This is an old revision of the document!
Table of Contents
Shark Avatar
The following people helped create the Shark avatars:
Creating Artist:
Ironwood115 @ Discord
Commissioning Party:
The “Shork Icecream Cafe” Group:
aries_quitex @ Discord
Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL
Vixy Sharpfang @ Kitely
Nichelle Valois @ OpenSim
Additional Features & Functions:
OpenSim Exclusive: Blinking Eyes: Xentor Antarix @ OpenSim
OpenSim Exclusive: Shape File: Curvy Sharkess - Jessica Diamon @ osgrid
UV Maps: Caninye Resident @ Second Life
For further entries, check the Components segment further down, where the creators are listed with their creations.
Package forms
Keyword | Contents |
---|---|
Boxed | Contains male and female avatar plus additional material. Usually a box or chest in shape, which needs unpacking. |
Female | Contains a female shark avatar, directly wearable. Usually contains sub-packets with eyes and alternative fin sets. |
Male | Contains a male shark avatar, directly wearable. Usually contains sub-packets with eyes and alternative fin sets. |
Versioning Information
As of version 1.1 we are still working on streamlining our packaging process, so differences might still occur.
We will make a version 2.0 package when we have a streamlined process and meaningful upgrade components available.
Version | Contents |
---|---|
V0.x | Prerelease versions. Handed out to artists and and a few others to help design the initial skin and shape file sets. Contains all mesh files. |
V1.0 | Initial release. Contains per default the head, jaw, a pair of eyes, skin, male and female shape files, two tails and the non-notched fins for arms and back. During deployment the notched fins ( Earfins, back and arms ) were added, but there might be some packets out in the wild still missing them. |
V1.1 | Optimized release. Contains all mesh parts, several shape files, male and female skin, two packs with eyes from Aries Quitex and [SKS] Stellya respectively. |
V2.0 | Work in Progress. Includes: Blinking Eyes, Talky Jaw. Currently in evaluation: Waggy tail, waggy ears, Sit-Tail To be done: Fixes to HD textures, additional skins (Chain Catshark, Oceanic Whitetip Shark) , rework of v1 skins to resolve “but this looks similar to” issue, Streamlining packaging. |
Upgrade Packages
To help people that got older avatar packages or got their avatar pre-assembled from a friend, we deploy optional upgrades in their own boxes. These packages should be located at our main distribution locations, first of all Shork Island in OpenSim. Their hover text and object name should carry the keyword “Shark Avatar” or “Shork Shark” somewhere as a loose indicator. Also, this will be the way we deploy upgrade components until we get to our v2.0 main avatar package milestone (see above).
Shark Avatar Components
Mesh Components and UV Maps
To import the meshes correctly into OpenSim / Second Life, you need to select the following import settings:
The UV Maps can be used as a transparent overlay to create your own individualized Skins.
Or in List form:
- Model Name: Give each component a meaningful name. Their internal names just aren't meaningful.
- Tab “Upload Options”: Scale: Default Scaling factor is 10. For the head, this results in a “male” head. In the packaged versions, the scaling factor for a female head, jaw and the right and left earfins was changed several times between 9.5 and 9.0. In the end we adjusted the size inside OpenSim manually.
- Tab “Upload Options”: Checkbox “Include textures”: Per default, we marked the tickbox. Seriously, none of us knows what actually happens when we do not select it other than that we get white instead of black default meshes in the end. We got that one from a Youtube Video on how to import mesh into Second Life.
Type / Creator | ZIP-Archive |
---|---|
Mesh Component by Ironwood115 (Discord) | Shark Mesh |
UV Map by Caninye (SL/OpenSim) | Shark Mesh UV Maps |
Textures
Creator | ZIP-Archive |
---|---|
Juancho Renfold (SL) | Brown Tigershark |
Juancho Renfold (SL) | Bioluminescent Tigershark |
Neriati / Bambithedeer (SL) | Gray Tigershark |
aries_quitex (Discord) | Black Shark |
aries_quitex (Discord) | Blue Mako |
aries_quitex (Discord) | Great White |
aries_quitex (Discord) | Toony Eyes |
[SKS] Stellya / Myra Green (OS) | Dark Tigershark HD Skin Dark Tigershark PBR HD skins Note: PBR is mostly for artists! |
[SKS] Stellya / Myra Green (OS) | Black Shark HD Skin Black Shark PBR HD skins Note: PBR is mostly for artists! |
[SKS] Stellya / Myra Green (OS) | Great White HD Skin Great White PBR HD skins Note: PBR is mostly for artists! |
[SKS] Stellya / Myra Green (OS) | [SKS] HD Eyes |
Additional Components
Creator | ZIP-Archive / Information |
---|---|
Xentor.Antarix (OS ; furry-world.de) | BlinkyEyes Component Settings for Shark Eyes: Position: <0.00000, 0.00000, 0.00000> Size: <0.08500, 0.08500, 0.08500> Rotation: <270.00000, 320.00000, 90.00000> Settings for Shark Head: Position: < -0.00900, 0.00000, 0.00600> Size: <0.17388, 0.17837, 0.28452> (female Head) Rotation: <0.00000, 90.00000, 90.00000> |
Unknown, Opensource | Jawtalk Script Should be integrated into a transparent boulder or cylinder serving as rotation point for the jaw |
Unknown, Opensource | TailSit Script Should be integrated into a boulder serving as rotation point for the tail |
Disclaimer: Admiring Sharks Alert
Using Shork products and services may lead to an uncontrollable appreciation for sharks. Side effects may include a heightened sense of admiration for their sleek and powerful design, an increased interest in marine life, and an overwhelming desire to protect ocean ecosystems. You might find yourself daydreaming about the graceful movements of these magnificent creatures and developing a strong affinity for shark-related puns. Embrace the Shork Lifestyle responsibly, as we cannot be held responsible for an unexpected surge in shark appreciation. 🦈✨