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start [2024/02/09 21:09] kaahupahaustart [2024/04/23 22:22] (current) – [Shorks' Decision to Shift Support Away from Second Life] kaahupahau
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 Note:\\ Note:\\
-  - This page is rated "PG" / "PG13"+  - This page is  rated "PG" / "PG13"
-  - Pages beginning with "Avatars" located under the "Shork Industries" / "Avatars" section are rated "PG" / "PG13"+  - Pages beginning with "Avatars" located under the "Shork Industries" / "Avatars" section are rated "PG" / "PG13"unless stated differently in their header
-  - All other pages located under the Shork Industries" / "Avatars" section are to be rated rated "Adult" unless stated differently in their header. +  - All other pages located under the Shork Industries" / "Avatars" section are rated "Adult" unless stated differently in their header. 
-  - Treat all pages outside the Shork Industries" / "Avatars" section as "Adult" unless stated differently in their header. Viewers discretion is advised. +  - Treat all pages outside the Shork Industries" / "Avatars" section as "Adult" unless stated differently in their header. Viewers discretion is advised.  
  
  
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   * [[lifestyle:start|Shork Lifestyle Boutique]]: Embark on a journey of self-expression with Tattoos, Piercings, Branding, Scarring and more at our boutique known as "Shork Tattoo & Piercing" or "Biodoll Studio."   * [[lifestyle:start|Shork Lifestyle Boutique]]: Embark on a journey of self-expression with Tattoos, Piercings, Branding, Scarring and more at our boutique known as "Shork Tattoo & Piercing" or "Biodoll Studio."
  
-Visitor-friendly is an understatement at Shork Group – [[https://www.youtube.com/watch?v=KKzsbUtlHR4|Stay a while, stay forever!]]+"Visitor-friendlyis an understatement at Shork Group:  [[https://www.youtube.com/watch?v=KKzsbUtlHR4|Stay a while, stay forever!]] 
  
 Finding us in OpenSim is a breeze: Finding us in OpenSim is a breeze:
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 In contemplating the digital landscape, Second Life emerges as a visually appealing platform, particularly for those seeking vast social interactions and the exploration of diverse environments. It offers an avenue to encounter numerous strangers with the anticipation of forming new connections. It is worth noting, however, that Second Life is not explicitly designed for dating, dispelling the occasional jest that confuses its purpose with platforms like Tinder. In contemplating the digital landscape, Second Life emerges as a visually appealing platform, particularly for those seeking vast social interactions and the exploration of diverse environments. It offers an avenue to encounter numerous strangers with the anticipation of forming new connections. It is worth noting, however, that Second Life is not explicitly designed for dating, dispelling the occasional jest that confuses its purpose with platforms like Tinder.
  
-Yet, for those inclined towards creating their own virtual sanctuary, a space for socializing with friends and fostering learning experiences, OpenSim presents itself as the superior choice. With negligible land prices, even the option to self-host ones own demesne, and an array of expansive features, OpenSim provides a canvas where possibilities extend beyond the confines of other virtual realms.+Yet, for those inclined towards creating their own virtual sanctuary, a space for socializing with friends and fostering learning experiences, OpenSim (actually: OpenSimulator) presents itself as the superior choice. With negligible land prices, even the option to self-host ones own demesne, and an array of expansive features, OpenSim provides a canvas where possibilities extend beyond the confines of other virtual realms.
 ====== Shorks' Decision to Shift Support Away from Second Life ====== ====== Shorks' Decision to Shift Support Away from Second Life ======
  
-Encountering one day a situation where we needed assistance, we were met with dismissal and a refusal to validate assumptions against the real world. This perceived lack of accountability included unwarranted permabans issued without warning, explanation, or recourse, even on the first instance of trouble. We find this counterproductive.+{{ ::sl_bye-bye_001.jpg?direct&600|}} Encountering one day a situation where we needed assistance, we were met with dismissal and a refusal to validate assumptions against the real world. This perceived lack of accountability included unwarranted permabans issued without warning, explanation, or recourse, even on the first instance of trouble. We find this counterproductive. \\
  
-It appears that Second Life's default approach to challenges involves swift permabans, perhaps influenced by past decisions that led to complex situations for the parent company. While we understand the legal constraints, such an approach seems to prioritize suspicion-based actions over comprehensive issue resolution, a strategy successfully implemented by the Kitely Grid in OpenSim. This shift has transformed Second Life from the supportive platform of the past into just another social media outlet primarily concerned with shareholder satisfaction.+It appears that Second Life's default approach to challenges involves swift permabans, perhaps influenced by past decisions that led to complex situations for the parent company. While we understand the legal constraints, such an approach seems to prioritize suspicion-based actions over comprehensive issue resolution, a strategy successfully implemented by the Kitely Grid in OpenSim. This shift has transformed Second Life from the supportive platform of the past into just another social media outlet primarily concerned with shareholder satisfaction or a good standing with  more and more radicalized "conservative" groups.
  
 This shift prompted our support for OpenSim. While we regret losing connections with creators exclusive to Second Life, we recognize that OpenSim, despite being less business-oriented, provides alternatives. Kitely Grid, for instance, offers a comprehensive marketplace with a system ensuring artists' rights, albeit only within the Kitely Grid ecosystem. Other alternatives, like Paypal-based market systems, enable the direct purchase of objects in OpenSim, potentially minimizing costs and conversion losses, offsetting the heightened risk of illegal copies. This shift prompted our support for OpenSim. While we regret losing connections with creators exclusive to Second Life, we recognize that OpenSim, despite being less business-oriented, provides alternatives. Kitely Grid, for instance, offers a comprehensive marketplace with a system ensuring artists' rights, albeit only within the Kitely Grid ecosystem. Other alternatives, like Paypal-based market systems, enable the direct purchase of objects in OpenSim, potentially minimizing costs and conversion losses, offsetting the heightened risk of illegal copies.
Last modified: le 2024/02/09 21:09