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| avatars:avatar_canine [2026/01/17 19:55] – [Textures] kaahupahau | avatars:avatar_canine [2026/03/06 10:22] (current) – kaahupahau | ||
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| Versions: Golden Retriever, male and female\\ | Versions: Golden Retriever, male and female\\ | ||
| \\ | \\ | ||
| - | The following people helped create the Hippo avatars:\\ | + | The following people helped create the Golden Retriever |
| **Creating Artists: | **Creating Artists: | ||
| Line 111: | Line 111: | ||
| ===== Husky / Malamute ===== | ===== Husky / Malamute ===== | ||
| + | |||
| + | **Reference Images:** | ||
| + | | | | | ||
| + | |||
| + | Status: Ready \\ | ||
| + | Versions: Husky, male and female\\ | ||
| + | \\ | ||
| The following people helped create the Husky / Malamute avatars:\\ | The following people helped create the Husky / Malamute avatars:\\ | ||
| **Creating Artist:**\\ | **Creating Artist:**\\ | ||
| + | EireneCraft from Fiverr\\ | ||
| **Commissioning Party:**\\ | **Commissioning Party:**\\ | ||
| - | The "Shork Icecream Cafe" Group:\\ | + | The "Shork Icecream Cafe" Group\\ |
| - | Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL \\ | + | //Assembly:// Victoria\\ |
| + | // | ||
| + | UV Maps: | ||
| + | * WIP - Caninye Resident (Second Life) or Vixy Sharpfang (Kitely) | ||
| **Additional Features & Functions: | **Additional Features & Functions: | ||
| - | For further entries, check the Components segment further down, where the creators are listed with their creations. | + | OpenSim Exclusive: Blinking Eyes: Xentor Antarix @ OpenSim\\ |
| + | OpenSim Exclusive: Tailwiggle HUD: Hicks Adder @ OSGrid\\ | ||
| + | ==== Mesh Components and UV Maps ==== | ||
| + | | **EireneCraft Husky** ^ ^ | ||
| + | ^ Type / Creator ^ ZIP-Archive | ||
| + | ^ DAE Mesh Components by \\ | | | ||
| + | ^ FBX files | | | ||
| + | ^ UV Maps by \\ WIP | | | ||
| - | ==== Additional Components | + | ==== Textures |
| - | ^ Creator ^ ZIP-Archive / Information | + | As a note on the eyes: \\ |
| - | ^ Unknown, Opensource | {{ :avatars: | + | You can re-use the eyes from Shork Industries Shark Avatars. You just need to scale their size to the size of your avatars |
| - | ^ Unknown, Opensource | {{ :avatars: | + | Or apply the the textures from a Shork Eye Texture pack to the eyes of your avatar. |
| - | ==== Reusing Shark Avatar Eyes ==== | + | | **EireneCraft Husky Textures** ^ ^ ^ |
| - | To reuse Shork Shark Eyes, Aries Toony or [SKS] HD ones in-world, | + | ^ Creator |
| - | ^Eye ^ Settings | + | ^ EireneCraft |
| - | | Right | Position | < | + | |
| - | |::: | Size | < | + | |
| - | |::: | Rotation | < | + | |
| - | | Left | Position | < | + | |
| - | |::: | Size | < | + | |
| - | |::: | Rotation | < | + | |
| - | Alternatively create boulders with the parameters stated above, download the eye-texture pack from the Shark avatar page, select the texture and apply the texture of your choice to the newly made eyes. \\ | ||
| - | Remember to scale the texture for the eyes to horizontal 1 and vertical 2 - but you're welcome to experiment, rotating the texture might look funky!\\ | ||
| - | {{ : | ||
| + | ===== Additional Components ===== | ||
| + | |||
| + | ^ Creator ^ ZIP-Archive / Information | ||
| + | ^ Unknown, Opensource | {{ : | ||
| + | ^ Unknown, Opensource | {{ : | ||
Last modified: le 2026/01/17 19:55
