Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| avatars:avatar_equine [2025/03/02 11:45] – kaahupahau | avatars:avatar_equine [2025/05/04 16:58] (current) – [Mesh Components and UV Maps for Zebra avatars] kaahupahau | ||
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| ====== Horse Avatar ====== | ====== Horse Avatar ====== | ||
| + | |||
| + | Reference images: | ||
| + | |||
| + | | {{ : | ||
| The following people helped create the Horse avatars:\\ | The following people helped create the Horse avatars:\\ | ||
| **Creating Artist:**\\ | **Creating Artist:**\\ | ||
| + | Mesh Components and Textures: Danny Nordowl \\ | ||
| + | https:// | ||
| + | https:// | ||
| **Commissioning Party:**\\ | **Commissioning Party:**\\ | ||
| Line 61: | Line 67: | ||
| ^ Type ^ Creator ^ ZIP-Archive | ^ Type ^ Creator ^ ZIP-Archive | ||
| | Horse ^ ^ | | Horse ^ ^ | ||
| - | ^ Mesh Files | by < | + | ^ Mesh Files | by < |
| ^ UV Map | by < | ^ UV Map | by < | ||
| ^ Alpha Layer | by < | ^ Alpha Layer | by < | ||
| Line 73: | Line 79: | ||
| - | ===== Zebra ===== | + | ====== Zebra |
| + | Reference Images: | ||
| + | |||
| + | | {{ : | ||
| The following people helped create the Zebra avatars:\\ | The following people helped create the Zebra avatars:\\ | ||
| **Creating Artist:**\\ | **Creating Artist:**\\ | ||
| + | Mesh Components and Textures: Danny Nordowl \\ | ||
| + | https:// | ||
| + | https:// | ||
| **Commissioning Party:**\\ | **Commissioning Party:**\\ | ||
| Line 89: | Line 100: | ||
| For further entries, check the Components segment further down, where the creators are listed with their creations. | For further entries, check the Components segment further down, where the creators are listed with their creations. | ||
| + | ===== Mesh Components and UV Maps for Zebra avatars ===== | ||
| - | ==== Textures ==== | + | The Mesh components are the parts that are tacked on to a human base avatar and are identical for all horse avatars.\\ |
| + | The UV Maps can be used as a transparent overlay to create your own individualized Skins, alpha layers and BOM style clothes.\\ | ||
| + | The human body UV Map you can download from [[https:// | ||
| - | ^ Race ^ Creator ^ ZIP-Archive | + | ^ Type ^ Creator ^ ZIP-Archive |
| - | ^ Golden Retriever | < | + | | Zebra ^ |
| - | ^ German Sheperd | + | ^ Mesh Files | by <Artist>< |
| - | ^ Dalmatian | + | ^ UV Map | by <Artist>< |
| - | ^ Husky / Malamute| <Creator> \\ < | + | ^ Alpha Layer | by <Artist>< |
| - | ==== Additional Components | + | ===== Zebra Textures |
| - | + | ||
| - | ^ Creator ^ ZIP-Archive / Information | + | |
| - | ^ Unknown, Opensource | {{ : | + | |
| - | ^ Unknown, Opensource | {{ : | + | |
| - | + | ||
| - | ==== Reusing Shark Avatar Eyes ==== | + | |
| - | To reuse Shork Shark Eyes, Aries Toony or [SKS] HD ones in-world, | + | |
| - | ^Eye ^ Settings ^ Value ^ | + | |
| - | | Right | Position | < | + | |
| - | |::: | Size | < | + | |
| - | |::: | Rotation | < | + | |
| - | | Left | Position | < | + | |
| - | |::: | Size | < | + | |
| - | |::: | Rotation | < | + | |
| - | + | ||
| - | Alternatively create boulders with the parameters stated above, download the eye-texture pack from the Shark avatar page, select the texture and apply the texture of your choice to the newly made eyes. \\ | + | |
| - | Remember to scale the texture for the eyes to horizontal 1 and vertical 2 - but you're welcome to experiment, rotating the texture might look funky!\\ | + | |
| - | {{ : | + | |
| + | ^ Race ^ Creator ^ ZIP-Archive | ||
| + | ^ Zebra | < | ||
Last modified: le 2025/03/02 11:45
