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+ | Note:\\ | ||
+ | - This page is rated " | ||
+ | - Pages beginning with " | ||
+ | - All other pages located under the Shork Industries" | ||
+ | - Treat all pages outside the Shork Industries" | ||
+ | ====== Shark Avatar ====== | ||
+ | |||
+ | The following people helped create the Shark avatars:\\ | ||
+ | |||
+ | **Creating Artist:**\\ | ||
+ | Ironwood115 @ Discord\\ | ||
+ | [[https:// | ||
+ | |||
+ | **Commissioning Party:**\\ | ||
+ | The "Shork Icecream Cafe" Group:\\ | ||
+ | aries_quitex @ Discord\\ | ||
+ | Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL \\ | ||
+ | Vixy Sharpfang @ Kitely \\ | ||
+ | Nichelle Valois @ OpenSim \\ | ||
+ | |||
+ | **Additional Features & Functions: | ||
+ | OpenSim Exclusive: Blinking Eyes: Xentor Antarix @ OpenSim\\ | ||
+ | OpenSim Exclusive: Shape File: Curvy Sharkess - Jessica Diamon @ osgrid \\ | ||
+ | UV Maps: Caninye Resident @ Second Life\\ | ||
+ | For further entries, check the Components segment further down, where the creators are listed with their creations. | ||
+ | |||
+ | ===== Package forms ===== | ||
+ | |||
+ | ^Keyword ^ Contents ^ | ||
+ | |Boxed | Contains male and female avatar plus additional material. Usually a box or chest in shape, which needs unpacking. | | ||
+ | |Female | Contains a female shark avatar, directly wearable. Usually | ||
+ | |Male | Contains a male shark avatar, directly wearable. Usually | ||
+ | |||
+ | ===== Versioning Information ===== | ||
+ | |||
+ | ^ Version ^ Contents | ||
+ | | V0.x | Prerelease versions. Handed out to artists and and a few others to help design the initial skin and shape file sets. Contains all mesh files. | | ||
+ | | V1.0 | Initial release September 2023. Contains per default the head, jaw, a pair of eyes, skin, male and female shape files, two tails and the non-notched fins for arms and back. During deployment the notched fins ( Earfins, back and arms ) were added, but there might be some packets out in the wild still missing them. | | ||
+ | | V1.1 | Optimized release November 2023. Contains all mesh parts, several shape files, male and female skin, two packs with eyes from Aries Quitex and [SKS] Stellya respectively. | | ||
+ | | V2.0 | Feature Complete Release January 2024. \\ Includes: Blinking Eyes, Talky Jaw, Sit-Scripted Tail. \\ Streamlined packaging process. \\ Additional / fixed textures will be released here and maybe as new avatars in OpenSim. | ||
+ | ===== Upgrade Packages ===== | ||
+ | |||
+ | To help people that got older avatar packages or got their avatar pre-assembled from a friend, we deploy optional upgrades in their own boxes. These packages should be located at our main distribution locations, first of all Shork Island in OpenSim. | ||
+ | Also, this will be the way we deploy upgrade components until we get to our v2.0 main avatar package milestone (see above). | ||
+ | |||
+ | ===== Shark Avatar Components ===== | ||
+ | |||
+ | ==== Mesh Components and UV Maps ==== | ||
+ | |||
+ | To import the meshes correctly into OpenSim / Second Life, you need to select the following import settings:\\ | ||
+ | {{ : | ||
+ | The UV Maps can be used as a transparent overlay to create your own individualized Skins.\\ | ||
+ | \\ | ||
+ | Or in List form:\\ | ||
+ | * Model Name: Give each component a meaningful name. Their internal names just aren't meaningful. | ||
+ | * Tab " | ||
+ | * Tab " | ||
+ | |||
+ | ^ Type / Creator ^ ZIP-Archive | ||
+ | ^ Mesh Component by Ironwood115 (Discord) | {{ : | ||
+ | ^ UV Map by Caninye (SL/ | ||
+ | |||
+ | |||
+ | ==== Textures ==== | ||
+ | |||
+ | As a note on the eye textures: \\ | ||
+ | After uploading an eye texture, applying it to an eye of a Shork avatar needs one adjustment: | ||
+ | {{ : | ||
+ | In the Texture tab of the Edit window, | ||
+ | Again, it just works best this way. When you want a different effect or create your own eye textures, play with these values to find your desired effect.\\ | ||
+ | Also remember that, when designing your own eyes for a Shork Shark, the vertical pupil on the avatar needs the texture to have the pupil horizontally. It rotates by 90°, but given we put a lot of effort into the eyes by the time we realized our error, the group decided to leave it as a quirk. | ||
+ | |||
+ | ^ Creator ^ Preview ^ ZIP-Archive | ||
+ | ^ Juancho Renfold (SL) | | {{ : | ||
+ | ^ Juancho Renfold (SL) | Specialty Version | {{ : | ||
+ | ^Neriati / Bambithedeer (SL) | | {{ : | ||
+ | ^ aries_quitex (Discord) | | {{ : | ||
+ | ^ aries_quitex (Discord) | | {{ : | ||
+ | ^ aries_quitex (Discord) | | {{ : | ||
+ | ^ aries_quitex (Discord) | | {{ : | ||
+ | ^ aries_quitex (Discord) | {{ : | ||
+ | ^ [SKS] Stellya / Myra Green (OS) | {{: | ||
+ | ^[SKS] Stellya | ||
+ | ^[SKS] Stellya / Myra Green (OS) | {{: | ||
+ | ^[SKS] Stellya / Myra Green (OS) | | {{ : | ||
+ | |||
+ | Go there for => [[: | ||
+ | |||
+ | ==== Additional Components ==== | ||
+ | |||
+ | ^ Creator ^ ZIP-Archive / Information | ||
+ | ^ Xentor.Antarix (OS ; furry-world.de)| BlinkyEyes Component \\ Available only In-World | | ||
+ | ^ Unknown, Opensource | {{ : | ||
+ | ^ Unknown, Opensource | {{ : | ||
+ | |||
+ | |||
+ | ===== Disclaimer: Admiring Sharks Alert ===== | ||
+ | |||
+ | |||
+ | Using Shork products and services may lead to an uncontrollable appreciation for sharks. Side effects may include a heightened sense of admiration for their sleek and powerful design, an increased interest in marine life, and an overwhelming desire to protect ocean ecosystems. You might find yourself daydreaming about the graceful movements of these magnificent creatures and developing a strong affinity for shark-related puns. Embrace the Shork Lifestyle responsibly, |
Last modified: le 2024/03/30 00:26