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avatars:avatars_dragon [2024/04/09 21:21] – [Dragon Avatar] kaahupahauavatars:avatars_dragon [2024/04/09 21:58] (current) – [Dragon Avatar] kaahupahau
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 **Note:** \\ **Note:** \\
-The Shork Industries Dragon Avatar is a simplified SL/OpenSim version of one of Silverims commercial dragon models. The particular model that inspired it you can buy on Gumroad for posing for images, 3D printing and other things.\\  +The Shork Industries Dragon Avatar is a simplified SL/OpenSim version of one of Silverims commercial dragon models. The particular model that it is derived from you can buy on Gumroad for posing for images, 3D printing and other things.\\  
-You get it here: [[https://3dspigeon.gumroad.com/l/lightfury?layout=profile|Light Dragon]] \\ +The original version of the avatar you get here: [[https://3dspigeon.gumroad.com/l/lightfury?layout=profile|Light Fury Dragon]] \\ 
 +|  {{ :avatars:9_sfw.jpg?direct&200 |}}  |   {{ :avatars:4_sfw.jpg?direct&200 |}}    {{ :avatars:1_sfw.jpg?direct&200 |}}  | 
 +It comes fully rigged and with a multitude of goodies, such as facial expressions. 
  
 **Commissioning Party:**\\ **Commissioning Party:**\\
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 Upgrade Packages are not planned. If needed, a newer version of the dragon avatar is planned to be deployed.  Upgrade Packages are not planned. If needed, a newer version of the dragon avatar is planned to be deployed. 
  
-===== Shark Avatar Components =====+===== Dragon Avatar Components =====
  
 ==== Mesh Components and UV Maps ==== ==== Mesh Components and UV Maps ====
  
-To import the mesh master component correctly into OpenSim / Second Life,  you need to select the following import settings:\\ +WIP
-{{ :avatars:shork_import_settings.jpg?nolink| Mesh component import settings for OpenSim}} \\ +
-The UV Maps can be used as a transparent overlay to create your own individualized Skins.\\ +
-\\ +
-Or in List form:\\ +
-  * Model Name: This is the default name for the mesh master component. +
-  * Tab "Upload Options": Scale: Default Scaling factor is 1 .  +
-  * Tab "Upload Options": Checkbox "Include textures": Per default, we marked the tickbox. Seriously, none of us knows what actually happens when we do not select it other than that we get white instead of black default meshes in the end. We got that one from a Youtube Video on how to import mesh into Second Life.  +
-  * Tab +
  
-After uploading the mesh master component, rez it in-world. Edit and then "Unlink" it. Now rename each individual component, apply their textures, then take the components. +After uploading the mesh component, rez it in-world. Edit and then "Unlink" it. Now rename each individual component, apply their textures, then take the components.
-Attach them to the following points: \\ +
  
-^ Type / Creator ^  ZIP-Archive  ^ 
-^ Mesh Component by \\ Silverim @ FA \\ 3dspigeon @ Gumroad) | {{ :avatars:dragon_mesh.zip |Dragon Mesh}} | 
-^ UV Map   | {{ :avatars:dragon_uv_maps.zip |Dragon Mesh UV Maps}} |  
  
 +^ Type / Creator ^  ZIP-Archive  ^
 +^ Mesh Component by \\ Silverim @ FA \\ 3dspigeon @ Gumroad | {{ :avatars:silverim_dragon_pack.zip |Dragon Mesh Package}} |
 +^ UV Map \\ by Caninye @ SL & OSGrid   | {{ :avatars:dragon_uv_maps.zip |Dragon Mesh UV Maps}} | 
 +^ Alpha Layer \\ by Kaahupahau @ SL & OSGrid   | {{ :avatars:dragon_alpha.zip |Dragon Alpha Layers}} | 
  
 ==== Textures ==== ==== Textures ====
  
 ^ Creator ^ Preview ^ ZIP-Archive  ^ ^ Creator ^ Preview ^ ZIP-Archive  ^
-^ Silverim (FA/Gumroad)    | {{ :avatars:dragon_white_pg.zip |White Dragon}} \\ Mesh components repackaged, repaired and resized by Yenye Neema SL |+^ Silverim FA \\ 3dspigeon @ Gumroad | {{ :avatars:silverim_light_dragoness.png?nolink&200 |}} | {{ :avatars:light_dragon.zip |Light Dragon}} 
 +^ Silverim @ FA \\ 3dspigeon Gumroad  | {{ :avatars:silverim_dark_dragon.png?nolink&200 |}}  | {{ :avatars:dark_dragon.zip |Dark Dragon}}  |
  
  
-Go there for => [[:avatars:textures_adult_shark|Shark Adult Textures]] 
  
 ==== Additional Components ==== ==== Additional Components ====
Last modified: le 2024/04/09 21:21