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avatars:avatar_canine [2026/01/17 19:55] – [Mesh Components and UV Maps] kaahupahauavatars:avatar_canine [2026/01/17 19:55] (current) – [Reusing Shark Avatar Eyes] kaahupahau
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-==== Textures ==== 
- 
-^ Race ^ Creator ^  ZIP-Archive  ^ 
-^ Golden Retriever | <Creator> \\ <Contact> | Default Golden Retriever |  
-^ German Sheperd | <Creator> \\ <Contact> | Default German Sheperd  
-^ Dalmatian | <Creator> \\ <Contact> | Default Dalmatian |  
-^ Husky / Malamute| <Creator> \\ <Contact> | Default Husky / Malamute |  
  
 ==== Additional Components ==== ==== Additional Components ====
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 ^ Unknown, Opensource | {{ :avatars:talkjaw.zip |Jawtalk Script}} \\ Should be integrated into a transparent boulder or cylinder serving as rotation point for the jaw | ^ Unknown, Opensource | {{ :avatars:talkjaw.zip |Jawtalk Script}} \\ Should be integrated into a transparent boulder or cylinder serving as rotation point for the jaw |
 ^ Unknown, Opensource | {{ :avatars:tail_auto_rotate.zip |TailSit Script}}  \\ Should be integrated into a boulder serving as rotation point for the tail | ^ Unknown, Opensource | {{ :avatars:tail_auto_rotate.zip |TailSit Script}}  \\ Should be integrated into a boulder serving as rotation point for the tail |
- 
-==== Reusing Shark Avatar Eyes ==== 
-To reuse Shork Shark Eyes, Aries Toony or [SKS] HD ones in-world,  equip (a renamed copy of) the eyes and apply the following  settings in the "Object" tab: 
-^Eye ^ Settings ^ Value ^ 
-| Right | Position | <0.00000, 0.00000, 0.00000> | 
-|::: | Size | <0.06000, 0.06000, 0.06000> | 
-|::: | Rotation | <270.00000, 20.00000, 90.00000> 
-| Left | Position | <0.00000, 0.00000, 0.00000> | 
-|::: | Size | <0.06000, 0.06000, 0.06000> | 
-|::: | Rotation | <270.00000, 340.00000, 90.00000> 
- 
-Alternatively create boulders with the parameters stated above, download the eye-texture pack from the Shark avatar page, select the texture and apply the texture of your choice to the newly made eyes. \\ 
-Remember to scale the texture for the eyes to horizontal 1 and vertical 2 - but you're welcome to experiment, rotating the texture might look funky!\\ 
-{{ :avatars:shark_eye_texture_scaling.png?nolink |}} 
- 
  
  
Last modified: le 2026/01/17 19:55