Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
avatars:shark [2024/01/16 22:39] – created kaahupahau | avatars:shark [2024/02/09 21:08] (current) – kaahupahau | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== Shark Avatar ====== | + | Note:\\ |
- | The following people helped create the Shark avatars:\\ | + | - This page is rated " |
+ | - Pages beginning with " | ||
+ | - All other pages located under the Shork Industries" | ||
+ | - Treat all pages outside the Shork Industries" | ||
- | **Creating Artist:**\\ | ||
- | Ironwood115 @ Discord | ||
- | **Commissioning Party: | + | ---- |
- | The "Shork Icecream Cafe" Group:\\ | + | |
- | aries_quitex @ Discord\\ | + | |
- | Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL \\ | + | |
- | Vixy Sharpfang @ Kitely \\ | + | |
- | Nichelle Valois @ OpenSim \\ | + | |
- | **Additional Features & Functions:**\\ | + | **The Shark Avatar page moved [[:avatars: |
- | OpenSim Exclusive: Blinking Eyes: Xentor Antarix @ OpenSim\\ | + | |
- | OpenSim Exclusive: Shape File: Curvy Sharkess - Jessica Diamon @ osgrid \\ | + | |
- | UV Maps: Caninye Resident @ Second Life\\ | + | |
- | For further entries, check the Components segment further down, where the creators are listed with their creations. | + | |
- | ===== Package forms ===== | + | ---- |
- | ^Keyword ^ Contents ^ | ||
- | |Boxed | Contains male and female avatar plus additional material. Usually a box or chest in shape, which needs unpacking. | | ||
- | |Female | Contains a female shark avatar, directly wearable. Usually | ||
- | |Male | Contains a male shark avatar, directly wearable. Usually | ||
- | |||
- | ===== Versioning Information ===== | ||
- | |||
- | As of version 1.1 we are still working on streamlining our packaging process, so differences might still occur. \\ | ||
- | We will make a version 2.0 package when we have a streamlined process and meaningful upgrade components available. | ||
- | |||
- | ^ Version ^ Contents | ||
- | | V0.x | Prerelease versions. Handed out to artists and and a few others to help design the initial skin and shape file sets. Contains all mesh files. | | ||
- | | V1.0 | Initial release. Contains per default the head, jaw, a pair of eyes, skin, male and female shape files, two tails and the non-notched fins for arms and back. During deployment the notched fins ( Earfins, back and arms ) were added, but there might be some packets out in the wild still missing them. | | ||
- | | V1.1 | Optimized release. Contains all mesh parts, several shape files, male and female skin, two packs with eyes from Aries Quitex and [SKS] Stellya respectively. | | ||
- | | V2.0 | Work in Progress. \\ Includes: Blinking Eyes, Talky Jaw. \\ Currently in evaluation: Waggy tail, waggy ears, Sit-Tail \\ To be done: Fixes to HD textures, additional skins (Chain Catshark, | ||
- | ===== Upgrade Packages ===== | ||
- | |||
- | To help people that got older avatar packages or got their avatar pre-assembled from a friend, we deploy optional upgrades in their own boxes. These packages should be located at our main distribution locations, first of all Shork Island in OpenSim. | ||
- | Also, this will be the way we deploy upgrade components until we get to our v2.0 main avatar package milestone (see above). | ||
- | |||
- | ===== Shark Avatar Components ===== | ||
- | |||
- | ==== Mesh Components and UV Maps ==== | ||
- | |||
- | To import the meshes correctly into OpenSim / Second Life, you need to select the following import settings:\\ | ||
- | {{ : | ||
- | The UV Maps can be used as a transparent overlay to create your own individualized Skins.\\ | ||
- | \\ | ||
- | Or in List form:\\ | ||
- | * Model Name: Give each component a meaningful name. Their internal names just aren't meaningful. | ||
- | * Tab " | ||
- | * Tab " | ||
- | |||
- | ^ Type / Creator ^ ZIP-Archive | ||
- | ^ Mesh Component by Ironwood115 (Discord) | {{ : | ||
- | ^ UV Map by Caninye (SL/ | ||
- | |||
- | |||
- | ==== Textures ==== | ||
- | |||
- | ^ Creator ^ ZIP-Archive | ||
- | ^ Juancho Renfold (SL) | {{ : | ||
- | ^ Juancho Renfold (SL) | {{ : | ||
- | ^Neriati / Bambithedeer (SL) | {{ : | ||
- | ^ aries_quitex (Discord) | {{ : | ||
- | ^ aries_quitex (Discord) | {{ : | ||
- | ^ aries_quitex (Discord) | {{ : | ||
- | ^ aries_quitex (Discord) | {{ : | ||
- | ^ [SKS] Stellya / Myra Green (OS) | {{ : | ||
- | ^[SKS] Stellya | ||
- | ^[SKS] Stellya / Myra Green (OS) | {{ : | ||
- | ^[SKS] Stellya / Myra Green (OS) | {{ : | ||
- | |||
- | |||
- | ==== Additional Components ==== | ||
- | |||
- | ^ Creator ^ ZIP-Archive / Information | ||
- | ^ Xentor.Antarix (OS ; furry-world.de)| BlinkyEyes Component \\ Settings for Shark Eyes: \\ Position: < | ||
- | ^ Unknown, Opensource | {{ : | ||
- | ^ Unknown, Opensource | {{ : | ||
- | |||
- | |||
- | ==== Disclaimer: Admiring Sharks Alert ==== | ||
- | |||
- | |||
- | Using Shork products and services may lead to an uncontrollable appreciation for sharks. Side effects may include a heightened sense of admiration for their sleek and powerful design, an increased interest in marine life, and an overwhelming desire to protect ocean ecosystems. You might find yourself daydreaming about the graceful movements of these magnificent creatures and developing a strong affinity for shark-related puns. Embrace the Shork Lifestyle responsibly, |
Last modified: le 2024/01/16 22:39