Note:
Big Cats are the large feline predators which did not decide to stick with humans.
There is a rich variety of species available, of which initially only the lion was planned to be implemented.
After the success with the Shark avatars, the Shork Group decided to commission more of the big felines over time.
Currently planned are the following variants:
Keyword | Contents |
---|---|
Boxed | Contains male and female avatar plus additional material. Usually a box or chest in shape, which needs unpacking. |
Female | Contains a female avatar, directly wearable. |
Male | Contains a male avatar, directly wearable. |
Components | Contains additional components for a given avatar. |
Version | Contents |
---|---|
V0.x | Prerelease versions. Handed out to artists and and a few others to help design the initial skin and shape file sets. Contains all mesh files. |
V1.0 | Initial release. Hopefully will be the only needed release for the big cat avatars |
Currently we hope to get everything right with the v1.0 releases.
The Lion mesh components were optimized by Caninye ( SL & OSGrid). She scaled them to-size.
From the Dragon avatar and Yenye Neema's (SL) packaging of it, Kaahupahau (me) took the liberty to package the lion in a similar fashion.
As such, the Lion Avatar is already correctly scaled.
However: Yenye Neema recommends import settings that make the avatar look a lot better when it's nearby
The following people helped create the Lion avatars:
Creating Artist:
Ironwood115 @ Discord
Ironwood115 @ Twitter
Commissioning Party:
The “Shork Icecream Cafe” Group:
Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL
Yavannah Halostar @ OpenSim
Additional Features & Functions:
UV Maps: Caninye @ Second Life & OpenSim
Mesh refinement: Caninye @ Second Life & OpenSim
For further entries, check the Components segment further down, where the creators are listed with their creations.
Thanks go to:
In OpenSim, you can contact Suzi Nightingale (@osgrid) when you'd like feedback and advice for optimizing a male lion avatar.
The Mesh components are the parts that are tacked on to a human base avatar.
The UV Maps can be used as a transparent overlay to create your own individualized Skins, alpha layers and BOM style clothes.
The human body UV Map you can download from Robinwood's SL Tutorials .
Type / Creator | ZIP-Archive |
---|---|
Lion Mesh Components by Ironwood115 (Discord) Enhanced by Caninye (SL/OpenSim) | Lion Mesh |
UV Map by Caninye (SL/OpenSim) | Lion Mesh UV Maps |
Alpha Layer Bottom (Legs) by Kaahupahau Sharpfang (OSGrid) | Alpha Layer Bottom |
Creator | ZIP-Archive |
---|---|
Ironwood115 (Discord) | Default Lion |
Ironwood115 (Discord) PBR Enhanced by Caninye (SL/OpenSim) | Enhanced PBR Lion |
Creator | ZIP-Archive / Information |
---|---|
Unknown, Opensource | Jawtalk Script Should be integrated into a transparent boulder or cylinder serving as rotation point for the jaw |
Unknown, Opensource | TailSit Script Should be integrated into a boulder serving as rotation point for the tail |
To reuse Shork Shark Eyes, Aries Toony or [SKS] HD ones in-world, equip (a renamed copy of) the eyes and apply the following settings in the “Object” tab:
Eye | Settings | Value |
---|---|---|
Right | Position | <0.00000, 0.00000, 0.00000> |
Size | <0.06000, 0.06000, 0.06000> | |
Rotation | <270.00000, 20.00000, 90.00000> | |
Left | Position | <0.00000, 0.00000, 0.00000> |
Size | <0.06000, 0.06000, 0.06000> | |
Rotation | <270.00000, 340.00000, 90.00000> |
Alternatively create boulders with the parameters stated above, download the eye-texture pack from the Shark avatar page, select the texture and apply the texture of your choice to the newly made eyes.
Remember to scale the texture for the eyes to horizontal 1 and vertical 2 - but you're welcome to experiment, rotating the texture might look funky!
The following people helped create the Serval avatars:
Creating Artist:
Commissioning Party:
The “Shork Icecream Cafe” Group:
Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL
The following people helped create the Caracal avatars:
Creating Artist:
Commissioning Party:
The “Shork Icecream Cafe” Group:
Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL
The following people helped create the Snowleopard avatars:
Creating Artist:
3D Mesh Components: Prasanth K. @Fiverr
Commissioning Party:
The “Shork Icecream Cafe” Group:
Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL
The following people helped create the Tiger avatars:
Creating Artist:
Commissioning Party:
The “Shork Icecream Cafe” Group:
Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL