Table of Contents

Note:

  1. This page is rated “PG” / “PG13”.
  2. Pages beginning with “Avatars” located under the “Shork Industries” / “Avatars” section are rated “PG” / “PG13”.
  3. All other pages located under the Shork Industries“ / “Avatars” section are to be rated rated “Adult” unless stated differently in their header.
  4. Treat all pages outside the Shork Industries” / “Avatars” section as “Adult” unless stated differently in their header. Viewers discretion is advised.

Equine Avatars

There are two baseline variants of equines:
Horses and Zebras

Horses are the domesticated descentdants of equines from the various steppes of the Eurasian continent, which did decide to stick around with humans. There is a rich variety of races available, mostly distiguished by their furpatterns, which will slowly be expanded over time.

Zebras are the mostly undomesticated wild equines of the African continent. Due to not having been domesticated, there are less variants of them around.

Package forms

Keyword Contents
Boxed Contains male and female avatar plus additional material. Usually a box or chest in shape, which needs unpacking.
Female Contains a female avatar, directly wearable.
Male Contains a male avatar, directly wearable.
Components Contains additional components for a given avatar.

Versioning Information

Version Contents
V0.x Prerelease versions. Handed out to artists and and a few others to help design the initial skin and shape file sets. Contains all mesh files.
V1.0 Initial release. Hopefully will be the only needed release for the big cat avatars

Upgrade Packages

Currently we hope to get everything right with the v1.0 releases.

Mesh Import Information

Due to the new design process, all equine components are “mostly the right size” when you assume a large avatar. We scaled down the in-world avatars to about 85% of the source file sizes.

Horse Avatar

The following people helped create the Horse avatars:

Creating Artist:

Commissioning Party:
The “Shork Icecream Cafe” Group:
Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL

Additional Features & Functions:
For further entries, check the Components segment further down, where the creators are listed with their creations.

Mesh Components and UV Maps for horse avatars

The Mesh components are the parts that are tacked on to a human base avatar and are identical for all horse avatars.
The UV Maps can be used as a transparent overlay to create your own individualized Skins, alpha layers and BOM style clothes.
The human body UV Map you can download from Robinwood's SL Tutorials .

Type Creator ZIP-Archive
Horse
Mesh Files by <Artist><Contact> Zip-Archive
UV Map by <Artist><Contact> Zip Archive
Alpha Layer by <Artist><Contact> Zip Archive

Horse Textures

Race Creator ZIP-Archive
Black Horse <Creator>
<Contact>
Default Black Horse

Zebra Avatar

The following people helped create the Zebra avatars:

Creating Artist:

Commissioning Party:
The “Shork Icecream Cafe” Group:
Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL

Additional Features & Functions:
For further entries, check the Components segment further down, where the creators are listed with their creations.

Mesh Components and UV Maps for Zebra avatars

The Mesh components are the parts that are tacked on to a human base avatar and are identical for all horse avatars.
The UV Maps can be used as a transparent overlay to create your own individualized Skins, alpha layers and BOM style clothes.
The human body UV Map you can download from Robinwood's SL Tutorials .

Type Creator ZIP-Archive
Zebra
Mesh Files by <Artist><Contact> Zip-Archive
UV Map by <Artist><Contact> Zip Archive
Alpha Layer by <Artist><Contact> Zip Archive

Zebra Textures

Race Creator ZIP-Archive
Zebra <Creator>
<Contact>
Default Zebra