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avatars:start [2024/12/15 18:23] – [Tools & Ressources] kaahupahauavatars:start [2025/02/10 17:52] (current) – [Features] kaahupahau
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 ===== Features ===== ===== Features =====
  
-For maximum flexibility, "Shork!" avatars are using components to construct the avatar upon any existing body - system default, Matreiya, eBody or Persephone (OpenSim: [[hop://login.osgrid.org/Mistburry/177/50/24]] )... - capable of using a default avatar type skin (BOM enabled).+For maximum flexibility, "Shork!" avatars are using components to construct the avatar upon any existing body - system default, Matreiya Lara, eBody, Ruth/Roth 2, Persephone... - capable of using a default avatar type skin (BOM enabled).
 This feature is well known from Luskwood, AVentity and Kinzart type avatars. This feature is well known from Luskwood, AVentity and Kinzart type avatars.
  
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   * [[https://www.outworldz.com/cgi/freescripts.plx|Outworldz OpenSource Scripts]] for learning basic scripting for future avatar functions. \\ => [[https://web.archive.org/web/20240509215224/https://www.outworldz.com/|Archive.org backup of the Outworldz main page]]   * [[https://www.outworldz.com/cgi/freescripts.plx|Outworldz OpenSource Scripts]] for learning basic scripting for future avatar functions. \\ => [[https://web.archive.org/web/20240509215224/https://www.outworldz.com/|Archive.org backup of the Outworldz main page]]
   * [[http://cpetry.github.io/NormalMap-Online/|Online BumpMap Generator]], a good ressource to generate 3D depth effects.   * [[http://cpetry.github.io/NormalMap-Online/|Online BumpMap Generator]], a good ressource to generate 3D depth effects.
-  * [[https://blog.machinimatrix.org/avatar-workbench/|Avatar Workbench]] - SL/Opensimulator Reference Avatars+ Bento Skeleton and bodymodel for Blender+  * [[https://www.avalab.org/avatar-workbench/|Avatar Workbench]] - SL/Opensimulator Reference Avatars+ Bento Skeleton and bodymodel for Blender \\ => [[https://web.archive.org/web/20240811093337/https://www.avalab.org/avatar-workbench/|Archive.org Backup for the Avatar Workbench]]
   * [[https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html|Robinwood's SL Tutorials]] which were used to learn about how to paint the SL/Opensim avatar body textures.  His UV Maps were also used to create our Alpha layers. \\ => [[https://web.archive.org/web/20240507212839/https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html|Robinwood's SL Tutorials on archive.org]] - as an emergency backup.   * [[https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html|Robinwood's SL Tutorials]] which were used to learn about how to paint the SL/Opensim avatar body textures.  His UV Maps were also used to create our Alpha layers. \\ => [[https://web.archive.org/web/20240507212839/https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html|Robinwood's SL Tutorials on archive.org]] - as an emergency backup.
-  *[[https://github.com/RuthAndRoth/Max|Ruth 2 Mesh Avatars]] Ruth and Roth Mesh Avatars for SL and OpenSimulator+  *[[https://github.com/RuthAndRoth/Max|MAX - OpenSource Mesh Avatar]]  for SL & OpenSim 
 +  *[[https://github.com/RuthAndRoth/|Ruth Roth - v2 - OpenSimulator Default Mesh Avatar]]  for SL & OpenSim
   *[[ https://www.onlineconverter.com/|Online Converter]] as a simple tool to replace the soundtracks in videos.    *[[ https://www.onlineconverter.com/|Online Converter]] as a simple tool to replace the soundtracks in videos. 
   *[[https://sites.google.com/a/cgspeed.com/cgspeed/manifesto|BVHPlay]] a simple offline BVH Anmation viewer   *[[https://sites.google.com/a/cgspeed.com/cgspeed/manifesto|BVHPlay]] a simple offline BVH Anmation viewer
-  *[[https://github.com/RuthAndRoth/Max|MAX - OpenSource Mesh Avatar]]  for SL & OpenSim+  *[[http://mocap.cs.cmu.edu/|Freely usable MOtion CAPture files]] from Carnegie-Mellon University - BVH format for SL & OpenSimulator
   *[[https://wiki.osgrid.org/index.php/Scripting_Tutorial_01| OpenSim Scripting Tutorial; Session Chatlog]]   *[[https://wiki.osgrid.org/index.php/Scripting_Tutorial_01| OpenSim Scripting Tutorial; Session Chatlog]]
   *[[https://miceonabeam.com/|"MiceOnABeam" Second Life & OpenSimulator Scripting tool]]  \\ =>[[ https://web.archive.org/web/20240509214517/https://miceonabeam.com/|Archive.org Backup of https://miceonabeam.com/]]   *[[https://miceonabeam.com/|"MiceOnABeam" Second Life & OpenSimulator Scripting tool]]  \\ =>[[ https://web.archive.org/web/20240509214517/https://miceonabeam.com/|Archive.org Backup of https://miceonabeam.com/]]
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   *[[https://static.makehumancommunity.org/|MakeHuman Community]] - Toolkit / Utility for use with Blender to create SL/OpenSimulator conformant avatars and components such as clothing   *[[https://static.makehumancommunity.org/|MakeHuman Community]] - Toolkit / Utility for use with Blender to create SL/OpenSimulator conformant avatars and components such as clothing
   *[[https://www.krea.ai/|Krea.AI - Enhancer]] - AI-based visual utility website, which we consider useful for tuning OpenSimulator screenshots of landscapes and humans. FAILS WITH NON-HUMANS!   *[[https://www.krea.ai/|Krea.AI - Enhancer]] - AI-based visual utility website, which we consider useful for tuning OpenSimulator screenshots of landscapes and humans. FAILS WITH NON-HUMANS!
-  *[[https://stableprojectorz.com/]] - Website & Video to learn makinfg mesh clothes for SL and OS.+  *[[https://stableprojectorz.com/]] - Website & Video to learn making mesh clothes for SL and OS. 
 +  *[[https://wiki.osgrid.org/index.php/Main_Page|The OSGrid Wiki]] - The wiki for and about all things OSGrid and thus also OpenSim
  
  
  
Last modified: le 2024/12/15 18:23