Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| avatars:avatar_canine [2026/01/17 19:51] – [Golden Retriever] kaahupahau | avatars:avatar_canine [2026/01/17 19:55] (current) – [Reusing Shark Avatar Eyes] kaahupahau | ||
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| ==== Mesh Components and UV Maps ==== | ==== Mesh Components and UV Maps ==== | ||
| - | | **Nordowl Golden Retriever** ^ ^ | + | | **Danny Nordowl Golden Retriever** ^ ^ |
| ^ Type / Creator ^ ZIP-Archive | ^ Type / Creator ^ ZIP-Archive | ||
| ^ DAE Mesh Components by \\ | ^ DAE Mesh Components by \\ | ||
| Line 66: | Line 66: | ||
| ^ UV Maps by \\ WIP | | | ^ UV Maps by \\ WIP | | | ||
| + | ==== Textures ==== | ||
| + | |||
| + | As a note on the eyes: \\ | ||
| + | You can re-use the eyes from Shork Industries Shark Avatars. You just need to scale their size to the size of your avatars eyes and maybe rotate the eyes for the desired looks. | ||
| + | Or apply the the textures from a Shork Eye Texture pack to the eyes of your avatar. | ||
| + | |||
| + | | **Danny Nordowl Golden Retriever Textures** ^ ^ ^ | ||
| + | ^ Creator ^ Preview ^ ZIP-Archive | ||
| + | ^ Danny Nordowl | ||
| ===== German Sheperd===== | ===== German Sheperd===== | ||
| Line 116: | Line 125: | ||
| For further entries, check the Components segment further down, where the creators are listed with their creations. | For further entries, check the Components segment further down, where the creators are listed with their creations. | ||
| - | ==== Mesh Components and UV Maps ==== | ||
| - | The Mesh components are the parts that are tacked on to a human base avatar.\\ | ||
| - | The UV Maps can be used as a transparent overlay to create your own individualized Skins, alpha layers and BOM style clothes.\\ | ||
| - | The human body UV Map you can download from [[https:// | ||
| - | |||
| - | ^ Type ^ Creator ^ ZIP-Archive | ||
| - | | Golden Retriever ^ ^ | ||
| - | ^ Mesh Files | by < | ||
| - | ^ UV Map | by < | ||
| - | ^ Alpha Layer | by < | ||
| - | | German Sheperd ^ ^ | ||
| - | ^ Mesh Files | by < | ||
| - | ^ UV Map | by < | ||
| - | ^ Alpha Layer | by < | ||
| - | | Dalmatian ^ ^ | ||
| - | ^ Mesh Files | by < | ||
| - | ^ UV Map | by < | ||
| - | ^ Alpha Layer | by < | ||
| - | | Husky / Malamute ^ ^ | ||
| - | ^ Mesh Files | by < | ||
| - | ^ UV Map | by < | ||
| - | ^ Alpha Layer | by < | ||
| - | |||
| - | ==== Textures ==== | ||
| - | |||
| - | ^ Race ^ Creator ^ ZIP-Archive | ||
| - | ^ Golden Retriever | < | ||
| - | ^ German Sheperd | < | ||
| - | ^ Dalmatian | < | ||
| - | ^ Husky / Malamute| < | ||
| ==== Additional Components ==== | ==== Additional Components ==== | ||
| Line 153: | Line 132: | ||
| ^ Unknown, Opensource | {{ : | ^ Unknown, Opensource | {{ : | ||
| ^ Unknown, Opensource | {{ : | ^ Unknown, Opensource | {{ : | ||
| - | |||
| - | ==== Reusing Shark Avatar Eyes ==== | ||
| - | To reuse Shork Shark Eyes, Aries Toony or [SKS] HD ones in-world, | ||
| - | ^Eye ^ Settings ^ Value ^ | ||
| - | | Right | Position | < | ||
| - | |::: | Size | < | ||
| - | |::: | Rotation | < | ||
| - | | Left | Position | < | ||
| - | |::: | Size | < | ||
| - | |::: | Rotation | < | ||
| - | |||
| - | Alternatively create boulders with the parameters stated above, download the eye-texture pack from the Shark avatar page, select the texture and apply the texture of your choice to the newly made eyes. \\ | ||
| - | Remember to scale the texture for the eyes to horizontal 1 and vertical 2 - but you're welcome to experiment, rotating the texture might look funky!\\ | ||
| - | {{ : | ||
| - | |||
Last modified: le 2026/01/17 19:51
