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ressources:opensim_avatars [2024/10/30 09:46] – [Details on Shork Avatar Design] kaahupahauressources:opensim_avatars [2024/10/31 02:15] (current) – [Details on Shork Avatar Design] kaahupahau
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 We want the middle ground. As such, Shork Avatars, of which you were hired to create one, use the "system default body" of Second Life. \\ We want the middle ground. As such, Shork Avatars, of which you were hired to create one, use the "system default body" of Second Life. \\
-The body itself is a set of parameters forming a shape. It exists "not really" on its own. A separate Second Life / OpenSim component , the so-called "Skin", gets applied to it to make a visible, extremely basic avatar, the  "System Default Avatar". This skin is what requires 3 textures from you that have no separate component otherwise. For simplicity names such as "Skin Head", "Skin Torso" and "Skin Legs" can be used to describe these three items. \\  +The body itself is a set of parameters forming a shape. It exists "not really" on its own. However, here you can grab the female avatar:\\ 
-Information about this system default body you can find here: [[https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html|Robinwood SL System Default Avatar]]. \\+[[https://blog.machinimatrix.org/avatar-workbench/|Avatar Workbench]]\\ 
 +Best to grab the Blender and the DAE format file from there. Or:\\ 
 +We had the Blender file from that ressource fixed to show the three distinct textures - and at the correct positions:\\ 
 +{{ :ressources:female_2017-01-09_-_dakota_edit.zip |Fixed female body by Dakota}} \\ 
 +The female body uses the exact same textures as the male body,  as long as you don't go into adult details.\\  
 + 
 +A separate Second Life / OpenSim component , the so-called "Skin", gets applied to it to make a visible, extremely basic avatar, the  "System Default Avatar". This skin is what requires 3 textures from you that have no separate component otherwise. For simplicity names such as "Skin Head", "Skin Torso" and "Skin Legs" can be used to describe these three items. \\  
 +Information about this system default body - **and the three textures needed for an avatar bodies skin** - you can find here: \\ 
 +[[https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html|Robinwood SL System Default Avatar]]. \\
 This system default body is the basis onto which the components you're hired to create get attached to in Second Life / OpenSim. This default body can be modified and reshaped within limits. \\ This system default body is the basis onto which the components you're hired to create get attached to in Second Life / OpenSim. This default body can be modified and reshaped within limits. \\
  
Last modified: le 2024/10/30 09:46