Differences
This shows you the differences between two versions of the page.
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avatars:avatar_equine [2025/03/02 11:45] – kaahupahau | avatars:avatar_equine [2025/03/02 19:30] (current) – kaahupahau | ||
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- | ===== Zebra ===== | + | ====== Zebra |
The following people helped create the Zebra avatars:\\ | The following people helped create the Zebra avatars:\\ | ||
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For further entries, check the Components segment further down, where the creators are listed with their creations. | For further entries, check the Components segment further down, where the creators are listed with their creations. | ||
+ | ===== Mesh Components and UV Maps for Zebra avatars ===== | ||
- | ==== Textures ==== | + | The Mesh components are the parts that are tacked on to a human base avatar and are identical for all horse avatars.\\ |
+ | The UV Maps can be used as a transparent overlay to create your own individualized Skins, alpha layers and BOM style clothes.\\ | ||
+ | The human body UV Map you can download from [[https:// | ||
- | ^ Race ^ Creator ^ ZIP-Archive | + | ^ Type ^ Creator ^ ZIP-Archive |
- | ^ Golden Retriever | < | + | | Zebra ^ |
- | ^ German Sheperd | + | ^ Mesh Files | by <Artist>< |
- | ^ Dalmatian | + | ^ UV Map | by <Artist>< |
- | ^ Husky / Malamute| <Creator> \\ < | + | ^ Alpha Layer | by <Artist>< |
- | ==== Additional Components | + | ===== Zebra Textures |
- | + | ||
- | ^ Creator ^ ZIP-Archive / Information | + | |
- | ^ Unknown, Opensource | {{ : | + | |
- | ^ Unknown, Opensource | {{ : | + | |
- | + | ||
- | ==== Reusing Shark Avatar Eyes ==== | + | |
- | To reuse Shork Shark Eyes, Aries Toony or [SKS] HD ones in-world, | + | |
- | ^Eye ^ Settings ^ Value ^ | + | |
- | | Right | Position | < | + | |
- | |::: | Size | < | + | |
- | |::: | Rotation | < | + | |
- | | Left | Position | < | + | |
- | |::: | Size | < | + | |
- | |::: | Rotation | < | + | |
- | + | ||
- | Alternatively create boulders with the parameters stated above, download the eye-texture pack from the Shark avatar page, select the texture and apply the texture of your choice to the newly made eyes. \\ | + | |
- | Remember to scale the texture for the eyes to horizontal 1 and vertical 2 - but you're welcome to experiment, rotating the texture might look funky!\\ | + | |
- | {{ : | + | |
+ | ^ Race ^ Creator ^ ZIP-Archive | ||
+ | ^ Zebra | < | ||
Last modified: le 2025/03/02 11:45