Note:\\ - This page is rated "PG" / "PG13". - Pages beginning with "Avatars" located under the "Shork Industries" / "Avatars" section are rated "PG" / "PG13". - All other pages located under the Shork Industries" / "Avatars" section are to be rated rated "Adult" unless stated differently in their header. - Treat all pages outside the Shork Industries" / "Avatars" section as "Adult" unless stated differently in their header. Viewers discretion is advised. \\ ====== Bunny Avatars ====== Bunnies are the domesticated descendants of wild rabbits, originally hailing from Europe and parts of Africa, which chose to stay close to humans. There is a rich variety of breeds available, mostly distinguished by their fur patterns and ear shapes, with more variations gradually emerging over time. Hares, on the other hand, are their wilder, more solitary relatives, known for their speed and cautious nature. Unlike domesticated bunnies, hares have not been selectively bred, resulting in fewer variations among them. The main difference to the uneducated is that, on average, hares are bigger and more athletic than bunnies. One of the few exceptions is the "flemish giant" bunny, which exceeds every hare living in the wild, but is also noticeably more massive. ===== Package forms ===== ^Keyword ^ Contents ^ |Boxed | Contains male and female avatar plus additional material. Usually a box or chest in shape, which needs unpacking. | |Female | Contains a female avatar, directly wearable. | |Male | Contains a male avatar, directly wearable. | |Components | Contains additional components for a given avatar. | ===== Versioning Information ===== ^ Version ^ Contents ^ | V0.x | Prerelease versions. Handed out to artists and and a few others to help design the initial skin and shape file sets. Contains all mesh files. | | V1.0 | Initial release. Hopefully will be the only needed release for the big cat avatars | ===== Upgrade Packages ===== Currently we hope to get everything right with the v1.0 releases. ===== Mesh Import Information ===== Due to the new design process, all bunny components are "mostly the right size" when you assume a large avatar. We scaled down the in-world avatars to about 85% of the source file sizes. ====== Bunny Avatar ====== The following people helped create the Bunny avatars:\\ **Creating Artist:**\\ Mesh Components and Textures: Danny Nordowl https://www.fiverr.com/danny_nordowl https://www.artstation.com/hope_pepper **Commissioning Party:**\\ The "Shork Icecream Cafe" Group:\\ Bob Gullwing @ furry-world.de \\ **Additional Features & Functions:**\\ For further entries, check the Components segment further down, where the creators are listed with their creations. ===== Mesh Components and UV Maps for bunny avatars ===== The Mesh components are the parts that are tacked on to a human base avatar and are identical for all bunny avatars.\\ The UV Maps can be used as a transparent overlay to create your own individualized Skins, alpha layers and BOM style clothes.\\ The human body UV Map you can download from [[https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html|Robinwood's SL Tutorials]] .\\ ^ Type ^ Creator ^ ZIP-Archive ^ | Bunny ^ ^ ^ Mesh Files | by | Zip-Archive | ^ UV Map | by | Zip Archive | ^ Alpha Layer | by | Zip Archive | ===== Bunny Textures ===== ^ Race ^ Creator ^ ZIP-Archive ^ ^ Default light bunny | Danny Nordowl \\ https://www.fiverr.com/danny_nordowl | Default light bunny |