Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
avatars:avatar_canine [2024/05/03 16:38] – created kaahupahauavatars:avatar_canine [2026/01/17 19:55] (current) – [Reusing Shark Avatar Eyes] kaahupahau
Line 17: Line 17:
   * Husky / Malamute   * Husky / Malamute
  
-===== Package forms ===== 
  
-^Keyword ^ Contents ^ 
-|Boxed | Contains male and female avatar plus additional material. Usually a box or chest in shape, which needs unpacking. | 
-|Female | Contains a female avatar, directly wearable.  | 
-|Male | Contains a male avatar, directly wearable.  | 
-|Components | Contains additional components for a given avatar.  | 
- 
-===== Versioning Information ===== 
- 
-^ Version ^  Contents  ^ 
-| V0.x | Prerelease versions. Handed out to artists and and a few others to help design the initial skin and shape file sets. Contains all mesh files. | 
-| V1.0 | Initial release. Hopefully will be the only needed release for the big cat avatars | 
  
 ===== Upgrade Packages ===== ===== Upgrade Packages =====
Line 37: Line 25:
 ===== Mesh Import Information ===== ===== Mesh Import Information =====
  
-We aim to have the canine mesh components scaled correctly  and arranged in a single packet for easy import+We aim to have the canine mesh components scaled correctly  and arranged in a single packet for easy import. \\ 
 +However, with our avatars being manufactured by different artists using different tools and formats, scaling issues might occur. \\ 
 +Adjustment of uploaded components might be necessary.
  
  
-====== Canine Avatar Components ======+====== Canine Avatar Listing ======
  
 ===== Golden Retriever ===== ===== Golden Retriever =====
  
  
-The following people helped create the Golden Retriever avatars:\\+**Reference Images:** 
 +| {{ :avatars:female_golden_retriever.png?direct&600 |}} | {{ :avatars:male_golden_retriever.png?direct&600 |}} | 
 + 
 +Status: Ready \\ 
 +Versions: Golden Retriever, male and female\\ 
 +\\ 
 +The following people helped create the Hippo avatars:\\ 
 + 
 +**Creating Artists:**\\ 
 +[[https://www.fiverr.com/danny_nordowl|Danny Nordowl @ Fiverr]]  
 + 
 +UV Maps: 
 +  * WIP - Caninye Resident (Second Life) or Vixy Sharpfang (Kitely)  
 + 
 +**Commissioning Party:**\\ 
 +The "Shork Icecream Cafe" Group\\ 
 +//Assembly:// Victoria\\ 
 +//Script-Mods:// Johanna\\ 
 + 
 +**Additional Features & Functions:**\\ 
 +OpenSim Exclusive: Blinking Eyes: Xentor Antarix @ OpenSim\\ 
 +OpenSim Exclusive: Tailwiggle HUD: Hicks Adder @ OSGrid\\ 
 + 
 +==== Mesh Components and UV Maps ==== 
 + 
 +| **Danny Nordowl Golden Retriever** ^  ^ 
 +^ Type / Creator ^  ZIP-Archive 
 +^ DAE Mesh Components by \\   [[https://www.fiverr.com/danny_nordowl|Danny Nordowl @ Fiverr]]  | {{ :avatars:dog-golden_retriever-dae.rar |}} | 
 +^ FBX files | {{ :avatars:dog-golden_retriever-fbx.rar |}} | 
 +^ UV Maps by \\ WIP  |  |  
 + 
 +==== Textures ==== 
 + 
 +As a note on the eyes: \\ 
 +You can re-use the eyes from Shork Industries Shark Avatars. You just need to scale their size to the size of your avatars eyes and maybe rotate the eyes for the desired looks.  \\  
 +Or apply the the textures from a Shork Eye Texture pack to the eyes of your avatar. 
 + 
 +| **Danny Nordowl Golden Retriever Textures** ^ ^ ^ 
 +^ Creator ^ Preview ^ ZIP-Archive 
 +^ Danny Nordowl  \\ Standard Textures | {{ :avatars:2025-12-29_20-16-40.png?nolink&200 |}} | {{ :avatars:textures-dog-golden_retriever.rar |}} | 
 + 
 +===== German Sheperd===== 
 + 
 + 
 +The following people helped create the German Sheperd avatars:\\
  
 **Creating Artist:**\\ **Creating Artist:**\\
Line 56: Line 90:
  
 **Additional Features & Functions:**\\ **Additional Features & Functions:**\\
-UV Maps: Caninye @ Second Life & OpenSim\\ 
-Mesh refinement: Caninye @ Second Life & OpenSim\\ 
 For further entries, check the Components segment further down, where the creators are listed with their creations. For further entries, check the Components segment further down, where the creators are listed with their creations.
  
  
-==== Mesh Components and UV Maps ====+===== Dalmatian=====
  
-The Mesh components are the parts that are tacked on to a human base avatar.\\ 
-The UV Maps can be used as a transparent overlay to create your own individualized Skins, alpha layers and BOM style clothes.\\ 
-The human body UV Map you can download from [[https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html|Robinwood's SL Tutorials]] .\\ 
  
-^ Type ^ Creator ^  ZIP-Archive  ^ +The following people helped create the Dalmatian avatars:\\ 
-| Golden Retriever ^  ^   + 
-^  Mesh Files | by <Artist><Contact> | Zip-Archive | +**Creating Artist:**\\ 
-^ UV Map | by <Artist><Contact>  | Zip Archive |  + 
-^ Alpha Layer | by <Artist><Contact>  | Zip Archive |  + 
-| German Sheperd ^  ^   +**Commissioning Party:**\\ 
-^  Mesh Files | by <Artist><Contact> | Zip-Archive | +The "Shork Icecream Cafe" Group:\\ 
-^ UV Map | by <Artist><Contact>  | Zip Archive |  +Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL \\ 
-^ Alpha Layer | by <Artist><Contact>  | Zip Archive |  + 
-| Dalmatian ^  ^   + 
-^  Mesh Files | by <Artist><Contact> | Zip-Archive | +**Additional Features & Functions:**\\ 
-^ UV Map | by <Artist><Contact>  | Zip Archive |  +For further entries, check the Components segment further down, where the creators are listed with their creations. 
-^ Alpha Layer | by <Artist><Contact>  | Zip Archive |  + 
-| Golden Retriever ^  ^   +===== Husky / Malamute ===== 
-^  Mesh Files | by <Artist><Contact> | Zip-Archive | + 
-^ UV Map | by <Artist><Contact>  | Zip Archive |  + 
-^ Alpha Layer | by <Artist><Contact>  | Zip Archive |  +The following people helped create the Husky / Malamute avatars:\\ 
-Husky / Malamute ^  ^   + 
-^  Mesh Files | by <Artist><Contact> | Zip-Archive | +**Creating Artist:**\\ 
-^ UV Map | by <Artist><Contact>  | Zip Archive |  + 
-^ Alpha Layer | by <Artist><Contact>  | Zip Archive | + 
 +**Commissioning Party:**\\ 
 +The "Shork Icecream Cafe" Group:\\ 
 +Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL \\ 
 + 
 + 
 +**Additional Features & Functions:**\\ 
 +For further entries, check the Components segment further down, where the creators are listed with their creations.
  
-==== Textures ==== 
  
-^ Race ^ Creator ^  ZIP-Archive  ^ 
-^ Golden Retriever | <Creator> \\ <Contact> | Default Golden Retriever |  
-^ German Sheperd | <Creator> \\ <Contact> | Default German Sheperd  
-^ Dalmatian | <Creator> \\ <Contact> | Default Dalmatian |  
-^ Husky / Malamute| <Creator> \\ <Contact> | Default Husky / Malamute |  
  
 ==== Additional Components ==== ==== Additional Components ====
Line 102: Line 132:
 ^ Unknown, Opensource | {{ :avatars:talkjaw.zip |Jawtalk Script}} \\ Should be integrated into a transparent boulder or cylinder serving as rotation point for the jaw | ^ Unknown, Opensource | {{ :avatars:talkjaw.zip |Jawtalk Script}} \\ Should be integrated into a transparent boulder or cylinder serving as rotation point for the jaw |
 ^ Unknown, Opensource | {{ :avatars:tail_auto_rotate.zip |TailSit Script}}  \\ Should be integrated into a boulder serving as rotation point for the tail | ^ Unknown, Opensource | {{ :avatars:tail_auto_rotate.zip |TailSit Script}}  \\ Should be integrated into a boulder serving as rotation point for the tail |
- 
-==== Reusing Shark Avatar Eyes ==== 
-To reuse Shork Shark Eyes, Aries Toony or [SKS] HD ones in-world,  equip (a renamed copy of) the eyes and apply the following  settings in the "Object" tab: 
-^Eye ^ Settings ^ Value ^ 
-| Right | Position | <0.00000, 0.00000, 0.00000> | 
-|::: | Size | <0.06000, 0.06000, 0.06000> | 
-|::: | Rotation | <270.00000, 20.00000, 90.00000> 
-| Left | Position | <0.00000, 0.00000, 0.00000> | 
-|::: | Size | <0.06000, 0.06000, 0.06000> | 
-|::: | Rotation | <270.00000, 340.00000, 90.00000> 
- 
-Alternatively create boulders with the parameters stated above, download the eye-texture pack from the Shark avatar page, select the texture and apply the texture of your choice to the newly made eyes. \\ 
-Remember to scale the texture for the eyes to horizontal 1 and vertical 2 - but you're welcome to experiment, rotating the texture might look funky!\\ 
-{{ :avatars:shark_eye_texture_scaling.png?nolink |}} 
- 
  
  
Last modified: le 2024/05/03 16:38