Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
avatars:avatars_shark [2025/05/10 13:47] – [Additional Components] kaahupahauavatars:avatars_shark [2025/05/10 13:47] (current) – [Upgrade Packages] kaahupahau
Line 43: Line 43:
 | V1.1 | Optimized release November 2023. Contains all mesh parts, several shape files, male and female skin, two packs with eyes from Aries Quitex and [SKS] Stellya respectively. | | V1.1 | Optimized release November 2023. Contains all mesh parts, several shape files, male and female skin, two packs with eyes from Aries Quitex and [SKS] Stellya respectively. |
 | V2.0 | Feature Complete Release January 2024. \\ Includes: Blinking Eyes, Talky Jaw, Sit-Scripted Tail. \\ Streamlined packaging process. \\ Additional / fixed textures will be released here and maybe as new avatars in OpenSim.   | | V2.0 | Feature Complete Release January 2024. \\ Includes: Blinking Eyes, Talky Jaw, Sit-Scripted Tail. \\ Streamlined packaging process. \\ Additional / fixed textures will be released here and maybe as new avatars in OpenSim.   |
-===== Upgrade Packages =====+===== Additional Components ===== 
 + 
 +^ Creator ^  ZIP-Archive / Information 
 +^ Xentor.Antarix (OS ; furry-world.de)| BlinkyEyes Component \\ Available only In-World | 
 +^ Unknown, Opensource | {{ :avatars:talkjaw.zip |Jawtalk Script}} \\ Should be integrated into a transparent boulder or cylinder serving as rotation point for the jaw | 
 +^ Unknown, Opensource | {{ :avatars:tail_auto_rotate.zip |TailSit Script}}  \\ Should be integrated into a boulder serving as rotation point for the tail | 
  
-To help people that got older avatar packages or got their avatar pre-assembled from a friend, we deploy optional upgrades in their own boxes. These packages should be located at our main distribution locations, first of all Shork Island in OpenSim.  Their hover text and object name should carry the keyword "Shark Avatar" or "Shork Shark" somewhere as a loose indicator. 
-Also, this will be the way we deploy upgrade components until we get to our v2.0 main avatar package milestone (see above). 
  
 ====== Ironwood Shark Avatars ====== ====== Ironwood Shark Avatars ======
Last modified: le 2025/05/10 13:47