer by <Artist><Contact> Zip Archive
German Sheperd
Mesh Files by <Artist><Contact> Zip-Archive
UV Map by <Artist><Contact> Zip Archive
Alpha Layer by <Artist><Contact> Zip Archive
Dalmatian
Mesh Files by <Artist><Contact> Zip-Archive
UV Map by <Artist><Contact> Zip Archive
Alpha Layer by <Artist><Contact> Zip Archive
Golden Retriever
Mesh Files by <Artist><Contact> Zip-Archive
UV Map by <Artist><Contact> Zip Archive
Alpha Layer by <Artist><Contact> Zip Archive
Husky / Malamute
Mesh Files by <Artist><Contact> Zip-Archive
UV Map by <Artist><Contact> Zip Archive
Alpha Layer by <Artist><Contact> Zip Archive

Textures

Race Creator ZIP-Archive
Golden Retriever <Creator>
<Contact>
Default Golden Retriever
German Sheperd <Creator>
<Contact>
Default German Sheperd
Dalmatian <Creator>
<Contact>
Default Dalmatian
Husky / Malamute <Creator>
<Contact>
Default Husky / Malamute

Additional Components

Creator ZIP-Archive / Information
Unknown, Opensource Jawtalk Script
Should be integrated into a transparent boulder or cylinder serving as rotation point for the jaw
Unknown, Opensource TailSit Script
Should be integrated into a boulder serving as rotation point for the tail

Reusing Shark Avatar Eyes

To reuse Shork Shark Eyes, Aries Toony or [SKS] HD ones in-world, equip (a renamed copy of) the eyes and apply the following settings in the “Object” tab:

Eye Settings Value
Right Position <0.00000, 0.00000, 0.00000>
Size <0.06000, 0.06000, 0.06000>
Rotation <270.00000, 20.00000, 90.00000>
Left Position <0.00000, 0.00000, 0.00000>
Size <0.06000, 0.06000, 0.06000>
Rotation <270.00000, 340.00000, 90.00000>

Alternatively create boulders with the parameters stated above, download the eye-texture pack from the Shark avatar page, select the texture and apply the texture of your choice to the newly made eyes.
Remember to scale the texture for the eyes to horizontal 1 and vertical 2 - but you're welcome to experiment, rotating the texture might look funky!

Last modified: le 2024/05/03 16:45