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avatars:avatar_design_background [2024/11/29 15:04] – [Conclusion and Consequences] kaahupahauavatars:avatar_design_background [2024/11/29 15:12] (current) – [Conclusion and Consequences] kaahupahau
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 ===== Conclusion and Consequences ===== ===== Conclusion and Consequences =====
  
-  * Whilst there exist "avatar bodies" as .blend and .DAE files, they are primarily references for the size of objects and can be used as a "frame" to apply the reference UVMaps to as to be able to paint the three "tattoo layer" textures for the Skin item, that can be applied to the Skin item to form an avatars Skin , in a comprehensible way.+  * Whilst there exist "avatar bodies" as .blend and .DAE files, they are primarily references for the size of objects and can be used as a "frame" to apply the reference UVMaps to as to be able to paint the three "tattoo layer" textures for the Skin item, that can be applied to the Skin item to form an avatars Skin, in a comprehensible way.
   * Separate textures for the tattoo-layer are needed as soon as the skin should be anything other than unicolor.   * Separate textures for the tattoo-layer are needed as soon as the skin should be anything other than unicolor.
-  * Creating a body, or using anything other than the reference UV Maps, requires to not only rig the newly created body the the skeletal model, it also requires either creating anew or re-rigging  the many thousands of components such as +  * Textures deviating from the reference UV maps for the Skin items tattoo layer in layout will not be properly displayed on the resulting avatar, once a Shape item is applied to create a visible avatar.  
 +  * Creating a body, or using anything other than the reference UV Maps, requires to not only rig the newly created body the the skeletal model, it also requires either creating anew or re-rigging  the many thousands of already existing components such as 
     * eyes,      * eyes, 
     * hair,      * hair, 
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     * hats,      * hats, 
     * shirts, ...     * shirts, ...
 +  * ... as the avatar would not be compatible with any of the existing components.
  
  
  
Last modified: le 2024/11/29 15:04