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avatars:avatar_equine [2025/03/02 11:44] – created kaahupahauavatars:avatar_equine [2025/03/02 19:30] (current) kaahupahau
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   - All other pages located under the Shork Industries" / "Avatars" section are to be rated rated "Adult" unless stated differently in their header.   - All other pages located under the Shork Industries" / "Avatars" section are to be rated rated "Adult" unless stated differently in their header.
   - Treat all pages outside the Shork Industries" / "Avatars" section as "Adult" unless stated differently in their header. Viewers discretion is advised. \\   - Treat all pages outside the Shork Industries" / "Avatars" section as "Adult" unless stated differently in their header. Viewers discretion is advised. \\
 +
 ====== Equine Avatars ====== ====== Equine Avatars ======
  
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 We scaled down the in-world avatars to about 85% of the source file sizes. We scaled down the in-world avatars to about 85% of the source file sizes.
  
-====== Horse  Avatar Components ======+====== Horse  Avatar ======
  
 The following people helped create the Horse avatars:\\ The following people helped create the Horse avatars:\\
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-===== Zebra ===== +====== Zebra  Avatar ======
  
 The following people helped create the Zebra avatars:\\ The following people helped create the Zebra avatars:\\
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 For further entries, check the Components segment further down, where the creators are listed with their creations. For further entries, check the Components segment further down, where the creators are listed with their creations.
  
 +===== Mesh Components and UV Maps for Zebra avatars =====
  
-==== Textures ====+The Mesh components are the parts that are tacked on to a human base avatar and are identical for all horse avatars.\\ 
 +The UV Maps can be used as a transparent overlay to create your own individualized Skins, alpha layers and BOM style clothes.\\ 
 +The human body UV Map you can download from [[https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html|Robinwood's SL Tutorials]] .\\
  
-Race ^ Creator ^  ZIP-Archive +Type ^ Creator ^  ZIP-Archive 
-Golden Retriever | <Creator> \\ <Contact> | Default Golden Retriever |  +| Zebra  ^   
-German Sheperd | <Creator\\ <Contact>Default German Sheperd  |  + Mesh Files by <Artist><Contact>Zip-Archive 
-Dalmatian | <Creator\\ <Contact>Default Dalmatian |  +UV Map by <Artist><Contact>  Zip Archive |  
-Husky / Malamute| <Creator\\ <Contact>Default Husky / Malamute +Alpha Layer by <Artist><Contact>  Zip Archive 
  
-==== Additional Components ==== +===== Zebra Textures =====
- +
-^ Creator ^  ZIP-Archive / Information +
-^ Unknown, Opensource | {{ :avatars:talkjaw.zip |Jawtalk Script}} \\ Should be integrated into a transparent boulder or cylinder serving as rotation point for the jaw | +
-^ Unknown, Opensource | {{ :avatars:tail_auto_rotate.zip |TailSit Script}}  \\ Should be integrated into a boulder serving as rotation point for the tail | +
- +
-==== Reusing Shark Avatar Eyes ==== +
-To reuse Shork Shark Eyes, Aries Toony or [SKS] HD ones in-world,  equip (a renamed copy of) the eyes and apply the following  settings in the "Object" tab: +
-^Eye ^ Settings ^ Value ^ +
-| Right | Position | <0.00000, 0.00000, 0.00000> | +
-|::: | Size | <0.06000, 0.06000, 0.06000> | +
-|::: | Rotation | <270.00000, 20.00000, 90.00000> |  +
-| Left | Position | <0.00000, 0.00000, 0.00000> | +
-|::: | Size | <0.06000, 0.06000, 0.06000> | +
-|::: | Rotation | <270.00000, 340.00000, 90.00000> |  +
- +
-Alternatively create boulders with the parameters stated above, download the eye-texture pack from the Shark avatar page, select the texture and apply the texture of your choice to the newly made eyes. \\ +
-Remember to scale the texture for the eyes to horizontal 1 and vertical 2 - but you're welcome to experiment, rotating the texture might look funky!\\ +
-{{ :avatars:shark_eye_texture_scaling.png?nolink |}}+
  
 +^ Race ^ Creator ^  ZIP-Archive  ^
 +^ Zebra | <Creator> \\ <Contact> | Default Zebra | 
  
  
Last modified: le 2025/03/02 11:44