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avatars:avatars [2024/04/03 21:03] – [Dragon Avatar] kaahupahau | avatars:avatars [2024/04/30 21:50] (current) – [Bunny Avatar] kaahupahau | ||
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Instead something useful for when you work with the Shork avatars or one day your own components: | Instead something useful for when you work with the Shork avatars or one day your own components: | ||
- | To import the meshes correctly into OpenSim / Second Life, you need to select | + | To import the meshes correctly into OpenSim / Second Life, you sometimes might have change |
{{ : | {{ : | ||
- | Our models | + | Our first models |
- | When you modify | + | By now, we try to prepare |
- | For beginners we recommend to use the scaling factor 10, but when you know what you are doing and why, you can change | + | |
- | So, as a summary in List form:\\ | + | Other steps typically include:\\ |
- | * Model Name: Give each component a meaningful name. Their internal names just aren't meaningful. | + | * Model Name: Give each component a meaningful name. Their internal names just aren't meaningful. When it is a complete avatar pack, i.e. several components in one package, you have to rename the parts when you " |
- | * Tab " | + | * Tab " |
- | * Tab " | + | * Tab " |
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{{ : | {{ : | ||
In the Texture tab of the Edit window, | In the Texture tab of the Edit window, | ||
- | Again, it just works best this way. When you want a different effect or create your own eye textures, play with these values to find your desired effect. | + | Again, it just works best this way. When you want a different effect or create your own eye textures, play with these values to find your desired effect.\\ |
+ | And yes, it is like this because we somehow made an error and gave up trying to fix it in March 2024. Rotating the image is easy enough and just works. | ||
==== Facial Expressions System ==== | ==== Facial Expressions System ==== | ||
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* [[https:// | * [[https:// | ||
+ | Note: The Expression system is currently only available in OpenSim. | ||
---- | ---- | ||
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Features: Blinking eyes, swishing tail, talking jaw\\ | Features: Blinking eyes, swishing tail, talking jaw\\ | ||
- | ==== Big Cat Avatar | + | ==== Big Cat Avatars |
[[: | [[: | ||
- | Status: | + | Status: |
- | Primary Creator(s): | + | Primary Creator(s): |
+ | Lion Avatar | ||
Secondary Creator(s): \\ | Secondary Creator(s): \\ | ||
Commissioning party: aries_quitex @ Discord, Yavannah Halostar @ OpenSim, Kaahupahau Sharpfang @ OpenSim\\ | Commissioning party: aries_quitex @ Discord, Yavannah Halostar @ OpenSim, Kaahupahau Sharpfang @ OpenSim\\ | ||
- | Features: Full Perm, UV Maps, easy to mod; moving eyes, different sets of tails for different poses. | + | Features: Full Perm, UV Maps, easy to mod; moving eyes, different sets of tails for different poses. TalkJaw script, Blinking eyes \\ |
Desired, but missing features: tail animation, | Desired, but missing features: tail animation, | ||
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==== Dragon Avatar ==== | ==== Dragon Avatar ==== | ||
[[: | [[: | ||
- | Status: | + | Status: |
Primary Creator(s): [[https:// | Primary Creator(s): [[https:// | ||
- | Commissioning party: Aries @ FA ; Nichelle Valois @ OSGrid ; Ralgar Snowflake @ Kik \\ | + | Commissioning party: Aries @ FA ; Nichelle Valois @ OSGrid ; Ralgar Snowflake @ Kik \\ |
- | Features:Talking jaw, blinking | + | Features: |
==== Crocodile Avatar ==== | ==== Crocodile Avatar ==== | ||
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==== Bunny Avatar ==== | ==== Bunny Avatar ==== | ||
[[: | [[: | ||
+ | Status: \\ | ||
+ | Primary Creator(s): | ||
+ | Commissioning party:\\ | ||
+ | Features:\\ | ||
+ | |||
+ | |||
+ | ==== Equine Avatar ==== | ||
+ | [[: | ||
Status: \\ | Status: \\ | ||
Primary Creator(s): | Primary Creator(s): |
Last modified: le 2024/04/03 21:03