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avatars:start [2024/06/19 16:59] – [Tools & Ressources] kaahupahau | avatars:start [2025/02/10 17:52] (current) – [Features] kaahupahau |
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===== Features ===== | ===== Features ===== |
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For maximum flexibility, "Shork!" avatars are using components to construct the avatar upon any existing body - system default, Matreiya, eBody or Persephone (OpenSim: [[hop://login.osgrid.org/Mistburry/177/50/24]] )... - capable of using a default avatar type skin (BOM enabled). | For maximum flexibility, "Shork!" avatars are using components to construct the avatar upon any existing body - system default, Matreiya Lara, eBody, Ruth/Roth 2, Persephone... - capable of using a default avatar type skin (BOM enabled). |
This feature is well known from Luskwood, AVentity and Kinzart type avatars. | This feature is well known from Luskwood, AVentity and Kinzart type avatars. |
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* [[https://www.outworldz.com/cgi/freescripts.plx|Outworldz OpenSource Scripts]] for learning basic scripting for future avatar functions. \\ => [[https://web.archive.org/web/20240509215224/https://www.outworldz.com/|Archive.org backup of the Outworldz main page]] | * [[https://www.outworldz.com/cgi/freescripts.plx|Outworldz OpenSource Scripts]] for learning basic scripting for future avatar functions. \\ => [[https://web.archive.org/web/20240509215224/https://www.outworldz.com/|Archive.org backup of the Outworldz main page]] |
* [[http://cpetry.github.io/NormalMap-Online/|Online BumpMap Generator]], a good ressource to generate 3D depth effects. | * [[http://cpetry.github.io/NormalMap-Online/|Online BumpMap Generator]], a good ressource to generate 3D depth effects. |
* [[https://blog.machinimatrix.org/avatar-workbench/|SL/Opensimulator Reference Avatars]] + Bento Skeleton and bodymodel for Blender | * [[https://www.avalab.org/avatar-workbench/|Avatar Workbench]] - SL/Opensimulator Reference Avatars+ Bento Skeleton and bodymodel for Blender \\ => [[https://web.archive.org/web/20240811093337/https://www.avalab.org/avatar-workbench/|Archive.org Backup for the Avatar Workbench]] |
* [[https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html|Robinwood's SL Tutorials]] which were used to learn about how to paint the SL/Opensim avatar body textures. His UV Maps were also used to create our Alpha layers. \\ => [[https://web.archive.org/web/20240507212839/https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html|Robinwood's SL Tutorials on archive.org]] - as an emergency backup. | * [[https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html|Robinwood's SL Tutorials]] which were used to learn about how to paint the SL/Opensim avatar body textures. His UV Maps were also used to create our Alpha layers. \\ => [[https://web.archive.org/web/20240507212839/https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html|Robinwood's SL Tutorials on archive.org]] - as an emergency backup. |
*[[https://blog.machinimatrix.org/avatar-workbench/|Avatar Workbench]] - Blender and Bento stuff - Mesh-Avatars. | *[[https://github.com/RuthAndRoth/Max|MAX - OpenSource Mesh Avatar]] for SL & OpenSim |
*[[https://github.com/RuthAndRoth/Max|Ruth 2 Mesh Avatars]] - Ruth and Roth Mesh Avatars for SL and OpenSimulator | *[[https://github.com/RuthAndRoth/|Ruth & Roth - v2 - OpenSimulator Default Mesh Avatar]] for SL & OpenSim |
*[[ https://www.onlineconverter.com/|Online Converter]] as a simple tool to replace the soundtracks in videos. | *[[ https://www.onlineconverter.com/|Online Converter]] as a simple tool to replace the soundtracks in videos. |
*[[https://sites.google.com/a/cgspeed.com/cgspeed/manifesto|BVHPlay]] a simple offline BVH Anmation viewer | *[[https://sites.google.com/a/cgspeed.com/cgspeed/manifesto|BVHPlay]] a simple offline BVH Anmation viewer |
*[[https://github.com/RuthAndRoth/Max|MAX - OpenSource Mesh Avatar]] for SL & OpenSim | *[[http://mocap.cs.cmu.edu/|Freely usable MOtion CAPture files]] from Carnegie-Mellon University - BVH format for SL & OpenSimulator |
*[[https://wiki.osgrid.org/index.php/Scripting_Tutorial_01| OpenSim Scripting Tutorial; Session Chatlog]] | *[[https://wiki.osgrid.org/index.php/Scripting_Tutorial_01| OpenSim Scripting Tutorial; Session Chatlog]] |
*[[https://miceonabeam.com/|"MiceOnABeam" Second Life & OpenSimulator Scripting tool]] \\ =>[[ https://web.archive.org/web/20240509214517/https://miceonabeam.com/|Archive.org Backup of https://miceonabeam.com/]] | *[[https://miceonabeam.com/|"MiceOnABeam" Second Life & OpenSimulator Scripting tool]] \\ =>[[ https://web.archive.org/web/20240509214517/https://miceonabeam.com/|Archive.org Backup of https://miceonabeam.com/]] |
*[[https://ttsmaker.com/|TTS Maker]] - A Webservice to create short audio sequences in multiple languages , from various voices, from text. | *[[https://ttsmaker.com/|TTS Maker]] - A Webservice to create short audio sequences in multiple languages , from various voices, from text. |
*[[https://pixabay.com/|Pixabay]] - Royalty Free Content | *[[https://pixabay.com/|Pixabay]] - Royalty Free Content |
| *[[https://ollama.com/|Ollama LLM System]] - An easy-to-set-up framework to run stuff like ChatGPT locally. Ideal for coding, runs in a shell |
| *[[https://www.nomic.ai/gpt4all|GPT4All LLM System]] - An easy to set-up GUI framework to run stuff like ChatGPT locally. Can integrate local documents, thus ideal for storywriting, writing documentation, creating digests and assisting with filling out forms. Has a nice UI. |
| *[[https://www.youtube.com/watch?v=iwWoXMWzC_c|UV-Mapping for Blender HowTo]] - Explains how to do UVMapping on 3d Models in Blender - Required for the following entry! |
| *[[https://www.youtube.com/watch?v=8_apXIn0g5w|UCUPaint for Blender HowTo]] - Explains how to use Blender and a Plugin to paint 3d models |
| *[[https://static.makehumancommunity.org/|MakeHuman Community]] - Toolkit / Utility for use with Blender to create SL/OpenSimulator conformant avatars and components such as clothing |
| *[[https://www.krea.ai/|Krea.AI - Enhancer]] - AI-based visual utility website, which we consider useful for tuning OpenSimulator screenshots of landscapes and humans. FAILS WITH NON-HUMANS! |
| *[[https://stableprojectorz.com/]] - Website & Video to learn making mesh clothes for SL and OS. |
| *[[https://wiki.osgrid.org/index.php/Main_Page|The OSGrid Wiki]] - The wiki for and about all things OSGrid and thus also OpenSim |
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