Note:
Canines are the domesticated descentdants of wolves which did decide to stick with humans.
There is a rich variety of races available, which will slowly be expanded over time
After the success with the Shark avatars, the Shork Group decided to commission more avatars over time.
Currently planned are the following variants:
Keyword | Contents |
---|---|
Boxed | Contains male and female avatar plus additional material. Usually a box or chest in shape, which needs unpacking. |
Female | Contains a female avatar, directly wearable. |
Male | Contains a male avatar, directly wearable. |
Components | Contains additional components for a given avatar. |
Version | Contents |
---|---|
V0.x | Prerelease versions. Handed out to artists and and a few others to help design the initial skin and shape file sets. Contains all mesh files. |
V1.0 | Initial release. Hopefully will be the only needed release for the big cat avatars |
Currently we hope to get everything right with the v1.0 releases.
We aim to have the canine mesh components scaled correctly and arranged in a single packet for easy import
The following people helped create the Golden Retriever avatars:
Creating Artist:
Commissioning Party:
The “Shork Icecream Cafe” Group:
Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL
Additional Features & Functions:
For further entries, check the Components segment further down, where the creators are listed with their creations.
The following people helped create the German Sheperd avatars:
Creating Artist:
Commissioning Party:
The “Shork Icecream Cafe” Group:
Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL
Additional Features & Functions:
For further entries, check the Components segment further down, where the creators are listed with their creations.
The following people helped create the Dalmatian avatars:
Creating Artist:
Commissioning Party:
The “Shork Icecream Cafe” Group:
Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL
Additional Features & Functions:
For further entries, check the Components segment further down, where the creators are listed with their creations.
The following people helped create the Husky / Malamute avatars:
Creating Artist:
Commissioning Party:
The “Shork Icecream Cafe” Group:
Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL
Additional Features & Functions:
For further entries, check the Components segment further down, where the creators are listed with their creations.
The Mesh components are the parts that are tacked on to a human base avatar.
The UV Maps can be used as a transparent overlay to create your own individualized Skins, alpha layers and BOM style clothes.
The human body UV Map you can download from Robinwood's SL Tutorials .
Type | Creator | ZIP-Archive |
---|---|---|
Golden Retriever | ||
Mesh Files | by <Artist><Contact> | Zip-Archive |
UV Map | by <Artist><Contact> | Zip Archive |
Alpha Layer | by <Artist><Contact> | Zip Archive |
German Sheperd | ||
Mesh Files | by <Artist><Contact> | Zip-Archive |
UV Map | by <Artist><Contact> | Zip Archive |
Alpha Layer | by <Artist><Contact> | Zip Archive |
Dalmatian | ||
Mesh Files | by <Artist><Contact> | Zip-Archive |
UV Map | by <Artist><Contact> | Zip Archive |
Alpha Layer | by <Artist><Contact> | Zip Archive |
Husky / Malamute | ||
Mesh Files | by <Artist><Contact> | Zip-Archive |
UV Map | by <Artist><Contact> | Zip Archive |
Alpha Layer | by <Artist><Contact> | Zip Archive |
Race | Creator | ZIP-Archive |
---|---|---|
Golden Retriever | <Creator> <Contact> | Default Golden Retriever |
German Sheperd | <Creator> <Contact> | Default German Sheperd |
Dalmatian | <Creator> <Contact> | Default Dalmatian |
Husky / Malamute | <Creator> <Contact> | Default Husky / Malamute |
Creator | ZIP-Archive / Information |
---|---|
Unknown, Opensource | Jawtalk Script Should be integrated into a transparent boulder or cylinder serving as rotation point for the jaw |
Unknown, Opensource | TailSit Script Should be integrated into a boulder serving as rotation point for the tail |
To reuse Shork Shark Eyes, Aries Toony or [SKS] HD ones in-world, equip (a renamed copy of) the eyes and apply the following settings in the “Object” tab:
Eye | Settings | Value |
---|---|---|
Right | Position | <0.00000, 0.00000, 0.00000> |
Size | <0.06000, 0.06000, 0.06000> | |
Rotation | <270.00000, 20.00000, 90.00000> | |
Left | Position | <0.00000, 0.00000, 0.00000> |
Size | <0.06000, 0.06000, 0.06000> | |
Rotation | <270.00000, 340.00000, 90.00000> |
Alternatively create boulders with the parameters stated above, download the eye-texture pack from the Shark avatar page, select the texture and apply the texture of your choice to the newly made eyes.
Remember to scale the texture for the eyes to horizontal 1 and vertical 2 - but you're welcome to experiment, rotating the texture might look funky!