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| avatars:avatar_canine [2026/01/17 16:28] – [Mesh Import Information] kaahupahau | avatars:avatar_canine [2026/03/06 10:22] (current) – kaahupahau | ||
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| - | ====== Canine | + | ====== Canine |
| ===== Golden Retriever ===== | ===== Golden Retriever ===== | ||
| + | **Reference Images:** | ||
| + | | {{ : | ||
| + | |||
| + | Status: Ready \\ | ||
| + | Versions: Golden Retriever, male and female\\ | ||
| + | \\ | ||
| The following people helped create the Golden Retriever avatars:\\ | The following people helped create the Golden Retriever avatars:\\ | ||
| - | **Creating | + | **Creating |
| + | [[https:// | ||
| + | UV Maps: | ||
| + | * WIP - Caninye Resident (Second Life) or Vixy Sharpfang (Kitely) | ||
| **Commissioning Party:**\\ | **Commissioning Party:**\\ | ||
| - | The "Shork Icecream Cafe" Group:\\ | + | The "Shork Icecream Cafe" Group\\ |
| - | Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL \\ | + | // |
| + | // | ||
| **Additional Features & Functions: | **Additional Features & Functions: | ||
| - | For further entries, check the Components | + | OpenSim Exclusive: Blinking Eyes: Xentor Antarix @ OpenSim\\ |
| + | OpenSim Exclusive: Tailwiggle HUD: Hicks Adder @ OSGrid\\ | ||
| + | |||
| + | ==== Mesh Components | ||
| + | |||
| + | | **Danny Nordowl Golden Retriever** ^ ^ | ||
| + | ^ Type / Creator ^ ZIP-Archive | ||
| + | ^ DAE Mesh Components by \\ | ||
| + | ^ FBX files | {{ : | ||
| + | ^ UV Maps by \\ WIP | | | ||
| + | |||
| + | ==== Textures ==== | ||
| + | |||
| + | As a note on the eyes: \\ | ||
| + | You can re-use the eyes from Shork Industries Shark Avatars. You just need to scale their size to the size of your avatars eyes and maybe rotate the eyes for the desired looks. | ||
| + | Or apply the the textures from a Shork Eye Texture pack to the eyes of your avatar. | ||
| + | |||
| + | | **Danny Nordowl Golden Retriever Textures** ^ ^ ^ | ||
| + | ^ Creator ^ Preview ^ ZIP-Archive | ||
| + | ^ Danny Nordowl | ||
| ===== German Sheperd===== | ===== German Sheperd===== | ||
| Line 83: | Line 111: | ||
| ===== Husky / Malamute ===== | ===== Husky / Malamute ===== | ||
| + | |||
| + | **Reference Images:** | ||
| + | | | | | ||
| + | |||
| + | Status: Ready \\ | ||
| + | Versions: Husky, male and female\\ | ||
| + | \\ | ||
| The following people helped create the Husky / Malamute avatars:\\ | The following people helped create the Husky / Malamute avatars:\\ | ||
| **Creating Artist:**\\ | **Creating Artist:**\\ | ||
| + | EireneCraft from Fiverr\\ | ||
| **Commissioning Party:**\\ | **Commissioning Party:**\\ | ||
| - | The "Shork Icecream Cafe" Group:\\ | + | The "Shork Icecream Cafe" Group\\ |
| - | Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL \\ | + | //Assembly:// Victoria\\ |
| + | // | ||
| + | UV Maps: | ||
| + | * WIP - Caninye Resident (Second Life) or Vixy Sharpfang (Kitely) | ||
| **Additional Features & Functions: | **Additional Features & Functions: | ||
| - | For further entries, check the Components segment further down, where the creators are listed with their creations. | + | OpenSim Exclusive: Blinking Eyes: Xentor Antarix @ OpenSim\\ |
| + | OpenSim Exclusive: Tailwiggle HUD: Hicks Adder @ OSGrid\\ | ||
| ==== Mesh Components and UV Maps ==== | ==== Mesh Components and UV Maps ==== | ||
| - | The Mesh components are the parts that are tacked on to a human base avatar.\\ | + | | **EireneCraft Husky** ^ ^ |
| - | The UV Maps can be used as a transparent overlay to create your own individualized Skins, alpha layers and BOM style clothes.\\ | + | ^ Type / Creator ^ ZIP-Archive |
| - | The human body UV Map you can download from [[https:// | + | ^ DAE Mesh Components |
| - | + | ^ FBX files | | | |
| - | ^ Type ^ Creator ^ ZIP-Archive | + | ^ UV Maps by \\ WIP |
| - | | Golden Retriever | + | |
| - | ^ | + | |
| - | ^ UV Map | by < | + | |
| - | ^ Alpha Layer | by < | + | |
| - | | German Sheperd ^ ^ | + | |
| - | ^ Mesh Files | by < | + | |
| - | ^ UV Map | by < | + | |
| - | ^ Alpha Layer | by < | + | |
| - | | Dalmatian ^ ^ | + | |
| - | ^ Mesh Files | by < | + | |
| - | ^ UV Map | by < | + | |
| - | ^ Alpha Layer | by < | + | |
| - | | Husky / Malamute ^ ^ | + | |
| - | ^ Mesh Files | by < | + | |
| - | ^ UV Map | by < | + | |
| - | ^ Alpha Layer | by < | + | |
| ==== Textures ==== | ==== Textures ==== | ||
| - | ^ Race ^ Creator ^ ZIP-Archive | + | As a note on the eyes: \\ |
| - | ^ Golden Retriever | < | + | You can re-use the eyes from Shork Industries Shark Avatars. You just need to scale their size to the size of your avatars eyes and maybe rotate the eyes for the desired looks. |
| - | ^ German Sheperd | < | + | Or apply the the textures from a Shork Eye Texture pack to the eyes of your avatar. |
| - | ^ Dalmatian | < | + | |
| - | ^ Husky / Malamute| < | + | |
| - | ==== Additional Components ==== | + | | **EireneCraft Husky Textures** ^ ^ ^ |
| + | ^ Creator ^ Preview ^ ZIP-Archive | ||
| + | ^ EireneCraft | ||
| + | |||
| + | |||
| + | ===== Additional Components | ||
| ^ Creator ^ ZIP-Archive / Information | ^ Creator ^ ZIP-Archive / Information | ||
| ^ Unknown, Opensource | {{ : | ^ Unknown, Opensource | {{ : | ||
| ^ Unknown, Opensource | {{ : | ^ Unknown, Opensource | {{ : | ||
| - | |||
| - | ==== Reusing Shark Avatar Eyes ==== | ||
| - | To reuse Shork Shark Eyes, Aries Toony or [SKS] HD ones in-world, | ||
| - | ^Eye ^ Settings ^ Value ^ | ||
| - | | Right | Position | < | ||
| - | |::: | Size | < | ||
| - | |::: | Rotation | < | ||
| - | | Left | Position | < | ||
| - | |::: | Size | < | ||
| - | |::: | Rotation | < | ||
| - | |||
| - | Alternatively create boulders with the parameters stated above, download the eye-texture pack from the Shark avatar page, select the texture and apply the texture of your choice to the newly made eyes. \\ | ||
| - | Remember to scale the texture for the eyes to horizontal 1 and vertical 2 - but you're welcome to experiment, rotating the texture might look funky!\\ | ||
| - | {{ : | ||
| - | |||
Last modified: le 2026/01/17 16:28
