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avatars:start [2025/02/05 17:17] – [Tools & Ressources] kaahupahauavatars:start [2025/02/10 17:52] (current) – [Features] kaahupahau
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 ===== Features ===== ===== Features =====
  
-For maximum flexibility, "Shork!" avatars are using components to construct the avatar upon any existing body - system default, Matreiya, eBody or Persephone (OpenSim: [[hop://login.osgrid.org/Mistburry/177/50/24]] )... - capable of using a default avatar type skin (BOM enabled).+For maximum flexibility, "Shork!" avatars are using components to construct the avatar upon any existing body - system default, Matreiya Lara, eBody, Ruth/Roth 2, Persephone... - capable of using a default avatar type skin (BOM enabled).
 This feature is well known from Luskwood, AVentity and Kinzart type avatars. This feature is well known from Luskwood, AVentity and Kinzart type avatars.
  
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   * [[https://www.outworldz.com/cgi/freescripts.plx|Outworldz OpenSource Scripts]] for learning basic scripting for future avatar functions. \\ => [[https://web.archive.org/web/20240509215224/https://www.outworldz.com/|Archive.org backup of the Outworldz main page]]   * [[https://www.outworldz.com/cgi/freescripts.plx|Outworldz OpenSource Scripts]] for learning basic scripting for future avatar functions. \\ => [[https://web.archive.org/web/20240509215224/https://www.outworldz.com/|Archive.org backup of the Outworldz main page]]
   * [[http://cpetry.github.io/NormalMap-Online/|Online BumpMap Generator]], a good ressource to generate 3D depth effects.   * [[http://cpetry.github.io/NormalMap-Online/|Online BumpMap Generator]], a good ressource to generate 3D depth effects.
-  * [[https://www.avalab.org/avatar-workbench/|Avatar Workbench]] - SL/Opensimulator Reference Avatars+ Bento Skeleton and bodymodel for Blender+  * [[https://www.avalab.org/avatar-workbench/|Avatar Workbench]] - SL/Opensimulator Reference Avatars+ Bento Skeleton and bodymodel for Blender \\ => [[https://web.archive.org/web/20240811093337/https://www.avalab.org/avatar-workbench/|Archive.org Backup for the Avatar Workbench]]
   * [[https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html|Robinwood's SL Tutorials]] which were used to learn about how to paint the SL/Opensim avatar body textures.  His UV Maps were also used to create our Alpha layers. \\ => [[https://web.archive.org/web/20240507212839/https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html|Robinwood's SL Tutorials on archive.org]] - as an emergency backup.   * [[https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html|Robinwood's SL Tutorials]] which were used to learn about how to paint the SL/Opensim avatar body textures.  His UV Maps were also used to create our Alpha layers. \\ => [[https://web.archive.org/web/20240507212839/https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html|Robinwood's SL Tutorials on archive.org]] - as an emergency backup.
   *[[https://github.com/RuthAndRoth/Max|MAX - OpenSource Mesh Avatar]]  for SL & OpenSim   *[[https://github.com/RuthAndRoth/Max|MAX - OpenSource Mesh Avatar]]  for SL & OpenSim
Last modified: le 2025/02/05 17:17