Table of Contents
Note:
- This page is rated “PG” / “PG13”.
- Pages beginning with “Avatars” located under the “Shork Industries” / “Avatars” section are rated “PG” / “PG13”unless stated differently in their header.
- All other pages located under the Shork Industries“ / “Avatars” section are rated “Adult” unless stated differently in their header.
- Treat all pages outside the Shork Industries” / “Avatars” section as “Adult” unless stated differently in their header. Viewers discretion is advised.
Bird Avatars
Status: Work in Progress
Versions: Penguin, Phoenix, Eagle, blue footed Boobie, … WIP
The following people helped create the bird avatars:
Creating Artists:
[[https://www.fiverr.com/danny_nordowl|Danny Nordowl @ Fiverr]]
Auxiliary Textures:
UV Maps:
- WIP - Caninye Resident (Second Life) or Vixy Sharpfang (Kitely)
Commissioning Party:
The “Shork Icecream Cafe” Group
Additional Features & Functions:
OpenSim Exclusive: Blinking Eyes: Xentor Antarix @ OpenSim
For further entries, check the Components segment further down, where the creators are listed with their creations.
Package forms
Keyword | Contents |
---|---|
AU | Auto-Unpack: Attach the packet to your body, then click it in-world. It will unpack its contents to your inventory. Detach the package afterwards. |
Female | Contains a female shark avatar, directly wearable. Usually contains sub-packets with eyes and alternative fin sets. |
Male | Contains a male shark avatar, directly wearable. Usually contains sub-packets with eyes and alternative fin sets. |
Versioning Information
Version | Contents |
---|---|
V0.x | Prerelease versions. Handed out to artists and and a few others to help design the initial skin and shape file sets. Contains all mesh files. |
V1.0 | Initial release. Contains per default all mesh components and default textures. |
Upgrade Packages
Currently none planned.
Additional Components
Creator | ZIP-Archive / Information |
---|---|
Xentor.Antarix (OS ; furry-world.de) | BlinkyEyes Component Available only In-World |
Unknown, Opensource | Jawtalk Script Should be integrated into a transparent boulder or cylinder serving as rotation point for the jaw |
Unknown, Opensource | TailSit Script Should be integrated into a boulder serving as rotation point for the tail |
ChatGPT, Opensource | TailWiggle Script Should be integrated into a boulder serving as rotation point for the tail. Makes the tail twitch sideways occasionally. |
Penguin Avatar
Reference Images:
Creating Artists:
- Penguin Avatar: Danny Nordowl @ Fiverr
Mesh Components and UV Maps
Penguin | |
Type / Creator | ZIP-Archive |
Penguin Mesh Components by Danny Nordowl at Fiverr | Penguin Mesh Components |
Penguin UV Map by | Penguin UV Maps |
Textures
As a note on the eyes:
You can re-use the eyes from Shork Industries Shark Avatars. You just need to scale their size to the size of the penguin eyes and maybe rotate the eyes for the desired looks.
Or apply the the textures from a Shork Eye Texture pack to the eyes of your Avatar.
Penguin | ||
Creator | Preview | ZIP-Archive |
Danny Nordowl at Fiverr | Default | Penguin Default |
Phoenix Avatar
Reference Images:
Creating Artists:
- Phoenix Avatar: Danny Nordowl @ Fiverr
Mesh Components and UV Maps
Phoenix | |
Type / Creator | ZIP-Archive |
Phoenix Mesh Head Components by Danny Nordowl at Fiverr | Phoenix Mesh Component |
Phoenix UV Map by | Phoenix UV Maps |
Textures
As a note on the eyes:
You can re-use the eyes from Shork Industries Shark Avatars. You just need to scale their size to the size of the Phoenix eyes and maybe rotate the eyes for the desired looks.
Or apply the the textures from a Shork Eye Texture pack to the eyes of your Avatar.
Phoenix | ||
Creator | Preview | ZIP-Archive |
Danny Nordowl at Fiverr | Default | Phoenix Default |
Eagle Avatar
Mesh Components and UV Maps
Eagle | |
Type / Creator | ZIP-Archive |
Eagle Mesh Components by Danny Nordowl at Fiverr | Eagle Mesh Component |
Caiman UV Map by Caninye @ Second Life | Eagle UV Maps |
Textures
As a note on the eyes:
You can re-use the eyes from Shork Industries Shark Avatars. You just need to scale their size to the size of the eagle eyes and maybe rotate the eyes for the desired looks.
Or apply the the textures from a Shork Eye Texture pack to the eyes of your Avatar.
Eagle | ||
Creator | Preview | ZIP-Archive |
<Artist> <Contact> | Default | Eagle Default |
Disclaimer: Admiring Avians Alert
Using Shork products and services may lead to an uncontrollable appreciation for avians. Side effects may include a heightened sense of admiration for their elegance and beauty, an increased interest in avian mannerisms, and an overwhelming desire to protect vulnerable ecosystems. You might find yourself daydreaming about the graceful singing and dancing of these magnificent creatures and developing a strong affinity for bird-related puns. Embrace the Shork Lifestyle responsibly, as we cannot be held responsible for an unexpected surge in avian appreciation.