This is an old revision of the document!
Table of Contents
Note:
- This page is rated “PG” / “PG13”.
- Pages beginning with “Avatars” located under the “Shork Industries” / “Avatars” section are rated “PG” / “PG13”.
- All other pages located under the Shork Industries“ / “Avatars” section are to be rated rated “Adult” unless stated differently in their header.
- Treat all pages outside the Shork Industries” / “Avatars” section as “Adult” unless stated differently in their header. Viewers discretion is advised.
Canine Avatars
Canines are the domesticated descentdants of wolves which did decide to stick with humans.
There is a rich variety of races available, which will slowly be expanded over time
After the success with the Shark avatars, the Shork Group decided to commission more avatars over time.
Currently planned are the following variants:
- German Shepherd
- Dalmatian
- Golden Retriever
- Husky / Malamute
Upgrade Packages
Currently we hope to get everything right with the v1.0 releases.
Mesh Import Information
We aim to have the canine mesh components scaled correctly and arranged in a single packet for easy import.
However, with our avatars being manufactured by different artists using different tools and formats, scaling issues might occur.
Adjustment of uploaded components might be necessary.
Canine Avatar Listing
Golden Retriever
Reference Images:
Status: Ready
Versions: Golden Retriever, male and female
The following people helped create the Hippo avatars:
Creating Artists:
Danny Nordowl @ Fiverr
UV Maps:
- WIP - Caninye Resident (Second Life) or Vixy Sharpfang (Kitely)
Commissioning Party:
The “Shork Icecream Cafe” Group
Assembly: Victoria
Script-Mods: Johanna
Additional Features & Functions:
OpenSim Exclusive: Blinking Eyes: Xentor Antarix @ OpenSim
OpenSim Exclusive: Tailwiggle HUD: Hicks Adder @ OSGrid
Mesh Components and UV Maps
| Danny Nordowl Golden Retriever | |
| Type / Creator | ZIP-Archive |
| DAE Mesh Components by Danny Nordowl @ Fiverr | dog-golden_retriever-dae.rar |
| FBX files | dog-golden_retriever-fbx.rar |
| UV Maps by WIP |
Textures
As a note on the eyes:
You can re-use the eyes from Shork Industries Shark Avatars. You just need to scale their size to the size of your avatars eyes and maybe rotate the eyes for the desired looks.
Or apply the the textures from a Shork Eye Texture pack to the eyes of your avatar.
| Danny Nordowl Golden Retriever Textures | ||
| Creator | Preview | ZIP-Archive |
| Danny Nordowl Standard Textures | | textures-dog-golden_retriever.rar |
German Sheperd
The following people helped create the German Sheperd avatars:
Creating Artist:
Commissioning Party:
The “Shork Icecream Cafe” Group:
Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL
Additional Features & Functions:
For further entries, check the Components segment further down, where the creators are listed with their creations.
Dalmatian
The following people helped create the Dalmatian avatars:
Creating Artist:
Commissioning Party:
The “Shork Icecream Cafe” Group:
Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL
Additional Features & Functions:
For further entries, check the Components segment further down, where the creators are listed with their creations.
Husky / Malamute
The following people helped create the Husky / Malamute avatars:
Creating Artist:
Commissioning Party:
The “Shork Icecream Cafe” Group:
Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL
Additional Features & Functions:
For further entries, check the Components segment further down, where the creators are listed with their creations.
Textures
| Race | Creator | ZIP-Archive |
|---|---|---|
| Golden Retriever | <Creator> <Contact> | Default Golden Retriever |
| German Sheperd | <Creator> <Contact> | Default German Sheperd |
| Dalmatian | <Creator> <Contact> | Default Dalmatian |
| Husky / Malamute | <Creator> <Contact> | Default Husky / Malamute |
Additional Components
| Creator | ZIP-Archive / Information |
|---|---|
| Unknown, Opensource | Jawtalk Script Should be integrated into a transparent boulder or cylinder serving as rotation point for the jaw |
| Unknown, Opensource | TailSit Script Should be integrated into a boulder serving as rotation point for the tail |
Reusing Shark Avatar Eyes
To reuse Shork Shark Eyes, Aries Toony or [SKS] HD ones in-world, equip (a renamed copy of) the eyes and apply the following settings in the “Object” tab:
| Eye | Settings | Value |
|---|---|---|
| Right | Position | <0.00000, 0.00000, 0.00000> |
| Size | <0.06000, 0.06000, 0.06000> | |
| Rotation | <270.00000, 20.00000, 90.00000> | |
| Left | Position | <0.00000, 0.00000, 0.00000> |
| Size | <0.06000, 0.06000, 0.06000> | |
| Rotation | <270.00000, 340.00000, 90.00000> |
Alternatively create boulders with the parameters stated above, download the eye-texture pack from the Shark avatar page, select the texture and apply the texture of your choice to the newly made eyes.
Remember to scale the texture for the eyes to horizontal 1 and vertical 2 - but you're welcome to experiment, rotating the texture might look funky!
