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| ressources:opensim_avatars [2024/10/30 09:46] – [Details on Shork Avatar Design] kaahupahau | ressources:opensim_avatars [2024/10/31 02:15] (current) – [Details on Shork Avatar Design] kaahupahau | ||
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| We want the middle ground. As such, Shork Avatars, of which you were hired to create one, use the " | We want the middle ground. As such, Shork Avatars, of which you were hired to create one, use the " | ||
| - | The body itself is a set of parameters forming a shape. It exists "not really" | + | The body itself is a set of parameters forming a shape. It exists "not really" |
| - | Information about this system default body you can find here: [[https:// | + | [[https:// |
| + | Best to grab the Blender and the DAE format file from there. Or:\\ | ||
| + | We had the Blender file from that ressource fixed to show the three distinct textures - and at the correct positions: | ||
| + | {{ : | ||
| + | The female body uses the exact same textures as the male body, as long as you don't go into adult details.\\ | ||
| + | |||
| + | A separate Second Life / OpenSim component , the so-called " | ||
| + | Information about this system default body - **and the three textures needed for an avatar bodies skin** - you can find here: \\ | ||
| + | [[https:// | ||
| This system default body is the basis onto which the components you're hired to create get attached to in Second Life / OpenSim. This default body can be modified and reshaped within limits. \\ | This system default body is the basis onto which the components you're hired to create get attached to in Second Life / OpenSim. This default body can be modified and reshaped within limits. \\ | ||
Last modified: le 2024/10/30 09:46
