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Shark Avatar

The following people helped create the Shark avatars:

Creating Artist:
Ironwood115 @ Discord

Commissioning Party:
The “Shork Icecream Cafe” Group:
aries_quitex @ Discord
Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL
Vixy Sharpfang @ Kitely
Nichelle Valois @ OpenSim

Additional Features & Functions:
OpenSim Exclusive: Blinking Eyes: Xentor Antarix @ OpenSim
OpenSim Exclusive: Shape File: Curvy Sharkess - Jessica Diamon @ osgrid
UV Maps: Caninye Resident @ Second Life
For further entries, check the Components segment further down, where the creators are listed with their creations.

Package forms

Keyword Contents
Boxed Contains male and female avatar plus additional material. Usually a box or chest in shape, which needs unpacking.
Female Contains a female shark avatar, directly wearable. Usually contains sub-packets with eyes and alternative fin sets.
Male Contains a male shark avatar, directly wearable. Usually contains sub-packets with eyes and alternative fin sets.

Versioning Information

As of version 1.1 we are still working on streamlining our packaging process, so differences might still occur.
We will make a version 2.0 package when we have a streamlined process and meaningful upgrade components available.

Version # Contents
V0.x Prerelease versions. Handed out to artists and and a few others to help design the initial skin and shape file sets. Contains all mesh files.
V1.0 Initial release. Contains per default the head, jaw, a pair of eyes, skin, male and female shape files, two tails and the non-notched fins for arms and back. During deployment the notched fins ( Earfins, back and arms ) were added, but there might be some packets out in the wild still missing them.
V1.1 Optimized release. Contains all mesh parts, several shape files, male and female skin, two packs with eyes from Aries Quitex and [SKS] Stellya respectively.

Upgrade Packages

To help people that got older avatar packages or got their avatar pre-assembled from a friend, we deploy optional upgrades in their own boxes. These packages should be located at our main distribution locations, first of all Shork Island in OpenSim. Their hover text and object name should carry the keyword “Shark Avatar” or “Shork Shark” somewhere as a loose indicator. Also, this will be the way we deploy upgrade components until we get to our v2.0 main avatar package milestone (see above).

Shark Avatar Components

Mesh Components and UV Maps

To import the meshes correctly into OpenSim / Second Life, you need to select the following import settings:
 Mesh component import settings for OpenSim
The UV Maps can be used as a transparent overlay to create your own individualized Skins.

Or in List form:

  • Model Name: Give each component a meaningful name. Their internal names just aren't meaningful.
  • Tab “Upload Options”: Scale: Default Scaling factor is 10. For the head, this results in a “male” head. In the packaged versions, the scaling factor for a female head, jaw and the right and left earfins was changed several times between 9.5 and 9.0. In the end we adjusted the size inside OpenSim manually.
  • Tab “Upload Options”: Checkbox “Include textures”: Per default, we marked the tickbox. Seriously, none of us knows what actually happens when we do not select it other than that we get white instead of black default meshes in the end. We got that one from a Youtube Video on how to import mesh into Second Life.
Type / Creator File Download
Mesh Component by Ironwood115 (Discord) Shark Mesh
UV Map by Caninye (SL/OpenSim) Shark Mesh UV Maps

Textures

Creator ZIP-Archive
Juancho Renfold (SL) Brown Tigershark
Juancho Renfold (SL) Bioluminescent Tigershark
Neriati / Bambithedeer (SL) Gray Tigershark
aries_quitex (Discord) Black Shark
aries_quitex (Discord) Blue Mako
aries_quitex (Discord) Great White
[SKS] Stellya Dark Tigershark HD Skin
Dark Tigershark PBR HD skins
Note: PBR is mostly for artists!
[SKS] Stellya Black Shark HD Skin
Black Shark PBR HD skins
Note: PBR is mostly for artists!
[SKS] Stellya / Myra Green (OS) Great White HD Skin
Great White PBR HD skins
Note: PBR is mostly for artists!
[SKS] Stellya / Myra Green (OS) [SKS] HD Eyes

Additional Components

Creator ZIP-Archive
Xentor.Antarix (OS ; furry-world.de) BlinkyEyes Component
Settings for Shark Eyes:
Position: <0.00000, 0.00000, 0.00000>
Size: <0.08500, 0.08500, 0.08500>
Rotation: <270.00000, 320.00000, 90.00000>
Settings for Shark Head:
Position: < -0.00900, 0.00000, 0.00600>
Size: <0.17388, 0.17837, 0.28452> (female Head)
Rotation: <0.00000, 90.00000, 90.00000>
Unknown, Opensource Jawtalk Script
Unknown, Opensource TailSit Script
Last modified: le 2023/12/22 20:48