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Note:

  1. This page is rated “PG” / “PG13”.
  2. Pages beginning with “Avatars” located under the “Shork Industries” / “Avatars” section are rated “PG” / “PG13”.
  3. All other pages located under the Shork Industries“ / “Avatars” section are to be rated rated “Adult” unless stated differently in their header.
  4. Treat all pages outside the Shork Industries” / “Avatars” section as “Adult” unless stated differently in their header. Viewers discretion is advised.

Canine Avatars

Canines are the domesticated descentdants of wolves which did decide to stick with humans. There is a rich variety of races available, which will slowly be expanded over time After the success with the Shark avatars, the Shork Group decided to commission more avatars over time.

Currently planned are the following variants:

  • German Shepherd
  • Dalmatian
  • Golden Retriever
  • Husky / Malamute

Upgrade Packages

Currently we hope to get everything right with the v1.0 releases.

Mesh Import Information

We aim to have the canine mesh components scaled correctly and arranged in a single packet for easy import.
However, with our avatars being manufactured by different artists using different tools and formats, scaling issues might occur.
Adjustment of uploaded components might be necessary.

Canine Avatar Listing

Golden Retriever

Reference Images:

Status: Ready
Versions: Golden Retriever, male and female

The following people helped create the Hippo avatars:

Creating Artists:
Danny Nordowl @ Fiverr

UV Maps:

  • WIP - Caninye Resident (Second Life) or Vixy Sharpfang (Kitely)

Commissioning Party:
The “Shork Icecream Cafe” Group
Assembly: Victoria
Script-Mods: Johanna

Additional Features & Functions:
OpenSim Exclusive: Blinking Eyes: Xentor Antarix @ OpenSim
OpenSim Exclusive: Tailwiggle HUD: Hicks Adder @ OSGrid

Mesh Components and UV Maps

Danny Nordowl Golden Retriever
Type / Creator ZIP-Archive
DAE Mesh Components by
Danny Nordowl @ Fiverr
dog-golden_retriever-dae.rar
FBX files dog-golden_retriever-fbx.rar
UV Maps by
WIP

Textures

As a note on the eyes:
You can re-use the eyes from Shork Industries Shark Avatars. You just need to scale their size to the size of your avatars eyes and maybe rotate the eyes for the desired looks.
Or apply the the textures from a Shork Eye Texture pack to the eyes of your avatar.

Danny Nordowl Golden Retriever Textures
Creator Preview ZIP-Archive
Danny Nordowl
Standard Textures
textures-dog-golden_retriever.rar

German Sheperd

The following people helped create the German Sheperd avatars:

Creating Artist:

Commissioning Party:
The “Shork Icecream Cafe” Group:
Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL

Additional Features & Functions:
For further entries, check the Components segment further down, where the creators are listed with their creations.

Dalmatian

The following people helped create the Dalmatian avatars:

Creating Artist:

Commissioning Party:
The “Shork Icecream Cafe” Group:
Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL

Additional Features & Functions:
For further entries, check the Components segment further down, where the creators are listed with their creations.

Husky / Malamute

The following people helped create the Husky / Malamute avatars:

Creating Artist:

Commissioning Party:
The “Shork Icecream Cafe” Group:
Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL

Additional Features & Functions:
For further entries, check the Components segment further down, where the creators are listed with their creations.

Textures

Race Creator ZIP-Archive
Golden Retriever <Creator>
<Contact>
Default Golden Retriever
German Sheperd <Creator>
<Contact>
Default German Sheperd
Dalmatian <Creator>
<Contact>
Default Dalmatian
Husky / Malamute <Creator>
<Contact>
Default Husky / Malamute

Additional Components

Creator ZIP-Archive / Information
Unknown, Opensource Jawtalk Script
Should be integrated into a transparent boulder or cylinder serving as rotation point for the jaw
Unknown, Opensource TailSit Script
Should be integrated into a boulder serving as rotation point for the tail

Reusing Shark Avatar Eyes

To reuse Shork Shark Eyes, Aries Toony or [SKS] HD ones in-world, equip (a renamed copy of) the eyes and apply the following settings in the “Object” tab:

Eye Settings Value
Right Position <0.00000, 0.00000, 0.00000>
Size <0.06000, 0.06000, 0.06000>
Rotation <270.00000, 20.00000, 90.00000>
Left Position <0.00000, 0.00000, 0.00000>
Size <0.06000, 0.06000, 0.06000>
Rotation <270.00000, 340.00000, 90.00000>

Alternatively create boulders with the parameters stated above, download the eye-texture pack from the Shark avatar page, select the texture and apply the texture of your choice to the newly made eyes.
Remember to scale the texture for the eyes to horizontal 1 and vertical 2 - but you're welcome to experiment, rotating the texture might look funky!

Last modified: le 2026/01/17 19:55