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avatars:dragon [2024/03/24 11:18] – [Dragon Avatar] kaahupahauavatars:dragon [2024/03/30 00:26] (current) – removed kaahupahau
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-Note:\\ 
-  - This page is  rated "PG" / "PG13". 
-  - Pages beginning with "Avatars" located under the "Shork Industries" / "Avatars" section are rated "PG" / "PG13"unless stated differently in their header. 
-  - All other pages located under the Shork Industries" / "Avatars" section are rated "Adult" unless stated differently in their header. 
-  - Treat all pages outside the Shork Industries" / "Avatars" section as "Adult" unless stated differently in their header. Viewers discretion is advised.   
  
-====== Dragon Avatar ====== 
- 
-The following people helped create the Shark avatars:\\ 
- 
-**Creating Artist:**\\ 
-Silverim @ [[https://www.furaffinity.net/user/silverim/ |FurAffinity]] / 3dspigeon @ [[https://3dspigeon.gumroad.com/|Gumroad]]\\ 
- 
- 
-**Commissioning Party:**\\ 
-The "Shork Icecream Cafe" Group:\\ 
-aries_quitex @ Discord\\ 
-Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL \\ 
-Nichelle Valois @ OpenSim \\ 
- 
-**Additional Features & Functions:**\\ 
-OpenSim Exclusive: Blinking Eyes: Xentor Antarix @ OpenSim\\ 
-For further entries, check the Components segment further down, where the creators are listed with their creations. 
- 
-===== Package forms ===== 
- 
-^Keyword ^ Contents ^ 
-|Boxed | Contains male and female avatar plus additional material. Usually a box or chest in shape, which needs unpacking. | 
-|Female | Contains a female avatar, directly wearable. Might  contain sub-packets with alternative items. | 
-|Male | Contains a male avatar, directly wearable. Might  contain sub-packets with alternative items.. | 
- 
-===== Versioning Information ===== 
- 
-^ Version ^  Contents  ^ 
-| V0.x | Prerelease versions. Handed out to artists and and a few others to help design the initial skin and shape file sets. Contains all mesh files. | 
-| V1.0 | Initial release. Contains per default all mesh parts, is fully textured, alpha layer file and comes with male and female shape files. JawTalk scripted jaw included| 
- 
-===== Upgrade Packages ===== 
- 
-Upgrade Packages are not planned. If needed, a newer version of the dragon avatar is planned to be deployed.  
- 
-===== Shark Avatar Components ===== 
- 
-==== Mesh Components and UV Maps ==== 
- 
-To import the meshes correctly into OpenSim / Second Life,  you need to select the following import settings:\\ 
-{{ :avatars:shork_import_settings.jpg?nolink| Mesh component import settings for OpenSim}} \\ 
-The UV Maps can be used as a transparent overlay to create your own individualized Skins.\\ 
-\\ 
-Or in List form:\\ 
-  * Model Name: Give each component a meaningful name. Their internal names just aren't meaningful. 
-  * Tab "Upload Options": Scale: Default Scaling factor is 10. For the head, this results in a "male" head. In the packaged versions, the scaling factor for a female head, jaw and the right and left earfins was changed several times between 9.5 and 9.0.  In the end we adjusted the size inside OpenSim manually. 
-  * Tab "Upload Options": Checkbox "Include textures": Per default, we marked the tickbox. Seriously, none of us knows what actually happens when we do not select it other than that we get white instead of black default meshes in the end. We got that one from a Youtube Video on how to import mesh into Second Life. 
- 
-^ Type / Creator ^  ZIP-Archive  ^ 
-^ Mesh Component by Silverim (FA/Gumroad) | {{ :avatars:dragon_mesh.zip |Dragon Mesh}} | 
-^ UV Map   | {{ :avatars:dragon_uv_maps.zip |Dragon Mesh UV Maps}} |  
- 
- 
-==== Textures ==== 
- 
-^ Creator ^ Preview ^ ZIP-Archive  ^ 
-^ Silverim (FA/Gumroad)  |   | {{ :avatars:dragon_white_pg.zip |White Dragon}} | 
- 
- 
-Go there for => [[:avatars:textures_adult_shark|Shark Adult Textures]] 
- 
-==== Additional Components ==== 
- 
-^ Creator ^  ZIP-Archive / Information  ^ 
-^ Xentor.Antarix (OS ; furry-world.de)| BlinkyEyes Component \\ Available only In-World | 
-^ Unknown, Opensource | {{ :avatars:talkjaw.zip |Jawtalk Script}} \\ Should be integrated into a transparent boulder or cylinder serving as rotation point for the jaw | 
-^ Unknown, Opensource | {{ :avatars:tail_auto_rotate.zip |TailSit Script}}  \\ Should be integrated into a boulder serving as rotation point for the tail | 
- 
- 
-===== Disclaimer: Admiring Dragons Alert ===== 
- 
- 
-Using Shork Dragon avatars, and related products and services, may lead to an uncontrollable appreciation for dragons. Side effects may include a heightened sense of admiration for mystical creatures with either hoards of money or loads of booty and bounty, an increased interest in draconic lifeforms from D&D kobolds to wyverns, and an overwhelming desire to protect rare and exotic species. You might find yourself daydreaming about the graceful movements of these magnificent creatures in the sky and developing a strong affinity for dragon related puns and roasted foodstuffs.\\  
-Embrace the Shork provided Dragon Lifestyle responsibly, as we cannot be held responsible for an unexpected surge in dragon appreciation.  
Last modified: le 2024/03/24 11:18