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avatars:avatar_canine [2026/01/17 19:53] – [Mesh Components and UV Maps] kaahupahauavatars:avatar_canine [2026/03/06 10:22] (current) kaahupahau
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 Versions: Golden Retriever, male and female\\ Versions: Golden Retriever, male and female\\
 \\ \\
-The following people helped create the Hippo avatars:\\+The following people helped create the Golden Retriever avatars:\\
  
 **Creating Artists:**\\ **Creating Artists:**\\
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 ===== Husky / Malamute ===== ===== Husky / Malamute =====
  
 +
 +**Reference Images:**
 +|  |  |
 +
 +Status: Ready \\
 +Versions: Husky, male and female\\
 +\\
  
 The following people helped create the Husky / Malamute avatars:\\ The following people helped create the Husky / Malamute avatars:\\
  
 **Creating Artist:**\\ **Creating Artist:**\\
 +EireneCraft from Fiverr\\
  
 **Commissioning Party:**\\ **Commissioning Party:**\\
-The "Shork Icecream Cafe" Group:\\ +The "Shork Icecream Cafe" Group\\ 
-Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL \\+//Assembly:// Victoria\\ 
 +//Script-Mods:// Johanna\\
  
 +UV Maps:
 +  * WIP - Caninye Resident (Second Life) or Vixy Sharpfang (Kitely) 
  
 **Additional Features & Functions:**\\ **Additional Features & Functions:**\\
-For further entries, check the Components segment further down, where the creators are listed with their creations.+OpenSim Exclusive: Blinking Eyes: Xentor Antarix @ OpenSim\\ 
 +OpenSim Exclusive: Tailwiggle HUD: Hicks Adder @ OSGrid\\
  
 ==== Mesh Components and UV Maps ==== ==== Mesh Components and UV Maps ====
  
-The Mesh components are the parts that are tacked on to a human base avatar.\\ +**EireneCraft Husky** ^  ^ 
-The UV Maps can be used as a transparent overlay to create your own individualized Skins, alpha layers and BOM style clothes.\\ +^ Type Creator ^  ZIP-Archive 
-The human body UV Map you can download from [[https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html|Robinwood's SL Tutorials]] .\\ +DAE Mesh Components by \\    |  | 
- +FBX files |  | 
-^ Type Creator ^  ZIP-Archive +^ UV Maps by \\ WIP  
-| Golden Retriever    +
-^  Mesh Files | by <Artist><Contact> Zip-Archive | +
-^ UV Map | by <Artist><Contact>  | Zip Archive |  +
-Alpha Layer by <Artist><Contact>  | Zip Archive |  +
-| German Sheperd ^  ^   +
-^  Mesh Files | by <Artist><Contact> | Zip-Archive +
-^ UV Map | by <Artist><Contact>  Zip Archive |  +
-^ Alpha Layer | by <Artist><Contact>  | Zip Archive |  +
-| Dalmatian ^  ^   +
-^  Mesh Files | by <Artist><Contact> | Zip-Archive | +
-^ UV Map | by <Artist><Contact>  | Zip Archive |  +
-^ Alpha Layer | by <Artist><Contact>  | Zip Archive |  +
-| Husky / Malamute ^  ^   +
-^  Mesh Files | by <Artist><Contact> | Zip-Archive | +
-^ UV Map | by <Artist><Contact>  | Zip Archive |  +
-^ Alpha Layer | by <Artist><Contact>  | Zip Archive +
  
 ==== Textures ==== ==== Textures ====
  
-^ Race ^ Creator ^  ZIP-Archive +As a note on the eyes: \\ 
-^ Golden Retriever | <Creator> \\ <Contact> | Default Golden Retriever |  +You can re-use the eyes from Shork Industries Shark Avatars. You just need to scale their size to the size of your avatars eyes and maybe rotate the eyes for the desired looks.  \\  
-^ German Sheperd | <Creator> \\ <Contact> | Default German Sheperd  |  +Or apply the the textures from a Shork Eye Texture pack to the eyes of your avatar.
-^ Dalmatian | <Creator> \\ <Contact> | Default Dalmatian |  +
-^ Husky / Malamute| <Creator> \\ <Contact> | Default Husky / Malamute | +
  
-==== Additional Components ====+| **EireneCraft Husky Textures** ^ ^ ^ 
 +^ Creator ^ Preview ^ ZIP-Archive 
 +^ EireneCraft  \\ Standard Textures |  |  | 
 + 
 + 
 +===== Additional Components =====
  
 ^ Creator ^  ZIP-Archive / Information  ^ ^ Creator ^  ZIP-Archive / Information  ^
 ^ Unknown, Opensource | {{ :avatars:talkjaw.zip |Jawtalk Script}} \\ Should be integrated into a transparent boulder or cylinder serving as rotation point for the jaw | ^ Unknown, Opensource | {{ :avatars:talkjaw.zip |Jawtalk Script}} \\ Should be integrated into a transparent boulder or cylinder serving as rotation point for the jaw |
 ^ Unknown, Opensource | {{ :avatars:tail_auto_rotate.zip |TailSit Script}}  \\ Should be integrated into a boulder serving as rotation point for the tail | ^ Unknown, Opensource | {{ :avatars:tail_auto_rotate.zip |TailSit Script}}  \\ Should be integrated into a boulder serving as rotation point for the tail |
- 
-==== Reusing Shark Avatar Eyes ==== 
-To reuse Shork Shark Eyes, Aries Toony or [SKS] HD ones in-world,  equip (a renamed copy of) the eyes and apply the following  settings in the "Object" tab: 
-^Eye ^ Settings ^ Value ^ 
-| Right | Position | <0.00000, 0.00000, 0.00000> | 
-|::: | Size | <0.06000, 0.06000, 0.06000> | 
-|::: | Rotation | <270.00000, 20.00000, 90.00000> 
-| Left | Position | <0.00000, 0.00000, 0.00000> | 
-|::: | Size | <0.06000, 0.06000, 0.06000> | 
-|::: | Rotation | <270.00000, 340.00000, 90.00000> 
- 
-Alternatively create boulders with the parameters stated above, download the eye-texture pack from the Shark avatar page, select the texture and apply the texture of your choice to the newly made eyes. \\ 
-Remember to scale the texture for the eyes to horizontal 1 and vertical 2 - but you're welcome to experiment, rotating the texture might look funky!\\ 
-{{ :avatars:shark_eye_texture_scaling.png?nolink |}} 
- 
  
  
Last modified: le 2026/01/17 19:53