Note:\\ - This page is rated "PG" / "PG13". - Pages beginning with "Avatars" located under the "Shork Industries" / "Avatars" section are rated "PG" / "PG13". - All other pages located under the Shork Industries" / "Avatars" section are to be rated rated "Adult" unless stated differently in their header. - Treat all pages outside the Shork Industries" / "Avatars" section as "Adult" unless stated differently in their header. Viewers discretion is advised. \\ ====== Big Cat Avatars ====== Big Cats are the large feline predators which did not decide to stick with humans. There is a rich variety of species available, of which initially only the lion was planned to be implemented. After the success with the Shark avatars, the Shork Group decided to commission more of the big felines over time. \\ Currently planned are the following variants: * [[#lions|Lions]] - by [[https://x.com/ironwood115|Ironwood115 @ X]] * Lynx ( different cheekfluff, short tail and eartufts ) * [[#servals|Servals]] - by [[https://www.fiverr.com/nalaaland|NaLaaLand @ Fiverr]] * [[#snowleopards|Snowleopards]] - by [[https://www.fiverr.com/danny_nordowl|Danny Nordowl @ Fivver]] / [[https://www.artstation.com/hope_pepper|Hope Pepper @ Artstation]] * Panther / Leopard / Cougar ( Basically alternative texture kits for the Snowleopard ) * Tiger (that fluffy cheeks) **Additional Features & Functions:**\\ OpenSim Exclusive: Blinking Eyes: Xentor Antarix @ OpenSim\\ UV Maps: Caninye Resident @ Second Life\\ For further entries, check the Components segment of each avatar type further down, where the creators are listed with their creations. ===== Package forms ===== ^Keyword ^ Contents ^ |Boxed | Contains male and female avatar plus additional material. Usually a box or chest in shape, which needs unpacking. | |Female | Contains a female avatar, directly wearable. | |Male | Contains a male avatar, directly wearable. | |Components | Contains additional components for a given avatar. | ===== Versioning Information ===== ^ Version ^ Contents ^ | V0.x | Prerelease versions. Handed out to artists and and a few others to help design the initial skin and shape file sets. Contains all mesh files. | | V1.0 | Initial release. Hopefully will be the only needed release for the big cat avatars | ===== Upgrade Packages ===== Currently we hope to get everything right with the v1.0 releases. ===== Additional Components ===== ^ Creator ^ Zip-Archive & Function ^ ^ Unknown, Open Source | {{ :avatars:talkjaw.zip |Jawtalk Script}} \\ Should be integrated into a transparent boulder or cylinder serving as rotation point for the jaw | ^ Unknown, Open Source | {{ :avatars:tail_auto_rotate.zip |TailSit Script}} \\ Should be integrated into a boulder serving as rotation point for the tail | ^ Nebadon Izumi @ OSGrid \\ Sliding Door Script \\ Conversion to EarFlick by \\ Vixy Sharpfang @ Kitely| {{ :avatars:earflick.zip |EarFlick Script}} \\ Can be integrated into a transparent boulder or cylinder and attached to each ears base, to allow the ears to flick / tilt when touched. \\ Thanks go to Paela Argus @ OSGrid for the llDegreeToRadians fix of the earflick script | ===== Mesh Import Information ===== The Lion mesh components were optimized by Caninye ( SL & OSGrid). She scaled them to-size. From the Dragon avatar and Yenye Neema's (SL) packaging of it, Kaahupahau (me) took the liberty to package the lion in a similar fashion.\\ As such, the Lion Avatar is already correctly scaled.\\ However: Yenye Neema recommends import settings that make the avatar look a lot better when it's nearby ==== Reusing Shark Avatar Eyes ==== To reuse Shork Shark Eyes, Aries Toony or [SKS] HD ones in-world, equip (a renamed copy of) the eyes and apply the following settings in the "Object" tab: ^Eye ^ Settings ^ Value ^ | Right | Position | <0.00000, 0.00000, 0.00000> | |::: | Size | <0.06000, 0.06000, 0.06000> \\ Or the actual size that your avatars default eyes give!| |::: | Rotation | <270.00000, 20.00000, 90.00000> | | Left | Position | <0.00000, 0.00000, 0.00000> | |::: | Size | <0.06000, 0.06000, 0.06000> \\ Or the actual size that your avatars default eyes give! | |::: | Rotation | <270.00000, 340.00000, 90.00000> | Alternatively create boulders with the parameters stated above, download the eye-texture pack from the Shark avatar page, select the texture and apply the texture of your choice to the newly made eyes. \\ Remember to scale the texture for the eyes to horizontal 1 and vertical 2 - but you're welcome to experiment, rotating the texture might look funky!\\ {{ :avatars:shark_eye_texture_scaling.png?nolink |}} ====== Big Cat Avatar Components ====== ===== Lions ===== {{:avatars:os_lion.png?nolink&400 |}}{{ :avatars:os_lioness.png?nolink&400|}}\\ {{ :avatars:v2_shork-industries-lion-avatar.mp4 |}}\\ The following people helped create the Lion avatars:\\ **Creating Artist:**\\ Ironwood115 @ Discord\\ [[https://x.com/ironwood115?t=DlIoq_XKfac7kwAdFbJNkQ&s=09|Ironwood115 @ Twitter]] **Commissioning Party:**\\ The "Shork Icecream Cafe" Group:\\ Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL \\ Yavannah Halostar @ OpenSim \\ **Additional Features & Functions:**\\ UV Maps: Caninye @ Second Life & OpenSim\\ Mesh refinement: Caninye @ Second Life & OpenSim\\ For further entries, check the Components segment further down, where the creators are listed with their creations. Thanks go to:\\ * Kute Doodles @ OpenSim for recording the Video * [[https://pixabay.com/users/daddy_s_music-22836301/| Daddy's Music]] for the royalty free background music and * [[https://pixabay.com| Pixabay]] for the wonderful royalty free content library. In OpenSim, you can contact Suzi Nightingale (@osgrid) when you'd like feedback and advice for optimizing a male lion avatar. ==== Mesh Components and UV Maps ==== The Mesh components are the parts that are tacked on to a human base avatar.\\ The UV Maps can be used as a transparent overlay to create your own individualized Skins, alpha layers and BOM style clothes.\\ The human body UV Map you can download from [[https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html|Robinwood's SL Tutorials]] .\\ ^ Type / Creator ^ ZIP-Archive ^ ^ Lion Mesh Components \\ by Ironwood115 (Discord) \\ Enhanced by Caninye (SL/OpenSim) | {{ :avatars:ironwood115_lion_caninye-tuned.zip |Lion Mesh}} | ^ UV Map by Caninye (SL/OpenSim) | {{ :avatars:lion_uvmaps.zip |Lion Mesh UV Maps}} | ^ Alpha Layer Bottom (Legs) \\ by Kaahupahau Sharpfang (OSGrid) | {{ :avatars:lion_alpha.zip |Alpha Layer Bottom}} | ==== Textures ==== ^ Creator ^ ZIP-Archive ^ ^ Ironwood115 (Discord) | {{ :avatars:lion_textures.zip |Default Lion}} | ^ Ironwood115 (Discord) \\ PBR Enhanced by Caninye (SL/OpenSim) | {{ :avatars:lion_pbr_textures.zip |Enhanced PBR Lion}} | ===== Servals ===== Reference Images:\\ | {{ :avatars:refsheet_serval_01.jpeg?direct&400 |}} | {{ :avatars:241212-cat_humanoid.png?direct&400 |}} | The following people helped create the Serval avatars:\\ **Creating Artist:**\\ [[https://www.fiverr.com/nalaaland|NaLaaLand @ Fiverr]] \\ **Commissioning Party:**\\ The "Shork Icecream Cafe" Group:\\ Artistic Concept: Vixy Sharpfang @ Kitely \\ [[https://www.fiverr.com/arieshausdorff|Aries Hausdorff @ Fivver]] \\ Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL \\ Thanks go to:\\ mrscandi redbone @ OSGrid for thoroughly testing the Serval package\\ ==== Mesh Components and UV Maps ==== The Mesh components are the parts that are tacked on to a human base avatar.\\ The UV Maps can be used as a transparent overlay to create your own individualized Skins, alpha layers and BOM style clothes.\\ The human body UV Map you can download from [[https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html|Robinwood's SL Tutorials]] .\\ ^ Type / Creator ^ ZIP-Archive ^ ^ Serval Mesh Components \\ [[https://www.fiverr.com/nalaaland|NaLaaLand @ Fiverr]] | {{ :avatars:nalaaland_serval.zip |Serval Mesh}} | ^ Revised DAE Components Archive | {{ :avatars:serval_collada_parts.zip |Serval DAE components}} \\ {{ :avatars:nalaaland_serval_dae_unifile.zip |All Serval parts in one DAE file}}| ^ Ambient Occlusion Maps by Caninye (SL/OpenSim) | {{ :avatars:serval_ao_s.zip |Serval Mesh AO Maps}} | ^ UV Maps by Caninye (SL/OpenSim) | {{ :avatars:serval_uv_maps.zip |Serval Mesh UV Maps}} | ==== Textures ==== ^ Creator ^ ZIP-Archive ^ ^ [[https://www.fiverr.com/nalaaland|NaLaaLand @ Fiverr]] | {{ :avatars:serval_textures.zip |Default PG Serval}} | ==== Additional Components ==== ^ Creator ^ ZIP-Archive / Information ^ ^ [[https://www.fiverr.com/nalaaland|NaLaaLand @ Fiverr]] | {{ :avatars:shork_industries_-_nalaaland_serval.zip |Serval.blend for Blender 2.2 LTS}} | ===== Snowleopards ===== | {{ :avatars:ladysnep_refsheet_04.jpg?direct&300 |}} | {{ :avatars:2024-12-09_09-34-36.png?direct&300 |}} | | {{ :avatars:refsheet_snowleopard_02.jpg?direct&300 |}} | {{ :avatars:snowleopard_004.jpg?direct&400 |}} | The following people helped create the Snowleopard avatars:\\ **Creating Artist:**\\ 3D Mesh Components & Textures: \\ [[https://www.fiverr.com/danny_nordowl|Danny Nordowl @ Fiverr]] also known as: \\ [[https://www.artstation.com/hope_pepper|Hope Pepper @ Artstation]]\\ \\ **Commissioning Party:**\\ The "Shork Icecream Cafe" Group:\\ Artistic Concept: Vixy Sharpfang @ Kitely \\ Ordering: [[https://www.fiverr.com/arieshausdorff|Aries Hausdorff @ Fivver]] \\ In-World testing & assembly: Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL \\ ==== Mesh Components and UV Maps ==== The Mesh components are the parts that are tacked on to a human base avatar.\\ The UV Maps can be used as a transparent overlay to create your own individualized Skins, alpha layers and BOM style clothes.\\ The human body UV Map you can download from [[https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html|Robinwood's SL Tutorials]] .\\ ^ Type / Creator ^ ZIP-Archive ^ ^ Snowleopard Mesh Components \\ [[https://www.fiverr.com/danny_nordowl|Danny Nordowl @ Fiverr]] | {{ :avatars:snowleopard-collada.zip |Snowleopard Mesh}} | ^ UV Map by Caninye (SL/OpenSim) | Snowleopard Mesh UV Maps | ==== Textures ==== ^ Creator ^ ZIP-Archive ^ ^ [[https://www.fiverr.com/danny_nordowl|Danny Nordowl @ Fiverr]] | {{ :avatars:snowleopard_textures.zip |Default PG Snowleopard}} | ^ [[https://www.fiverr.com/danny_nordowl|Danny Nordowl @ Fiverr]]\\ Edit by aries_quitex@ discord | {{ :avatars:leopard_textures.zip |Optional Leopard Textures}} | ==== Additional Components ==== ^ Creator ^ ZIP-Archive / Information ^ ^[[https://www.fiverr.com/danny_nordowl|Danny Nordowl @ Fiverr]] | {{ :avatars:snowleopard-blender.zip |Snowleopard.blend for Blender 2.2 LTS }} | ===== Tigers ===== | {{ :avatars:refsheet_tigers_05.jpeg?direct&400 |}} | {{ :avatars:refsheet_tigers_06.jpeg?direct&400 |}} | The following people helped create the Tiger avatars:\\ **Creating Artist:**\\ **Commissioning Party:**\\ The "Shork Icecream Cafe" Group:\\ Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL \\ ===== Cheetahs ===== {{ :avatars:cheetah_party_04.jpg?direct&400 |}} The following people helped create the Cheetah avatars:\\ **Creating Artist:**\\ **Commissioning Party:**\\ The "Shork Icecream Cafe" Group:\\ Kaahupahau Sharpfang @ osgrid ; kaahupahau Resident @ SL \\