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avatars:avatar_equine [2025/03/02 11:45] kaahupahauavatars:avatar_equine [2026/06/13 21:13] (current) – [Pony Textures] kaahupahau
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 We scaled down the in-world avatars to about 85% of the source file sizes. We scaled down the in-world avatars to about 85% of the source file sizes.
  
-====== Horse  Avatar ======+====== Danny Nordowl Horse  Avatar ====== 
 + 
 +Reference images: 
 + 
 +| {{ :avatars:male_horse.png?nolink&400 |}} | {{ :avatars:female_horse.png?nolink&400 |}} |
  
 The following people helped create the Horse avatars:\\ The following people helped create the Horse avatars:\\
  
 **Creating Artist:**\\ **Creating Artist:**\\
 +Mesh Components and Textures: Danny Nordowl \\ 
 +https://www.fiverr.com/danny_nordowl\\ 
 +https://www.artstation.com/hope_pepper\\
  
 **Commissioning Party:**\\ **Commissioning Party:**\\
Line 60: Line 66:
  
 ^ Type ^ Creator ^  ZIP-Archive  ^ ^ Type ^ Creator ^  ZIP-Archive  ^
-| Horse ^  ^   +| Horse ^  ^ {{ :avatars:horse-blend.zip |}} ^ 
- Mesh Files | by <Artist><Contact>Zip-Archive |+^ Mesh Files | by <Artist><Contact>{{ :avatars:horsedae.rar |DAE Files} | 
 +^ FBX Files | by <Artist><Contact> | {{ :avatars:horsefbx.rar |FBX Files}} |
 ^ UV Map | by <Artist><Contact>  | Zip Archive |  ^ UV Map | by <Artist><Contact>  | Zip Archive | 
 ^ Alpha Layer | by <Artist><Contact>  | Zip Archive |  ^ Alpha Layer | by <Artist><Contact>  | Zip Archive | 
Line 68: Line 75:
  
 ^ Race ^ Creator ^  ZIP-Archive  ^ ^ Race ^ Creator ^  ZIP-Archive  ^
-^ Black Horse | <Creator> \\ <Contact> | Default Black Horse | +^ Black Horse | <Creator> \\ <Contact> | {{ :avatars:textures-horse.rar |Default Black Horse}} 
  
  
  
  
-===== Zebra =====+====== Danny Nordowl Zebra  Avatar ======
  
 +Reference Images:
 +
 +| {{ :avatars:male_zebra.png?nolink&400 |}} | {{ :avatars:female_zebra.png?nolink&400 |}} |
  
 The following people helped create the Zebra avatars:\\ The following people helped create the Zebra avatars:\\
  
 **Creating Artist:**\\ **Creating Artist:**\\
 +Mesh Components and Textures: Danny Nordowl \\
 +https://www.fiverr.com/danny_nordowl\\
 +https://www.artstation.com/hope_pepper\\
  
 +**Commissioning Party:**\\
 +The "Shork Icecream Cafe" Group:\\
 +Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL \\
 +
 +
 +**Additional Features & Functions:**\\
 +For further entries, check the Components segment further down, where the creators are listed with their creations.
 +
 +===== Mesh Components and UV Maps for Zebra avatars =====
 +
 +The Mesh components are the parts that are tacked on to a human base avatar and are identical for all horse avatars.\\
 +The UV Maps can be used as a transparent overlay to create your own individualized Skins, alpha layers and BOM style clothes.\\
 +The human body UV Map you can download from [[https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html|Robinwood's SL Tutorials]] .\\
 +
 +^ Type ^ Creator ^  ZIP-Archive  ^
 +| Zebra ^ Danny Nordowl ^ {{ :avatars:zebra_blend.zip |}} ^
 +^ Mesh Files | by Danny Nordowl | {{ :avatars:zebradae.rar |DAE Files}} |
 +^ FBX Files | by Danny Nordowl | {{ :avatars:zebrafbx.rar |FBX Files}} |
 +^ UV Map | by <Artist><Contact>  | Zip Archive | 
 +^ Alpha Layer | by <Artist><Contact>  | Zip Archive | 
 +
 +===== Zebra Textures =====
 +
 +^ Race ^ Creator ^  ZIP-Archive  ^
 +^ Zebra | Danny Nordowl \\ Fiverr | {{ :avatars:textures-zebra.rar |Default Zebra}} | 
 +
 +
 +
 +====== Largo Toonz Horse  Avatar ======
 +
 +Reference images:
 +
 +|    |
 +
 +The following people helped create the Horse avatars:\\
 +
 +**Creating Artist:**\\
 +Mesh Components and Textures: Largo Toonz\\
 +https://www.fiverr.com/fadlipramudana \\
  
 **Commissioning Party:**\\ **Commissioning Party:**\\
Line 89: Line 141:
 For further entries, check the Components segment further down, where the creators are listed with their creations. For further entries, check the Components segment further down, where the creators are listed with their creations.
  
 +===== Mesh Components and UV Maps for horse avatars =====
  
-==== Textures ====+The Mesh components are the parts that are tacked on to a human base avatar and are identical for all horse avatars.\\ 
 +The UV Maps can be used as a transparent overlay to create your own individualized Skins, alpha layers and BOM style clothes.\\ 
 +The human body UV Map you can download from [[https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html|Robinwood's SL Tutorials]] .\\ 
 + 
 +^ Type ^ Creator ^  ZIP-Archive 
 +| Horse ^  ^  ^ 
 +^ Mesh Files | by <Artist><Contact> |   | 
 +^ FBX Files | by <Artist><Contact> |  | 
 +^ UV Map | by <Artist><Contact>  | Zip Archive |  
 +^ Alpha Layer | by <Artist><Contact>  | Zip Archive |  
 + 
 +===== Horse Textures =====
  
 ^ Race ^ Creator ^  ZIP-Archive  ^ ^ Race ^ Creator ^  ZIP-Archive  ^
-Golden Retriever | <Creator> \\ <Contact>Default Golden Retriever |  +Horse | <Creator> \\ <Contact> |  | 
-^ German Sheperd | <Creator> \\ <Contact> | Default German Sheperd  |  +
-^ Dalmatian | <Creator> \\ <Contact> | Default Dalmatian |  +
-^ Husky / Malamute| <Creator> \\ <Contact> | Default Husky / Malamute +
  
-==== Additional Components ==== 
  
-^ Creator ^  ZIP-Archive / Information  ^ 
-^ Unknown, Opensource | {{ :avatars:talkjaw.zip |Jawtalk Script}} \\ Should be integrated into a transparent boulder or cylinder serving as rotation point for the jaw | 
-^ Unknown, Opensource | {{ :avatars:tail_auto_rotate.zip |TailSit Script}}  \\ Should be integrated into a boulder serving as rotation point for the tail | 
  
-==== Reusing Shark Avatar Eyes ==== 
-To reuse Shork Shark Eyes, Aries Toony or [SKS] HD ones in-world,  equip (a renamed copy of) the eyes and apply the following  settings in the "Object" tab: 
-^Eye ^ Settings ^ Value ^ 
-| Right | Position | <0.00000, 0.00000, 0.00000> | 
-|::: | Size | <0.06000, 0.06000, 0.06000> | 
-|::: | Rotation | <270.00000, 20.00000, 90.00000> 
-| Left | Position | <0.00000, 0.00000, 0.00000> | 
-|::: | Size | <0.06000, 0.06000, 0.06000> | 
-|::: | Rotation | <270.00000, 340.00000, 90.00000> 
  
-Alternatively create boulders with the parameters stated above, download the eye-texture pack from the Shark avatar page, select the texture and apply the texture of your choice to the newly made eyes. \\ +====== Largo Toonz Zebra  Avatar ======
-Remember to scale the texture for the eyes to horizontal 1 and vertical 2 - but you're welcome to experiment, rotating the texture might look funky!\\ +
-{{ :avatars:shark_eye_texture_scaling.png?nolink |}}+
  
 +Reference Images:
 +
 +|  |  |
 +
 +The following people helped create the Zebra avatars:\\
 +
 +**Creating Artist:**\\
 +**Creating Artist:**\\
 +Mesh Components and Textures: Largo Toonz\
 +https://www.fiverr.com/fadlipramudana \\
 +
 +**Commissioning Party:**\\
 +The "Shork Icecream Cafe" Group:\\
 + \\
 +
 +
 +**Additional Features & Functions:**\\
 +For further entries, check the Components segment further down, where the creators are listed with their creations.
 +
 +===== Mesh Components and UV Maps for Zebra avatars =====
 +
 +The Mesh components are the parts that are tacked on to a human base avatar and are identical for all horse avatars.\\
 +The UV Maps can be used as a transparent overlay to create your own individualized Skins, alpha layers and BOM style clothes.\\
 +The human body UV Map you can download from [[https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html|Robinwood's SL Tutorials]] .\\
 +
 +^ Type ^ Creator ^  ZIP-Archive  ^
 +| Zebra ^ Danny Nordowl ^ {{ :avatars:zebra_blend.zip |}} ^
 +^ Mesh Files | by Danny Nordowl | {{ :avatars:zebradae.rar |DAE Files}} |
 +^ FBX Files | by Danny Nordowl | {{ :avatars:zebrafbx.rar |FBX Files}} |
 +^ UV Map | by <Artist><Contact>  | Zip Archive | 
 +^ Alpha Layer | by <Artist><Contact>  | Zip Archive | 
 +
 +===== Zebra Textures =====
 +
 +^ Race ^ Creator ^  ZIP-Archive  ^
 +^ Zebra | Danny Nordowl \\ Fiverr | {{ :avatars:textures-zebra.rar |Default Zebra}} | 
  
  
Last modified: le 2025/03/02 11:45