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avatars:avatar_design_background [2024/11/29 15:07] – [Conclusion and Consequences] kaahupahauavatars:avatar_design_background [2024/11/29 15:12] (current) – [Conclusion and Consequences] kaahupahau
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   * Separate textures for the tattoo-layer are needed as soon as the skin should be anything other than unicolor.   * Separate textures for the tattoo-layer are needed as soon as the skin should be anything other than unicolor.
   * Textures deviating from the reference UV maps for the Skin items tattoo layer in layout will not be properly displayed on the resulting avatar, once a Shape item is applied to create a visible avatar.    * Textures deviating from the reference UV maps for the Skin items tattoo layer in layout will not be properly displayed on the resulting avatar, once a Shape item is applied to create a visible avatar. 
-  * Creating a body, or using anything other than the reference UV Maps, requires to not only rig the newly created body the the skeletal model, it also requires either creating anew or re-rigging  the many thousands of components such as +  * Creating a body, or using anything other than the reference UV Maps, requires to not only rig the newly created body the the skeletal model, it also requires either creating anew or re-rigging  the many thousands of already existing components such as 
     * eyes,      * eyes, 
     * hair,      * hair, 
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     * hats,      * hats, 
     * shirts, ...     * shirts, ...
 +  * ... as the avatar would not be compatible with any of the existing components.
  
  
  
Last modified: le 2024/11/29 15:07