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avatars:avatar_equine [2026/04/04 19:12] – [Mesh Components and UV Maps for horse avatars] kaahupahauavatars:avatar_equine [2026/06/13 21:13] (current) – [Pony Textures] kaahupahau
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 We scaled down the in-world avatars to about 85% of the source file sizes. We scaled down the in-world avatars to about 85% of the source file sizes.
  
-====== Horse  Avatar ======+====== Danny Nordowl Horse  Avatar ======
  
 Reference images: Reference images:
Line 75: Line 75:
  
 ^ Race ^ Creator ^  ZIP-Archive  ^ ^ Race ^ Creator ^  ZIP-Archive  ^
-^ Black Horse | <Creator> \\ <Contact> | Default Black Horse | +^ Black Horse | <Creator> \\ <Contact> | {{ :avatars:textures-horse.rar |Default Black Horse}} 
  
  
  
  
-====== Zebra  Avatar ======+====== Danny Nordowl Zebra  Avatar ======
  
 Reference Images: Reference Images:
Line 96: Line 96:
 The "Shork Icecream Cafe" Group:\\ The "Shork Icecream Cafe" Group:\\
 Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL \\ Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL \\
 +
 +
 +**Additional Features & Functions:**\\
 +For further entries, check the Components segment further down, where the creators are listed with their creations.
 +
 +===== Mesh Components and UV Maps for Zebra avatars =====
 +
 +The Mesh components are the parts that are tacked on to a human base avatar and are identical for all horse avatars.\\
 +The UV Maps can be used as a transparent overlay to create your own individualized Skins, alpha layers and BOM style clothes.\\
 +The human body UV Map you can download from [[https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html|Robinwood's SL Tutorials]] .\\
 +
 +^ Type ^ Creator ^  ZIP-Archive  ^
 +| Zebra ^ Danny Nordowl ^ {{ :avatars:zebra_blend.zip |}} ^
 +^ Mesh Files | by Danny Nordowl | {{ :avatars:zebradae.rar |DAE Files}} |
 +^ FBX Files | by Danny Nordowl | {{ :avatars:zebrafbx.rar |FBX Files}} |
 +^ UV Map | by <Artist><Contact>  | Zip Archive | 
 +^ Alpha Layer | by <Artist><Contact>  | Zip Archive | 
 +
 +===== Zebra Textures =====
 +
 +^ Race ^ Creator ^  ZIP-Archive  ^
 +^ Zebra | Danny Nordowl \\ Fiverr | {{ :avatars:textures-zebra.rar |Default Zebra}} | 
 +
 +
 +
 +====== Largo Toonz Horse  Avatar ======
 +
 +Reference images:
 +
 +|    |
 +
 +The following people helped create the Horse avatars:\\
 +
 +**Creating Artist:**\\
 +Mesh Components and Textures: Largo Toonz\\
 +https://www.fiverr.com/fadlipramudana \\
 +
 +**Commissioning Party:**\\
 +The "Shork Icecream Cafe" Group:\\
 +Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL \\
 +
 +
 +**Additional Features & Functions:**\\
 +For further entries, check the Components segment further down, where the creators are listed with their creations.
 +
 +===== Mesh Components and UV Maps for horse avatars =====
 +
 +The Mesh components are the parts that are tacked on to a human base avatar and are identical for all horse avatars.\\
 +The UV Maps can be used as a transparent overlay to create your own individualized Skins, alpha layers and BOM style clothes.\\
 +The human body UV Map you can download from [[https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html|Robinwood's SL Tutorials]] .\\
 +
 +^ Type ^ Creator ^  ZIP-Archive  ^
 +| Horse ^  ^  ^
 +^ Mesh Files | by <Artist><Contact> |   |
 +^ FBX Files | by <Artist><Contact> |  |
 +^ UV Map | by <Artist><Contact>  | Zip Archive | 
 +^ Alpha Layer | by <Artist><Contact>  | Zip Archive | 
 +
 +===== Horse Textures =====
 +
 +^ Race ^ Creator ^  ZIP-Archive  ^
 +^ Horse | <Creator> \\ <Contact> |  | 
 +
 +
 +
 +
 +====== Largo Toonz Zebra  Avatar ======
 +
 +Reference Images:
 +
 +|  |  |
 +
 +The following people helped create the Zebra avatars:\\
 +
 +**Creating Artist:**\\
 +**Creating Artist:**\\
 +Mesh Components and Textures: Largo Toonz\
 +https://www.fiverr.com/fadlipramudana \\
 +
 +**Commissioning Party:**\\
 +The "Shork Icecream Cafe" Group:\\
 + \\
  
  
Last modified: le 2026/04/04 19:12