Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| avatars:avatar_equine [2025/03/02 11:45] – kaahupahau | avatars:avatar_equine [2026/06/13 21:13] (current) – [Pony Textures] kaahupahau | ||
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| We scaled down the in-world avatars to about 85% of the source file sizes. | We scaled down the in-world avatars to about 85% of the source file sizes. | ||
| - | ====== Horse Avatar ====== | + | ====== |
| + | |||
| + | Reference images: | ||
| + | |||
| + | | {{ : | ||
| The following people helped create the Horse avatars:\\ | The following people helped create the Horse avatars:\\ | ||
| **Creating Artist:**\\ | **Creating Artist:**\\ | ||
| + | Mesh Components and Textures: Danny Nordowl \\ | ||
| + | https:// | ||
| + | https:// | ||
| **Commissioning Party:**\\ | **Commissioning Party:**\\ | ||
| Line 60: | Line 66: | ||
| ^ Type ^ Creator ^ ZIP-Archive | ^ Type ^ Creator ^ ZIP-Archive | ||
| - | | Horse ^ ^ | + | | Horse ^ ^ {{ : |
| - | ^ Mesh Files | by < | + | ^ Mesh Files | by < |
| + | ^ FBX Files | by < | ||
| ^ UV Map | by < | ^ UV Map | by < | ||
| ^ Alpha Layer | by < | ^ Alpha Layer | by < | ||
| Line 68: | Line 75: | ||
| ^ Race ^ Creator ^ ZIP-Archive | ^ Race ^ Creator ^ ZIP-Archive | ||
| - | ^ Black Horse | < | + | ^ Black Horse | < |
| - | ===== Zebra ===== | + | ====== Danny Nordowl |
| + | Reference Images: | ||
| + | |||
| + | | {{ : | ||
| The following people helped create the Zebra avatars:\\ | The following people helped create the Zebra avatars:\\ | ||
| **Creating Artist:**\\ | **Creating Artist:**\\ | ||
| + | Mesh Components and Textures: Danny Nordowl \\ | ||
| + | https:// | ||
| + | https:// | ||
| + | **Commissioning Party:**\\ | ||
| + | The "Shork Icecream Cafe" Group:\\ | ||
| + | Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL \\ | ||
| + | |||
| + | |||
| + | **Additional Features & Functions: | ||
| + | For further entries, check the Components segment further down, where the creators are listed with their creations. | ||
| + | |||
| + | ===== Mesh Components and UV Maps for Zebra avatars ===== | ||
| + | |||
| + | The Mesh components are the parts that are tacked on to a human base avatar and are identical for all horse avatars.\\ | ||
| + | The UV Maps can be used as a transparent overlay to create your own individualized Skins, alpha layers and BOM style clothes.\\ | ||
| + | The human body UV Map you can download from [[https:// | ||
| + | |||
| + | ^ Type ^ Creator ^ ZIP-Archive | ||
| + | | Zebra ^ Danny Nordowl ^ {{ : | ||
| + | ^ Mesh Files | by Danny Nordowl | {{ : | ||
| + | ^ FBX Files | by Danny Nordowl | {{ : | ||
| + | ^ UV Map | by < | ||
| + | ^ Alpha Layer | by < | ||
| + | |||
| + | ===== Zebra Textures ===== | ||
| + | |||
| + | ^ Race ^ Creator ^ ZIP-Archive | ||
| + | ^ Zebra | Danny Nordowl \\ Fiverr | {{ : | ||
| + | |||
| + | |||
| + | |||
| + | ====== Largo Toonz Horse Avatar ====== | ||
| + | |||
| + | Reference images: | ||
| + | |||
| + | | | ||
| + | |||
| + | The following people helped create the Horse avatars:\\ | ||
| + | |||
| + | **Creating Artist:**\\ | ||
| + | Mesh Components and Textures: Largo Toonz\\ | ||
| + | https:// | ||
| **Commissioning Party:**\\ | **Commissioning Party:**\\ | ||
| Line 89: | Line 141: | ||
| For further entries, check the Components segment further down, where the creators are listed with their creations. | For further entries, check the Components segment further down, where the creators are listed with their creations. | ||
| + | ===== Mesh Components and UV Maps for horse avatars ===== | ||
| - | ==== Textures ==== | + | The Mesh components are the parts that are tacked on to a human base avatar and are identical for all horse avatars.\\ |
| + | The UV Maps can be used as a transparent overlay to create your own individualized Skins, alpha layers and BOM style clothes.\\ | ||
| + | The human body UV Map you can download from [[https:// | ||
| + | |||
| + | ^ Type ^ Creator ^ ZIP-Archive | ||
| + | | Horse ^ ^ ^ | ||
| + | ^ Mesh Files | by < | ||
| + | ^ FBX Files | by < | ||
| + | ^ UV Map | by < | ||
| + | ^ Alpha Layer | by < | ||
| + | |||
| + | ===== Horse Textures | ||
| ^ Race ^ Creator ^ ZIP-Archive | ^ Race ^ Creator ^ ZIP-Archive | ||
| - | ^ Golden Retriever | + | ^ Horse | < |
| - | ^ German Sheperd | < | + | |
| - | ^ Dalmatian | < | + | |
| - | ^ Husky / Malamute| < | + | |
| - | ==== Additional Components ==== | ||
| - | ^ Creator ^ ZIP-Archive / Information | ||
| - | ^ Unknown, Opensource | {{ : | ||
| - | ^ Unknown, Opensource | {{ : | ||
| - | ==== Reusing Shark Avatar Eyes ==== | ||
| - | To reuse Shork Shark Eyes, Aries Toony or [SKS] HD ones in-world, | ||
| - | ^Eye ^ Settings ^ Value ^ | ||
| - | | Right | Position | < | ||
| - | |::: | Size | < | ||
| - | |::: | Rotation | < | ||
| - | | Left | Position | < | ||
| - | |::: | Size | < | ||
| - | |::: | Rotation | < | ||
| - | Alternatively create boulders with the parameters stated above, download the eye-texture pack from the Shark avatar page, select the texture and apply the texture of your choice to the newly made eyes. \\ | + | ====== Largo Toonz Zebra Avatar ====== |
| - | Remember to scale the texture for the eyes to horizontal 1 and vertical 2 - but you're welcome to experiment, rotating the texture might look funky!\\ | + | |
| - | {{ : | + | |
| + | Reference Images: | ||
| + | |||
| + | | | | | ||
| + | |||
| + | The following people helped create the Zebra avatars:\\ | ||
| + | |||
| + | **Creating Artist:**\\ | ||
| + | **Creating Artist:**\\ | ||
| + | Mesh Components and Textures: Largo Toonz\ | ||
| + | https:// | ||
| + | |||
| + | **Commissioning Party:**\\ | ||
| + | The "Shork Icecream Cafe" Group:\\ | ||
| + | \\ | ||
| + | |||
| + | |||
| + | **Additional Features & Functions: | ||
| + | For further entries, check the Components segment further down, where the creators are listed with their creations. | ||
| + | |||
| + | ===== Mesh Components and UV Maps for Zebra avatars ===== | ||
| + | |||
| + | The Mesh components are the parts that are tacked on to a human base avatar and are identical for all horse avatars.\\ | ||
| + | The UV Maps can be used as a transparent overlay to create your own individualized Skins, alpha layers and BOM style clothes.\\ | ||
| + | The human body UV Map you can download from [[https:// | ||
| + | |||
| + | ^ Type ^ Creator ^ ZIP-Archive | ||
| + | | Zebra ^ Danny Nordowl ^ {{ : | ||
| + | ^ Mesh Files | by Danny Nordowl | {{ : | ||
| + | ^ FBX Files | by Danny Nordowl | {{ : | ||
| + | ^ UV Map | by < | ||
| + | ^ Alpha Layer | by < | ||
| + | |||
| + | ===== Zebra Textures ===== | ||
| + | |||
| + | ^ Race ^ Creator ^ ZIP-Archive | ||
| + | ^ Zebra | Danny Nordowl \\ Fiverr | {{ : | ||
Last modified: le 2025/03/02 11:45
