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| avatars:avatar_canine [2026/01/17 19:55] – [Textures] kaahupahau | avatars:avatar_canine [2026/04/18 20:57] (current) – [Jackal / Anubian] kaahupahau | ||
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| Line 5: | Line 5: | ||
| - Treat all pages outside the Shork Industries" | - Treat all pages outside the Shork Industries" | ||
| ====== Canine Avatars ====== | ====== Canine Avatars ====== | ||
| + | |||
| + | {{ : | ||
| Canines are the domesticated descentdants of wolves which did decide to stick with humans. | Canines are the domesticated descentdants of wolves which did decide to stick with humans. | ||
| Line 16: | Line 18: | ||
| * Golden Retriever | * Golden Retriever | ||
| * Husky / Malamute | * Husky / Malamute | ||
| + | * Jackal | ||
| Line 41: | Line 44: | ||
| Versions: Golden Retriever, male and female\\ | Versions: Golden Retriever, male and female\\ | ||
| \\ | \\ | ||
| - | The following people helped create the Hippo avatars:\\ | + | The following people helped create the Golden Retriever |
| **Creating Artists: | **Creating Artists: | ||
| Line 111: | Line 114: | ||
| ===== Husky / Malamute ===== | ===== Husky / Malamute ===== | ||
| + | |||
| + | **Reference Images:** | ||
| + | | {{ : | ||
| + | |||
| + | Status: Ready \\ | ||
| + | Versions: Husky, male and female\\ | ||
| + | \\ | ||
| The following people helped create the Husky / Malamute avatars:\\ | The following people helped create the Husky / Malamute avatars:\\ | ||
| **Creating Artist:**\\ | **Creating Artist:**\\ | ||
| + | EireneCraft from Fiverr\\ | ||
| + | **Commissioning Party:**\\ | ||
| + | The "Shork Icecream Cafe" Group\\ | ||
| + | // | ||
| + | // | ||
| + | |||
| + | UV Maps: | ||
| + | * WIP - Caninye Resident (Second Life) or Vixy Sharpfang (Kitely) | ||
| + | |||
| + | **Additional Features & Functions: | ||
| + | OpenSim Exclusive: Blinking Eyes: Xentor Antarix @ OpenSim\\ | ||
| + | OpenSim Exclusive: Tailwiggle HUD: Hicks Adder @ OSGrid\\ | ||
| + | |||
| + | ==== Mesh Components and UV Maps ==== | ||
| + | |||
| + | | **EireneCraft Husky** ^ {{ : | ||
| + | ^ Type / Creator ^ ZIP-Archive | ||
| + | ^ DAE Mesh Components by \\ | {{ : | ||
| + | ^ UV Maps by \\ WIP | | | ||
| + | |||
| + | ==== Textures ==== | ||
| + | |||
| + | As a note on the eyes: \\ | ||
| + | You can re-use the eyes from Shork Industries Shark Avatars. You just need to scale their size to the size of your avatars eyes and maybe rotate the eyes for the desired looks. | ||
| + | Or apply the the textures from a Shork Eye Texture pack to the eyes of your avatar. | ||
| + | |||
| + | | **EireneCraft Husky Textures** ^ ^ ^ | ||
| + | ^ Creator ^ Preview ^ ZIP-Archive | ||
| + | ^ EireneCraft | ||
| + | |||
| + | ===== Jackal / Anubian ===== | ||
| + | |||
| + | {{ : | ||
| + | |||
| + | **Reference Images:** | ||
| + | | {{ : | ||
| + | | {{ : | ||
| + | |||
| + | Status: Ready \\ | ||
| + | Versions: Jackal, male and female\\ | ||
| + | \\ | ||
| + | |||
| + | The following people helped create the Husky / Malamute avatars:\\ | ||
| + | |||
| + | **Creating Artist:**\\ | ||
| + | RusticSunset from Fiverr\\ | ||
| **Commissioning Party:**\\ | **Commissioning Party:**\\ | ||
| - | The "Shork Icecream Cafe" Group:\\ | + | The "Shork Icecream Cafe" Group\\ |
| - | Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL \\ | + | //Assembly:// Victoria\\ |
| + | // | ||
| + | UV Maps: | ||
| + | * WIP - Caninye Resident (Second Life) or Vixy Sharpfang (Kitely) | ||
| **Additional Features & Functions: | **Additional Features & Functions: | ||
| - | For further entries, check the Components segment further down, where the creators are listed with their creations. | + | Anubians come with clothing (skirt and headdress), designed by RusticSunset\\ |
| + | OpenSim Exclusive: Blinking Eyes: Xentor Antarix @ OpenSim\\ | ||
| + | OpenSim Exclusive: Tailwiggle HUD: Hicks Adder @ OSGrid\\ | ||
| + | ==== Mesh Components and UV Maps ==== | ||
| + | | **RusticSunset Jackal** ^ ^ | ||
| + | ^ Type / Creator ^ ZIP-Archive | ||
| + | ^ DAE Mesh Components by \\ RusticSunset | ||
| + | ^ FBX Mesh Components by \\ RusticSunset | ||
| + | ^ UV Maps by \\ WIP | | | ||
| - | ==== Additional Components | + | ==== Textures |
| - | ^ Creator ^ ZIP-Archive / Information | + | As a note on the eyes: \\ |
| - | ^ Unknown, Opensource | {{ :avatars: | + | You can re-use the eyes from Shork Industries Shark Avatars. You just need to scale their size to the size of your avatars |
| - | ^ Unknown, Opensource | {{ :avatars: | + | Or apply the the textures from a Shork Eye Texture pack to the eyes of your avatar. |
| - | ==== Reusing Shark Avatar Eyes ==== | + | | **RusticSunset Jackal Textures** ^ ^ ^ |
| - | To reuse Shork Shark Eyes, Aries Toony or [SKS] HD ones in-world, | + | ^ Creator |
| - | ^Eye ^ Settings | + | ^ RusticSunset \\ Standard Textures |
| - | | Right | Position | < | + | |
| - | |::: | Size | < | + | |
| - | |::: | Rotation | <270.00000, 20.00000, 90.00000> | + | |
| - | | Left | Position | < | + | |
| - | |::: | Size | < | + | |
| - | |::: | Rotation | < | + | |
| - | Alternatively create boulders with the parameters stated above, download the eye-texture pack from the Shark avatar page, select the texture and apply the texture of your choice to the newly made eyes. \\ | ||
| - | Remember to scale the texture for the eyes to horizontal 1 and vertical 2 - but you're welcome to experiment, rotating the texture might look funky!\\ | ||
| - | {{ : | ||
| + | ===== Additional Components ===== | ||
| + | |||
| + | ^ Creator ^ ZIP-Archive / Information | ||
| + | ^ Unknown, Opensource | {{ : | ||
| + | ^ Unknown, Opensource | {{ : | ||
Last modified: le 2026/01/17 19:55
