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| avatars:avatar_canine [2026/01/17 16:20] – [Versioning Information] kaahupahau | avatars:avatar_canine [2026/01/17 19:55] (current) – [Reusing Shark Avatar Eyes] kaahupahau | ||
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| ===== Mesh Import Information ===== | ===== Mesh Import Information ===== | ||
| - | We aim to have the canine mesh components scaled correctly | + | We aim to have the canine mesh components scaled correctly |
| + | However, with our avatars being manufactured by different artists using different tools and formats, scaling issues might occur. \\ | ||
| + | Adjustment of uploaded components might be necessary. | ||
| - | ====== Canine | + | ====== Canine |
| ===== Golden Retriever ===== | ===== Golden Retriever ===== | ||
| - | The following people helped create the Golden Retriever | + | **Reference Images:** |
| + | | {{ : | ||
| - | **Creating Artist:**\\ | + | Status: Ready \\ |
| + | Versions: Golden Retriever, male and female\\ | ||
| + | \\ | ||
| + | The following people helped create the Hippo avatars:\\ | ||
| + | **Creating Artists: | ||
| + | [[https:// | ||
| + | |||
| + | UV Maps: | ||
| + | * WIP - Caninye Resident (Second Life) or Vixy Sharpfang (Kitely) | ||
| **Commissioning Party:**\\ | **Commissioning Party:**\\ | ||
| - | The "Shork Icecream Cafe" Group:\\ | + | The "Shork Icecream Cafe" Group\\ |
| - | Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL \\ | + | //Assembly:// Victoria\\ |
| + | // | ||
| + | **Additional Features & Functions: | ||
| + | OpenSim Exclusive: Blinking Eyes: Xentor Antarix @ OpenSim\\ | ||
| + | OpenSim Exclusive: Tailwiggle HUD: Hicks Adder @ OSGrid\\ | ||
| - | **Additional Features & Functions:**\\ | + | ==== Mesh Components and UV Maps ==== |
| - | For further entries, check the Components segment further down, where the creators are listed with their creations. | + | |
| + | | **Danny Nordowl Golden Retriever** ^ ^ | ||
| + | ^ Type / Creator ^ ZIP-Archive | ||
| + | ^ DAE Mesh Components by \\ [[https:// | ||
| + | ^ FBX files | {{ : | ||
| + | ^ UV Maps by \\ WIP | | | ||
| + | |||
| + | ==== Textures ==== | ||
| + | |||
| + | As a note on the eyes: \\ | ||
| + | You can re-use | ||
| + | Or apply the the textures from a Shork Eye Texture pack to the eyes of your avatar. | ||
| + | |||
| + | | **Danny Nordowl Golden Retriever Textures** ^ ^ ^ | ||
| + | ^ Creator ^ Preview ^ ZIP-Archive | ||
| + | ^ Danny Nordowl | ||
| ===== German Sheperd===== | ===== German Sheperd===== | ||
| Line 95: | Line 125: | ||
| For further entries, check the Components segment further down, where the creators are listed with their creations. | For further entries, check the Components segment further down, where the creators are listed with their creations. | ||
| - | ==== Mesh Components and UV Maps ==== | ||
| - | The Mesh components are the parts that are tacked on to a human base avatar.\\ | ||
| - | The UV Maps can be used as a transparent overlay to create your own individualized Skins, alpha layers and BOM style clothes.\\ | ||
| - | The human body UV Map you can download from [[https:// | ||
| - | |||
| - | ^ Type ^ Creator ^ ZIP-Archive | ||
| - | | Golden Retriever ^ ^ | ||
| - | ^ Mesh Files | by < | ||
| - | ^ UV Map | by < | ||
| - | ^ Alpha Layer | by < | ||
| - | | German Sheperd ^ ^ | ||
| - | ^ Mesh Files | by < | ||
| - | ^ UV Map | by < | ||
| - | ^ Alpha Layer | by < | ||
| - | | Dalmatian ^ ^ | ||
| - | ^ Mesh Files | by < | ||
| - | ^ UV Map | by < | ||
| - | ^ Alpha Layer | by < | ||
| - | | Husky / Malamute ^ ^ | ||
| - | ^ Mesh Files | by < | ||
| - | ^ UV Map | by < | ||
| - | ^ Alpha Layer | by < | ||
| - | |||
| - | ==== Textures ==== | ||
| - | |||
| - | ^ Race ^ Creator ^ ZIP-Archive | ||
| - | ^ Golden Retriever | < | ||
| - | ^ German Sheperd | < | ||
| - | ^ Dalmatian | < | ||
| - | ^ Husky / Malamute| < | ||
| ==== Additional Components ==== | ==== Additional Components ==== | ||
| Line 132: | Line 132: | ||
| ^ Unknown, Opensource | {{ : | ^ Unknown, Opensource | {{ : | ||
| ^ Unknown, Opensource | {{ : | ^ Unknown, Opensource | {{ : | ||
| - | |||
| - | ==== Reusing Shark Avatar Eyes ==== | ||
| - | To reuse Shork Shark Eyes, Aries Toony or [SKS] HD ones in-world, | ||
| - | ^Eye ^ Settings ^ Value ^ | ||
| - | | Right | Position | < | ||
| - | |::: | Size | < | ||
| - | |::: | Rotation | < | ||
| - | | Left | Position | < | ||
| - | |::: | Size | < | ||
| - | |::: | Rotation | < | ||
| - | |||
| - | Alternatively create boulders with the parameters stated above, download the eye-texture pack from the Shark avatar page, select the texture and apply the texture of your choice to the newly made eyes. \\ | ||
| - | Remember to scale the texture for the eyes to horizontal 1 and vertical 2 - but you're welcome to experiment, rotating the texture might look funky!\\ | ||
| - | {{ : | ||
| - | |||
Last modified: le 2026/01/17 16:20
